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| author | fusion32 <marcopuzziello@gmail.com> | 2026-06-01 01:52:28 -0300 |
|---|---|---|
| committer | fusion32 <marcopuzziello@gmail.com> | 2026-06-01 01:54:15 -0300 |
| commit | a8d26b6ce32066812fd46ac88804048d38218db3 (patch) | |
| tree | 110d57955cc898e6d1f1ce33697ecfeaef74f02f /src/crskill.cc | |
| parent | e2ba7cd29617ae05087ad3d25c55a2eb8ce607a3 (diff) | |
| download | game-a8d26b6ce32066812fd46ac88804048d38218db3.tar.gz game-a8d26b6ce32066812fd46ac88804048d38218db3.zip | |
fix player state desync on login (#59)
Diffstat (limited to 'src/crskill.cc')
| -rw-r--r-- | src/crskill.cc | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/src/crskill.cc b/src/crskill.cc index e098b25..5b20402 100644 --- a/src/crskill.cc +++ b/src/crskill.cc @@ -107,9 +107,6 @@ void TSkill::Load(int Act, int Max, int Min, int DAct, int MDAct, TCreature *Master = this->Master; if(Master && Cycle != 0){ - // NOTE(fusion): It seems we had `TSkillBase::SetTimer` inlined here. - // For whatever reason I hadn't noticed the error message referencing - // it, LOL. Master->SetTimer(this->SkNr, Cycle, Count, MaxCount, FactorPercent); } } |
