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authorfusion32 <marcopuzziello@gmail.com>2025-07-21 19:23:42 -0300
committerfusion32 <marcopuzziello@gmail.com>2025-07-21 22:49:41 -0300
commite4b8bf807b76f6f446d9617d9a3957dc77dd6e90 (patch)
treef974c51ca7ea111c7e96990e39453ae5dba9a6c5 /src/map.hh
parent7b9e7dbbcf1d779419be8f22df812ff523a25450 (diff)
downloadgame-e4b8bf807b76f6f446d9617d9a3957dc77dd6e90.tar.gz
game-e4b8bf807b76f6f446d9617d9a3957dc77dd6e90.zip
multiple bug-fixes and improvements
- Make uint32 -> Object conversion explicit. This can be more verbose but will get a lot of small mistakes, especially with function overloads. - Fix problem with the path finder not including the last step when `MustReach` was false. - Fix problem with NPC conditions. - Fix problem with monster homes continuously spawning monsters. - Fix problem with creating the standard inventory. - Fix problem with creature timers (IMPORTANT). - Fix problem with `ThrowPossible` (IMPORTANT). - Fix problem with rune casting. - Fix problem with executing moveuse events. - Fix problem with `MoveRel` and `WriteName` moveuse actions. - Fix problem with eating food deleting the whole stack. - Many other bug-fixes and improvements.
Diffstat (limited to 'src/map.hh')
-rw-r--r--src/map.hh2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map.hh b/src/map.hh
index 571def0..bbd77fc 100644
--- a/src/map.hh
+++ b/src/map.hh
@@ -31,7 +31,7 @@ enum : int {
struct Object {
constexpr Object(void) : ObjectID(0) {}
- constexpr Object(uint32 ObjectID): ObjectID(ObjectID) {}
+ constexpr explicit Object(uint32 ObjectID): ObjectID(ObjectID) {}
bool exists(void);
ObjectType getObjectType(void);