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authorfusion32 <marcopuzziello@gmail.com>2025-09-25 00:33:16 -0300
committerfusion32 <marcopuzziello@gmail.com>2025-09-25 00:33:16 -0300
commit3dd2ee23b81b6df892ed44f66a99cd4c3fa66795 (patch)
tree818cde077be742134bb3a44e650d1fff1511815e /src/crskill.cc
parent11bd6ba26dfdf70d54e685ed1fd1a5898a322c76 (diff)
downloadgame-3dd2ee23b81b6df892ed44f66a99cd4c3fa66795.tar.gz
game-3dd2ee23b81b6df892ed44f66a99cd4c3fa66795.zip
fix #32
Diffstat (limited to 'src/crskill.cc')
-rw-r--r--src/crskill.cc4
1 files changed, 1 insertions, 3 deletions
diff --git a/src/crskill.cc b/src/crskill.cc
index 27655a9..e098b25 100644
--- a/src/crskill.cc
+++ b/src/crskill.cc
@@ -669,9 +669,7 @@ void TSkillAdd::Advance(int Range){
int Max = this->Max + Increment;
int Act = this->Act + Increment;
- // TODO(fusion): I'm not sure this is right. Do we fill health and mana when
- // the player levels up?
- if(Act < Max){
+ if(Act > Max){
Act = Max;
}