| Commit message (Collapse) | Author | Age |
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Increasing the search radii for `CloseContainer` from (12, 10)
to (14, 12) prevented players from exploiting the issue alone but
it could still be leveraged when there was another player involved.
In this case, you have another 2 SQM on both sides that need to be
accounted for, so using (16, 14) should prevent it as well. And it
may be a coincidence, but pretty much all other searches use these
values, so I'm not sure what to make of it. They might be related?
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- Make uint32 -> Object conversion explicit. This can be more
verbose but will get a lot of small mistakes, especially with
function overloads.
- Fix problem with the path finder not including the last step
when `MustReach` was false.
- Fix problem with NPC conditions.
- Fix problem with monster homes continuously spawning monsters.
- Fix problem with creating the standard inventory.
- Fix problem with creature timers (IMPORTANT).
- Fix problem with `ThrowPossible` (IMPORTANT).
- Fix problem with rune casting.
- Fix problem with executing moveuse events.
- Fix problem with `MoveRel` and `WriteName` moveuse actions.
- Fix problem with eating food deleting the whole stack.
- Many other bug-fixes and improvements.
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I wanted to see if the compiler had any problems with the code
so far and added a few stub definitions so that each file would
properly compile. We still fail when linking but we're able to to
find and fix compile time errors.
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