| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | adjust effect enum names and add missing ones | fusion32 | 2025-10-20 |
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| * | fix a problem with monsters freezing after failing to attack | fusion32 | 2025-08-19 |
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| * | `houses.cc` | fusion32 | 2025-06-29 |
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| * | `moveuse.cc` | fusion32 | 2025-06-27 |
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| * | most of `crnonpl.cc` | fusion32 | 2025-06-24 |
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| * | finish `crplayer.cc` | fusion32 | 2025-06-18 |
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| * | finish `info.cc` | fusion32 | 2025-06-10 |
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| * | most `info.cc` functions | fusion32 | 2025-06-10 |
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| * | impl `TCreature::Move` which was absolute hell + some tidying up | fusion32 | 2025-06-08 |
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| * | more `cract.cc` functions | fusion32 | 2025-06-08 |
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| * | race loading | fusion32 | 2025-06-07 |
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| * | declare all creature types | fusion32 | 2025-06-05 |
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| * | finish `magic.cc` | fusion32 | 2025-06-05 |
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| * | impl some spells and create `info.cc` | fusion32 | 2025-06-02 |
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| * | more work on spell primitives | fusion32 | 2025-06-01 |
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| * | impl TCreature::Damage + overall improvements | fusion32 | 2025-05-31 |
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| * | done with `crcombat.cc` | fusion32 | 2025-05-31 |
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| * | more work on `crcombat.cc` | fusion32 | 2025-05-30 |
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| * | finish objects.cc | fusion32 | 2025-05-28 |
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| * | linux Makefile + fix most compilation problems | fusion32 | 2025-05-25 |
| | | | | | | | | I wanted to see if the compiler had any problems with the code so far and added a few stub definitions so that each file would properly compile. We still fail when linking but we're able to to find and fix compile time errors. | ||
| * | halfway of `map.cc` and start of `objects.cc` | fusion32 | 2025-05-24 |
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| * | rename `main.hh` to `common.hh` | fusion32 | 2025-05-22 |
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| * | implement `config.cc` | fusion32 | 2025-05-20 |
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| * | implement `main.cc`, `shm.cc`, and `time.cc` + overall tweeks | fusion32 | 2025-05-20 |
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| * | finish TSkill variants | fusion32 | 2025-05-18 |
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| * | TSkillProbe + some structs | fusion32 | 2025-05-17 |
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| * | initial commit - getting at TSkill structs | fusion32 | 2025-05-16 |
