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* fix condition for PVP_ENFORCED exp distribution (#50)fusion322026-01-06
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* adjust effect enum names and add missing onesfusion322025-10-20
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* fix problem with targeting - fixes #38fusion322025-10-11
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* fix small bug with experience distributionfusion322025-09-04
| | | | | | Before checking if players are in the same party, we need to check if they're in any party at all. I made a small wrapper `TPlayer::InPartyWith` to help prevent this mistake again.
* fix burst arrow effect - fixes #13fusion322025-08-31
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* `reader.cc`fusion322025-07-01
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* `moveuse.cc`fusion322025-06-27
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* finish `crnonpl.cc`fusion322025-06-25
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* more work on `operate.cc`fusion322025-06-13
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* most `info.cc` functionsfusion322025-06-10
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* impl `TCreature::Move` which was absolute hell + some tidying upfusion322025-06-08
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* some work on `crmain.cc` and `cract.cc` + merge creature headersfusion322025-06-06
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* merge creature headersfusion322025-06-05
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* finish `magic.cc`fusion322025-06-05
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* impl TCreature::Damage + overall improvementsfusion322025-05-31
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* done with `crcombat.cc`fusion322025-05-31
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* more work on `crcombat.cc`fusion322025-05-30
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* initial work on `crcombat.cc`fusion322025-05-30
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* linux Makefile + fix most compilation problemsfusion322025-05-25
| | | | | | | I wanted to see if the compiler had any problems with the code so far and added a few stub definitions so that each file would properly compile. We still fail when linking but we're able to to find and fix compile time errors.
* halfway of `map.cc` and start of `objects.cc`fusion322025-05-24