| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | fix player state desync on login (#59) | fusion32 | 2026-06-01 |
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| * | fix #32 | fusion32 | 2025-09-25 |
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| * | fix a problem with monsters freezing after failing to attack | fusion32 | 2025-08-19 |
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| * | multiple bug-fixes and improvements | fusion32 | 2025-07-21 |
| | | | | | | | | | | | | | | | | | | | - Make uint32 -> Object conversion explicit. This can be more verbose but will get a lot of small mistakes, especially with function overloads. - Fix problem with the path finder not including the last step when `MustReach` was false. - Fix problem with NPC conditions. - Fix problem with monster homes continuously spawning monsters. - Fix problem with creating the standard inventory. - Fix problem with creature timers (IMPORTANT). - Fix problem with `ThrowPossible` (IMPORTANT). - Fix problem with rune casting. - Fix problem with executing moveuse events. - Fix problem with `MoveRel` and `WriteName` moveuse actions. - Fix problem with eating food deleting the whole stack. - Many other bug-fixes and improvements. | ||
| * | `reader.cc` | fusion32 | 2025-07-01 |
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| * | finish `crplayer.cc` | fusion32 | 2025-06-18 |
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| * | more work on `operate.cc` | fusion32 | 2025-06-13 |
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| * | some announce functions | fusion32 | 2025-06-11 |
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| * | more `cract.cc` functions | fusion32 | 2025-06-08 |
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| * | race loading | fusion32 | 2025-06-07 |
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| * | some work on `crmain.cc` and `cract.cc` + merge creature headers | fusion32 | 2025-06-06 |
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| * | merge creature headers | fusion32 | 2025-06-05 |
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| * | more work on `crcombat.cc` | fusion32 | 2025-05-30 |
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| * | rename/create some files | fusion32 | 2025-05-28 |
| The most annoying thing with C++ classes being in their "own" header file is that it makes it easy to create cyclic dependencies. We might end up merging all creature related header files into the original `cr.hh` that shows up in the original's debug information. | |||
