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#ifndef TIBIA_INFO_HH_
#define TIBIA_INFO_HH_ 1
#include "common.hh"
#include "map.hh"
// TODO(fusion): Probably move to `houses.hh` when we implement it?
constexpr uint16 HOUSEID_ANY = 0xFFFF;
bool JumpPossible(int x, int y, int z, bool AvoidPlayers);
bool SearchFreeField(int *x, int *y, int *z, int Distance, uint16 HouseID, bool Jump);
#endif //TIBIA_INFO_HH_
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