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| author | fusion32 <marcopuzziello@gmail.com> | 2025-09-25 00:33:16 -0300 |
|---|---|---|
| committer | fusion32 <marcopuzziello@gmail.com> | 2025-09-25 00:33:16 -0300 |
| commit | 3dd2ee23b81b6df892ed44f66a99cd4c3fa66795 (patch) | |
| tree | 818cde077be742134bb3a44e650d1fff1511815e /src/crskill.cc | |
| parent | 11bd6ba26dfdf70d54e685ed1fd1a5898a322c76 (diff) | |
| download | game-3dd2ee23b81b6df892ed44f66a99cd4c3fa66795.tar.gz game-3dd2ee23b81b6df892ed44f66a99cd4c3fa66795.zip | |
fix #32
Diffstat (limited to 'src/crskill.cc')
| -rw-r--r-- | src/crskill.cc | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/src/crskill.cc b/src/crskill.cc index 27655a9..e098b25 100644 --- a/src/crskill.cc +++ b/src/crskill.cc @@ -669,9 +669,7 @@ void TSkillAdd::Advance(int Range){ int Max = this->Max + Increment; int Act = this->Act + Increment; - // TODO(fusion): I'm not sure this is right. Do we fill health and mana when - // the player levels up? - if(Act < Max){ + if(Act > Max){ Act = Max; } |
