| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | network code robustness | fusion32 | 2026-02-26 |
| | | | | | | This should address some quirks of both game and query manager connections while keeping roughly the same overall design. | ||
| * | wrapping up for a public release | fusion32 | 2025-08-15 |
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| * | multiple bug-fixes and improvements | fusion32 | 2025-07-21 |
| | | | | | | | | | | | | | | | | | | | - Make uint32 -> Object conversion explicit. This can be more verbose but will get a lot of small mistakes, especially with function overloads. - Fix problem with the path finder not including the last step when `MustReach` was false. - Fix problem with NPC conditions. - Fix problem with monster homes continuously spawning monsters. - Fix problem with creating the standard inventory. - Fix problem with creature timers (IMPORTANT). - Fix problem with `ThrowPossible` (IMPORTANT). - Fix problem with rune casting. - Fix problem with executing moveuse events. - Fix problem with `MoveRel` and `WriteName` moveuse actions. - Fix problem with eating food deleting the whole stack. - Many other bug-fixes and improvements. | ||
| * | small cleanup + fix sigaction flags | fusion32 | 2025-07-18 |
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| * | fix most init and parsing bugs + critical bug with dynamic strings | fusion32 | 2025-07-16 |
| | | | | | | | With an appropriate query manager, the server now starts up and seems to work but won't properly handle connections until we fix the problem with threads and signals described in `TODO.md`. | ||
| * | `query.cc` | fusion32 | 2025-07-02 |
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| * | beginning of `query.cc` | fusion32 | 2025-07-01 |
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| * | all `crplayer.cc` functions outside `TPlayer` | fusion32 | 2025-06-17 |
