diff options
| author | fusion32 <marcopuzziello@gmail.com> | 2025-10-09 03:08:12 -0300 |
|---|---|---|
| committer | fusion32 <marcopuzziello@gmail.com> | 2025-10-09 03:08:12 -0300 |
| commit | a577390cf338ade5e7f7df2e3b9b677f5945d814 (patch) | |
| tree | 886614512a9289e67011d979c78a62df1cfb6ac1 /src/info.cc | |
| parent | 3dd2ee23b81b6df892ed44f66a99cd4c3fa66795 (diff) | |
| download | game-a577390cf338ade5e7f7df2e3b9b677f5945d814.tar.gz game-a577390cf338ade5e7f7df2e3b9b677f5945d814.zip | |
typo - fix #36
Diffstat (limited to 'src/info.cc')
| -rw-r--r-- | src/info.cc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/info.cc b/src/info.cc index 5578fd7..939a211 100644 --- a/src/info.cc +++ b/src/info.cc @@ -179,7 +179,7 @@ uint32 GetObjectCreatureID(Object Obj){ } // TODO(fusion): I'm not sure about this one. Objects inside containers would -// also return the body position of the container even if it isn't activelly +// also return the body position of the container even if it isn't actively // equipped. int GetObjectBodyPosition(Object Obj){ if(!Obj.exists()){ |
