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path: root/src/enums.hh
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* adjust effect enum names and add missing onesfusion322025-10-20
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* fix a problem with monsters freezing after failing to attackfusion322025-08-19
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* `houses.cc`fusion322025-06-29
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* `moveuse.cc`fusion322025-06-27
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* most of `crnonpl.cc`fusion322025-06-24
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* finish `crplayer.cc`fusion322025-06-18
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* finish `info.cc`fusion322025-06-10
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* most `info.cc` functionsfusion322025-06-10
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* impl `TCreature::Move` which was absolute hell + some tidying upfusion322025-06-08
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* more `cract.cc` functionsfusion322025-06-08
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* race loadingfusion322025-06-07
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* declare all creature typesfusion322025-06-05
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* finish `magic.cc`fusion322025-06-05
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* impl some spells and create `info.cc`fusion322025-06-02
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* more work on spell primitivesfusion322025-06-01
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* impl TCreature::Damage + overall improvementsfusion322025-05-31
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* done with `crcombat.cc`fusion322025-05-31
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* more work on `crcombat.cc`fusion322025-05-30
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* finish objects.ccfusion322025-05-28
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* linux Makefile + fix most compilation problemsfusion322025-05-25
| | | | | | | I wanted to see if the compiler had any problems with the code so far and added a few stub definitions so that each file would properly compile. We still fail when linking but we're able to to find and fix compile time errors.
* halfway of `map.cc` and start of `objects.cc`fusion322025-05-24
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* rename `main.hh` to `common.hh`fusion322025-05-22
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* implement `config.cc`fusion322025-05-20
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* implement `main.cc`, `shm.cc`, and `time.cc` + overall tweeksfusion322025-05-20
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* finish TSkill variantsfusion322025-05-18
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* TSkillProbe + some structsfusion322025-05-17
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* initial commit - getting at TSkill structsfusion322025-05-16