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* fix issue with CUMULATIVE + THROW loot (#56)fusion322026-05-05
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* adjust effect enum names and add missing onesfusion322025-10-20
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* fix problem with outfit comparisons - fixes #39fusion322025-10-12
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* fix crash when a summon would attack before despawning (#28)fusion322025-09-12
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* fix character death recording logicfusion322025-09-06
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* fix a problem with monsters freezing after failing to attackfusion322025-08-19
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* fix crash with damage with no attackersfusion322025-08-17
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* fix most init and parsing bugs + critical bug with dynamic stringsfusion322025-07-16
| | | | | | With an appropriate query manager, the server now starts up and seems to work but won't properly handle connections until we fix the problem with threads and signals described in `TODO.md`.
* `writer.cc`fusion322025-06-30
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* `moveuse.cc`fusion322025-06-27
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* finish `crnonpl.cc`fusion322025-06-25
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* most of `crnonpl.cc`fusion322025-06-24
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* beginning of `communication.cc`fusion322025-06-19
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* finish `crplayer.cc`fusion322025-06-18
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* TPlayer constructor and destructorfusion322025-06-17
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* all `crplayer.cc` functions outside `TPlayer`fusion322025-06-17
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* more work on `operate.cc`fusion322025-06-15
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* more work on `operate.cc`fusion322025-06-13
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* some announce functionsfusion322025-06-11
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* impl `TCreature::Move` which was absolute hell + some tidying upfusion322025-06-08
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* implement monster raidsfusion322025-06-07
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* race loadingfusion322025-06-07
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* implement TFindCreatures and KillStatisticsfusion322025-06-07
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* some work on `crmain.cc` and `cract.cc` + merge creature headersfusion322025-06-06
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* declare all creature typesfusion322025-06-05
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* merge creature headersfusion322025-06-05