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| author | fusion32 <marcopuzziello@gmail.com> | 2025-05-28 18:51:06 -0300 |
|---|---|---|
| committer | fusion32 <marcopuzziello@gmail.com> | 2025-05-28 18:51:06 -0300 |
| commit | 565d28e480a5a320682f87cb598404f1a34bbc5d (patch) | |
| tree | c0a728eb7d2192707f3460dbc063cb4ab00de9ee /src/skill.hh | |
| parent | 02d243c531a5c7886c89024e592a2ccdeab3d3b3 (diff) | |
| download | game-565d28e480a5a320682f87cb598404f1a34bbc5d.tar.gz game-565d28e480a5a320682f87cb598404f1a34bbc5d.zip | |
rename/create some files
The most annoying thing with C++ classes being in their "own" header
file is that it makes it easy to create cyclic dependencies. We might
end up merging all creature related header files into the original
`cr.hh` that shows up in the original's debug information.
Diffstat (limited to 'src/skill.hh')
| -rw-r--r-- | src/skill.hh | 173 |
1 files changed, 0 insertions, 173 deletions
diff --git a/src/skill.hh b/src/skill.hh deleted file mode 100644 index 353eb7d..0000000 --- a/src/skill.hh +++ /dev/null @@ -1,173 +0,0 @@ -#ifndef TIBIA_SKILL_HH_ -#define TIBIA_SKILL_HH_ 1 - -#include "common.hh" - -struct TCreature; - -struct TSkill{ - // REGULAR FUNCTIONS - // ========================================================================= - TSkill(int SkNr, TCreature *Master); - int Get(void); - int GetProgress(void); - void Check(void); - void Change(int Amount); - void SetMDAct(int MDAct); - void Load(int Act, int Max, int Min, int DAct, int MDAct, - int Cycle, int MaxCycle, int Count, int MaxCount, int AddLevel, - int Exp, int FactorPercent, int NextLevel, int Delta); - void Save(int *Act, int *Max, int *Min, int *DAct, int *MDAct, - int *Cycle, int *MaxCycle, int *Count, int *MaxCount, int *AddLevel, - int *Exp, int *FactorPercent, int *NextLevel, int *Delta); - - // VIRTUAL FUNCTIONS - // ========================================================================= - virtual ~TSkill(void); // VTABLE[ 0] - // Duplicate destructor that also calls operator delete. // VTABLE[ 1] - virtual void Set(int Value); // VTABLE[ 2] - virtual void Increase(int Amount); // VTABLE[ 3] - virtual void Decrease(int Amount); // VTABLE[ 4] - virtual int GetExpForLevel(int Level); // VTABLE[ 5] - virtual void Advance(int Range); // VTABLE[ 6] - virtual void ChangeSkill(int FactorPercent, int Delta); // VTABLE[ 7] - virtual int ProbeValue(int Max, bool Increase); // VTABLE[ 8] - virtual bool Probe(int Diff, int Prob, bool Increase); // VTABLE[ 9] - virtual bool Process(void); // VTABLE[10] - virtual bool SetTimer(int Cycle, int Count, int MaxCount, int AdditionalValue); // VTABLE[11] - virtual bool DelTimer(void); // VTABLE[12] - virtual int TimerValue(void); // VTABLE[13] - virtual bool Jump(int Range); // VTABLE[14] - virtual void Event(int Range); // VTABLE[15] - virtual void Reset(void); // VTABLE[16] - - // DATA - // ========================================================================= - //void *VTABLE; // IMPLICIT - int DAct; // Delta Value - Probably from equipment. - int MDAct; // Delta Magic Value - Probably from spells. - uint16 SkNr; - TCreature *Master; - int Act; // Actual Value (?) - int Max; - int Min; - int FactorPercent; - int LastLevel; - int NextLevel; - int Delta; - int Exp; - int Cycle; - int MaxCycle; - int Count; - int MaxCount; - int AddLevel; -}; - -struct TSkillLevel: TSkill { - TSkillLevel(int SkNr, TCreature *Master) : TSkill(SkNr, Master) {} - void Increase(int Amount) override; - void Decrease(int Amount) override; - int GetExpForLevel(int Level) override; - bool Jump(int Range) override; -}; - -struct TSkillProbe: TSkill { - TSkillProbe(int SkNr, TCreature *Master) : TSkill(SkNr, Master) {} - void Increase(int Amount) override; - void Decrease(int Amount) override; - int GetExpForLevel(int Level) override; - void ChangeSkill(int FactorPercent, int Delta) override; - int ProbeValue(int Max, bool Increase) override; - bool Probe(int Diff, int Prob, bool Increase) override; - bool SetTimer(int Cycle, int Count, int MaxCount, int AdditionalValue) override; - bool Jump(int Range) override; - void Event(int Range) override; -}; - -struct TSkillAdd: TSkill { - TSkillAdd(int SkNr, TCreature *Master) : TSkill(SkNr, Master) {} - void Advance(int Range) override; -}; - -struct TSkillHitpoints: TSkillAdd { - TSkillHitpoints(int SkNr, TCreature *Master) : TSkillAdd(SkNr, Master) {} - void Set(int Value) override; -}; - -struct TSkillMana: TSkillAdd { - TSkillMana(int SkNr, TCreature *Master) : TSkillAdd(SkNr, Master) {} - void Set(int Value) override; -}; - -struct TSkillGoStrength: TSkillAdd { - TSkillGoStrength(int SkNr, TCreature *Master) : TSkillAdd(SkNr, Master) {} - bool SetTimer(int Cycle, int Count, int MaxCount, int AdditionalValue) override; - void Event(int Range) override; -}; - -struct TSkillCarryStrength: TSkillAdd { - TSkillCarryStrength(int SkNr, TCreature *Master) : TSkillAdd(SkNr, Master) {} - void Set(int Value) override; -}; - -struct TSkillSoulpoints: TSkillAdd { - TSkillSoulpoints(int SkNr, TCreature *Master) : TSkillAdd(SkNr, Master) {} - void Set(int Value) override; - int TimerValue(void) override; - void Event(int Range) override; -}; - -struct TSkillFed: TSkill { - TSkillFed(int SkNr, TCreature *Master) : TSkill(SkNr, Master) {} - void Event(int Range) override; -}; - -struct TSkillLight: TSkill { - TSkillLight(int SkNr, TCreature *Master) : TSkill(SkNr, Master) {} - bool SetTimer(int Cycle, int Count, int MaxCount, int AdditionalValue) override; - void Event(int Range) override; -}; - -struct TSkillIllusion: TSkill { - TSkillIllusion(int SkNr, TCreature *Master) : TSkill(SkNr, Master) {} - bool SetTimer(int Cycle, int Count, int MaxCount, int AdditionalValue) override; - void Event(int Range) override; -}; - -struct TSkillPoison: TSkill { - TSkillPoison(int SkNr, TCreature *Master) : TSkill(SkNr, Master) {} - bool Process(void) override; - bool SetTimer(int Cycle, int Count, int MaxCount, int AdditionalValue) override; - void Event(int Range) override; - void Reset(void) override; -}; - -struct TSkillBurning: TSkill { - TSkillBurning(int SkNr, TCreature *Master) : TSkill(SkNr, Master) {} - void Event(int Range) override; -}; - -struct TSkillEnergy: TSkill { - TSkillEnergy(int SkNr, TCreature *Master) : TSkill(SkNr, Master) {} - void Event(int Range) override; -}; - -struct TSkillBase{ - // REGULAR FUNCTIONS - // ========================================================================= - TSkillBase(void); - ~TSkillBase(void); - bool NewSkill(uint16 SkillNo, TCreature *Creature); - bool SetSkills(int Race); - void ProcessSkills(void); - bool SetTimer(uint16 SkNr, int Cycle, int Count, int MaxCount, int AdditionalValue); - void DelTimer(uint16 SkNr); - - // DATA - // ========================================================================= - TSkill *Skills[25]; - TSkill *TimerList[25]; - uint16 FirstFreeTimer; -}; - -#endif //TIBIA_SKILL_HH_ |
