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| author | fusion32 <marcopuzziello@gmail.com> | 2025-09-04 01:40:34 -0300 |
|---|---|---|
| committer | fusion32 <marcopuzziello@gmail.com> | 2025-09-04 01:40:34 -0300 |
| commit | 13819597ef078096086f03e6faf93f161949799f (patch) | |
| tree | 6c4411a3412c53c0d5baf40f687abeeddacd41cd /src/crcombat.cc | |
| parent | 81aa93cce828eee17fcbd0720f93c5fb2d08a325 (diff) | |
| download | game-13819597ef078096086f03e6faf93f161949799f.tar.gz game-13819597ef078096086f03e6faf93f161949799f.zip | |
fix small bug with experience distribution
Before checking if players are in the same party, we need to
check if they're in any party at all. I made a small wrapper
`TPlayer::InPartyWith` to help prevent this mistake again.
Diffstat (limited to 'src/crcombat.cc')
| -rw-r--r-- | src/crcombat.cc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/crcombat.cc b/src/crcombat.cc index d6cc410..ef4b2f7 100644 --- a/src/crcombat.cc +++ b/src/crcombat.cc @@ -916,7 +916,7 @@ void TCombat::DistributeExperiencePoints(uint32 Exp){ int Amount = (int)((Exp * this->CombatList[i].Damage) / this->CombatDamage); if(Master->Type == PLAYER && Attacker->Type == PLAYER){ - if(((TPlayer*)Master)->GetPartyLeader(true) == ((TPlayer*)Attacker)->GetPartyLeader(true)){ + if(((TPlayer*)Master)->InPartyWith((TPlayer*)Attacker, true)){ continue; } |
