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* rename/create some filesfusion322025-05-28
| | | | | | | The most annoying thing with C++ classes being in their "own" header file is that it makes it easy to create cyclic dependencies. We might end up merging all creature related header files into the original `cr.hh` that shows up in the original's debug information.
* rename `main.hh` to `common.hh`fusion322025-05-22
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* implement `main.cc`, `shm.cc`, and `time.cc` + overall tweeksfusion322025-05-20
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* move skill related structs and functions into their own filefusion322025-05-18