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| author | fusion32 <marcopuzziello@gmail.com> | 2025-06-27 18:57:29 -0300 |
|---|---|---|
| committer | fusion32 <marcopuzziello@gmail.com> | 2025-06-27 18:57:29 -0300 |
| commit | e59667ec6be0a21ce702ce077154357a1c7f7c04 (patch) | |
| tree | 8222cce37f8dbf1694cffa138c0bb0ad6b893bf3 /src/info.cc | |
| parent | ea319bc2fbef91e3ea062be554b215756648d1d3 (diff) | |
| download | game-e59667ec6be0a21ce702ce077154357a1c7f7c04.tar.gz game-e59667ec6be0a21ce702ce077154357a1c7f7c04.zip | |
`moveuse.cc`
Diffstat (limited to 'src/info.cc')
| -rw-r--r-- | src/info.cc | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/info.cc b/src/info.cc index 8f520cf..13e777f 100644 --- a/src/info.cc +++ b/src/info.cc @@ -179,6 +179,9 @@ uint32 GetObjectCreatureID(Object Obj){ return CreatureID; } +// TODO(fusion): I'm not sure about this one. Objects inside containers would +// also return the body position of the container even if it isn't activelly +// equipped. int GetObjectBodyPosition(Object Obj){ if(!Obj.exists()){ error("GetObjectBodyPosition: Übergebenes Objekt existiert nicht.\n"); |
