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* multiple bug-fixes and improvementsfusion322025-07-21
| | | | | | | | | | | | | | | | | | - Make uint32 -> Object conversion explicit. This can be more verbose but will get a lot of small mistakes, especially with function overloads. - Fix problem with the path finder not including the last step when `MustReach` was false. - Fix problem with NPC conditions. - Fix problem with monster homes continuously spawning monsters. - Fix problem with creating the standard inventory. - Fix problem with creature timers (IMPORTANT). - Fix problem with `ThrowPossible` (IMPORTANT). - Fix problem with rune casting. - Fix problem with executing moveuse events. - Fix problem with `MoveRel` and `WriteName` moveuse actions. - Fix problem with eating food deleting the whole stack. - Many other bug-fixes and improvements.
* `query.cc`fusion322025-07-02
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* more work on `operate.cc`fusion322025-06-13
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* more work on `operate.cc`fusion322025-06-12
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* some work on `crmain.cc` and `cract.cc` + merge creature headersfusion322025-06-06
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* reduce clutter with struct dividing commentsfusion322025-06-05
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* finish objects.ccfusion322025-05-28
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* impl RefreshSector and PatchSector (WTF)fusion322025-05-27
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* impl Cron and most `map.cc` functionsfusion322025-05-26
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* more object functionsfusion322025-05-26
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* linux Makefile + fix most compilation problemsfusion322025-05-25
| | | | | | | I wanted to see if the compiler had any problems with the code so far and added a few stub definitions so that each file would properly compile. We still fail when linking but we're able to to find and fix compile time errors.
* halfway of `map.cc` and start of `objects.cc`fusion322025-05-24
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* rename `main.hh` to `common.hh`fusion322025-05-22
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* implement `main.cc`, `shm.cc`, and `time.cc` + overall tweeksfusion322025-05-20