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authorfusion32 <marcopuzziello@gmail.com>2025-07-21 19:23:42 -0300
committerfusion32 <marcopuzziello@gmail.com>2025-07-21 22:49:41 -0300
commite4b8bf807b76f6f446d9617d9a3957dc77dd6e90 (patch)
treef974c51ca7ea111c7e96990e39453ae5dba9a6c5 /src/query.cc
parent7b9e7dbbcf1d779419be8f22df812ff523a25450 (diff)
downloadgame-e4b8bf807b76f6f446d9617d9a3957dc77dd6e90.tar.gz
game-e4b8bf807b76f6f446d9617d9a3957dc77dd6e90.zip
multiple bug-fixes and improvements
- Make uint32 -> Object conversion explicit. This can be more verbose but will get a lot of small mistakes, especially with function overloads. - Fix problem with the path finder not including the last step when `MustReach` was false. - Fix problem with NPC conditions. - Fix problem with monster homes continuously spawning monsters. - Fix problem with creating the standard inventory. - Fix problem with creature timers (IMPORTANT). - Fix problem with `ThrowPossible` (IMPORTANT). - Fix problem with rune casting. - Fix problem with executing moveuse events. - Fix problem with `MoveRel` and `WriteName` moveuse actions. - Fix problem with eating food deleting the whole stack. - Many other bug-fixes and improvements.
Diffstat (limited to 'src/query.cc')
-rw-r--r--src/query.cc1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/query.cc b/src/query.cc
index 003892c..c9b47aa 100644
--- a/src/query.cc
+++ b/src/query.cc
@@ -711,6 +711,7 @@ int TQueryManagerConnection::loginGame(uint32 AccountID, char *PlayerName,
}
int NumberOfRights = this->getByte();
+ memset(Rights, 0, 12); // MAX_RIGHT_BYTES ?
for(int i = 0; i < NumberOfRights; i += 1){
char RightName[30];
this->getString(RightName, 30);