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| author | fusion32 <marcopuzziello@gmail.com> | 2025-06-01 22:51:33 -0300 |
|---|---|---|
| committer | fusion32 <marcopuzziello@gmail.com> | 2025-06-01 22:56:01 -0300 |
| commit | 189d40706feea796fe9307c915f29d2158769357 (patch) | |
| tree | c9daf3b799f417ea1018960c7bde7f3fb41b05c5 /src/creature.hh | |
| parent | 9c74d168961619d754ca9f51aa86686185d3f92e (diff) | |
| download | game-189d40706feea796fe9307c915f29d2158769357.tar.gz game-189d40706feea796fe9307c915f29d2158769357.zip | |
more work on spell primitives
Diffstat (limited to 'src/creature.hh')
| -rw-r--r-- | src/creature.hh | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/creature.hh b/src/creature.hh index d5f4f1b..79fee7c 100644 --- a/src/creature.hh +++ b/src/creature.hh @@ -144,4 +144,9 @@ struct TCreature: TSkillBase { TConnection *Connection; }; +// TODO(fusion): These probably belong elsewhere but we should come back to +// this when we're wrapping up creature files. +bool IsCreaturePlayer(uint32 CreatureID); +void AddKillStatistics(int AttackerRace, int DefenderRace); + #endif //TIBIA_CREATURE_HH_ |
