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authorfusion32 <marcopuzziello@gmail.com>2025-05-25 22:37:57 -0300
committerfusion32 <marcopuzziello@gmail.com>2025-05-25 22:37:57 -0300
commitad8213f35523cbb07f418ae275af448a47cc0288 (patch)
tree4d77b8ff2b44461734b5a2cbaad5402b4a94736f /src/crcombat.cc
parent5f883a80175a4cc9abda9d647a6a0d73bda84878 (diff)
downloadgame-ad8213f35523cbb07f418ae275af448a47cc0288.tar.gz
game-ad8213f35523cbb07f418ae275af448a47cc0288.zip
linux Makefile + fix most compilation problems
I wanted to see if the compiler had any problems with the code so far and added a few stub definitions so that each file would properly compile. We still fail when linking but we're able to to find and fix compile time errors.
Diffstat (limited to 'src/crcombat.cc')
-rw-r--r--src/crcombat.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/crcombat.cc b/src/crcombat.cc
index 6b0df86..854ffe2 100644
--- a/src/crcombat.cc
+++ b/src/crcombat.cc
@@ -10,7 +10,7 @@ TCombat::TCombat(void){
this->ChaseMode = 0;
this->SecureMode = 1;
this->AttackDest = 0;
- this->Following;
+ this->Following = false;
this->Shield = NONE;
this->Close = NONE;
this->Missile = NONE;