| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | more spells | fusion32 | 2025-06-03 |
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| * | more work on spell primitives | fusion32 | 2025-06-01 |
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| * | more work on `crcombat.cc` | fusion32 | 2025-05-30 |
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| * | initial work on `crcombat.cc` | fusion32 | 2025-05-30 |
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| * | rename/create some files | fusion32 | 2025-05-28 |
| | | | | | | | | The most annoying thing with C++ classes being in their "own" header file is that it makes it easy to create cyclic dependencies. We might end up merging all creature related header files into the original `cr.hh` that shows up in the original's debug information. | ||
| * | linux Makefile + fix most compilation problems | fusion32 | 2025-05-25 |
| | | | | | | | | I wanted to see if the compiler had any problems with the code so far and added a few stub definitions so that each file would properly compile. We still fail when linking but we're able to to find and fix compile time errors. | ||
| * | halfway of `map.cc` and start of `objects.cc` | fusion32 | 2025-05-24 |
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| * | rename `main.hh` to `common.hh` | fusion32 | 2025-05-22 |
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| * | implement `main.cc`, `shm.cc`, and `time.cc` + overall tweeks | fusion32 | 2025-05-20 |
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| * | move skill related structs and functions into their own file | fusion32 | 2025-05-18 |
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| * | finish TSkill variants | fusion32 | 2025-05-18 |
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| * | TSkillBase | fusion32 | 2025-05-17 |
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| * | TSkillProbe + some structs | fusion32 | 2025-05-17 |
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| * | initial commit - getting at TSkill structs | fusion32 | 2025-05-16 |
