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* fix player state desync on login (#59)fusion322026-06-01
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* fix #32fusion322025-09-25
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* fix a problem with monsters freezing after failing to attackfusion322025-08-19
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* multiple bug-fixes and improvementsfusion322025-07-21
| | | | | | | | | | | | | | | | | | - Make uint32 -> Object conversion explicit. This can be more verbose but will get a lot of small mistakes, especially with function overloads. - Fix problem with the path finder not including the last step when `MustReach` was false. - Fix problem with NPC conditions. - Fix problem with monster homes continuously spawning monsters. - Fix problem with creating the standard inventory. - Fix problem with creature timers (IMPORTANT). - Fix problem with `ThrowPossible` (IMPORTANT). - Fix problem with rune casting. - Fix problem with executing moveuse events. - Fix problem with `MoveRel` and `WriteName` moveuse actions. - Fix problem with eating food deleting the whole stack. - Many other bug-fixes and improvements.
* `reader.cc`fusion322025-07-01
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* finish `crplayer.cc`fusion322025-06-18
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* more work on `operate.cc`fusion322025-06-13
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* some announce functionsfusion322025-06-11
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* more `cract.cc` functionsfusion322025-06-08
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* race loadingfusion322025-06-07
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* some work on `crmain.cc` and `cract.cc` + merge creature headersfusion322025-06-06
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* merge creature headersfusion322025-06-05
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* more work on `crcombat.cc`fusion322025-05-30
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* rename/create some filesfusion322025-05-28
The most annoying thing with C++ classes being in their "own" header file is that it makes it easy to create cyclic dependencies. We might end up merging all creature related header files into the original `cr.hh` that shows up in the original's debug information.