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authorfusion32 <marcopuzziello@gmail.com>2025-06-27 18:57:29 -0300
committerfusion32 <marcopuzziello@gmail.com>2025-06-27 18:57:29 -0300
commite59667ec6be0a21ce702ce077154357a1c7f7c04 (patch)
tree8222cce37f8dbf1694cffa138c0bb0ad6b893bf3 /src/info.cc
parentea319bc2fbef91e3ea062be554b215756648d1d3 (diff)
downloadgame-e59667ec6be0a21ce702ce077154357a1c7f7c04.tar.gz
game-e59667ec6be0a21ce702ce077154357a1c7f7c04.zip
`moveuse.cc`
Diffstat (limited to 'src/info.cc')
-rw-r--r--src/info.cc3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/info.cc b/src/info.cc
index 8f520cf..13e777f 100644
--- a/src/info.cc
+++ b/src/info.cc
@@ -179,6 +179,9 @@ uint32 GetObjectCreatureID(Object Obj){
return CreatureID;
}
+// TODO(fusion): I'm not sure about this one. Objects inside containers would
+// also return the body position of the container even if it isn't activelly
+// equipped.
int GetObjectBodyPosition(Object Obj){
if(!Obj.exists()){
error("GetObjectBodyPosition: Übergebenes Objekt existiert nicht.\n");