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* fix issues with TMonster constructor + Search functions + UH formulafusion322026-05-09
| | | | | The issue with the TMonster constructor was obvious, but the others were slightly different from the original.
* modify SearchFlightField to more closely match the original binaryfusion322026-02-20
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* add missing flight direction preference (#53)fusion322026-02-20
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* fix condition for PVP_ENFORCED exp distribution (#50)fusion322026-01-06
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* typo - fix #36fusion322025-10-09
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* fix `SearchSpawnField` not properly expanding - might fix #10fusion322025-08-30
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* fix and cleanup `SearchFlightField`fusion322025-08-30
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* fix a problem with monsters freezing after failing to attackfusion322025-08-19
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* multiple bug-fixes and improvementsfusion322025-07-21
| | | | | | | | | | | | | | | | | | - Make uint32 -> Object conversion explicit. This can be more verbose but will get a lot of small mistakes, especially with function overloads. - Fix problem with the path finder not including the last step when `MustReach` was false. - Fix problem with NPC conditions. - Fix problem with monster homes continuously spawning monsters. - Fix problem with creating the standard inventory. - Fix problem with creature timers (IMPORTANT). - Fix problem with `ThrowPossible` (IMPORTANT). - Fix problem with rune casting. - Fix problem with executing moveuse events. - Fix problem with `MoveRel` and `WriteName` moveuse actions. - Fix problem with eating food deleting the whole stack. - Many other bug-fixes and improvements.
* `writer.cc`fusion322025-06-30
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* `houses.cc`fusion322025-06-29
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* `moveuse.cc`fusion322025-06-27
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* `receiving.cc`fusion322025-06-23
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* more work on `operate.cc`fusion322025-06-13
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* more work on `operate.cc`fusion322025-06-12
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* finish `info.cc`fusion322025-06-10
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* most `info.cc` functionsfusion322025-06-10
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* merge creature headersfusion322025-06-05
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* impl some spells and create `info.cc`fusion322025-06-02