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* minor fix to monster targeting logicfusion322026-05-25
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* fix problem with outfit comparisons - fixes #39fusion322025-10-12
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* fix item exchange - fixes #8fusion322025-08-28
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* fix a problem with monsters freezing after failing to attackfusion322025-08-19
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* wrapping up for a public releasefusion322025-08-15
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* multiple bug-fixes and improvementsfusion322025-07-21
| | | | | | | | | | | | | | | | | | - Make uint32 -> Object conversion explicit. This can be more verbose but will get a lot of small mistakes, especially with function overloads. - Fix problem with the path finder not including the last step when `MustReach` was false. - Fix problem with NPC conditions. - Fix problem with monster homes continuously spawning monsters. - Fix problem with creating the standard inventory. - Fix problem with creature timers (IMPORTANT). - Fix problem with `ThrowPossible` (IMPORTANT). - Fix problem with rune casting. - Fix problem with executing moveuse events. - Fix problem with `MoveRel` and `WriteName` moveuse actions. - Fix problem with eating food deleting the whole stack. - Many other bug-fixes and improvements.
* fix some critical bugsfusion322025-07-19
| | | | | | Aside from obvious gameplay bugs pretty much everywhere, the game is finally in a PLAYABLE state. It should be smooth sailing to get it stable for an initial test server.
* `reader.cc`fusion322025-07-01
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* `writer.cc`fusion322025-06-30
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* more work on `operate.cc`fusion322025-06-12
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* some announce functionsfusion322025-06-11
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* first look at `operate.cc`fusion322025-06-11
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* most `info.cc` functionsfusion322025-06-10
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* finish `cract.cc`fusion322025-06-09
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* impl `TCreature::Move` which was absolute hell + some tidying upfusion322025-06-08
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* more `cract.cc` functionsfusion322025-06-08
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* some work on `crmain.cc` and `cract.cc` + merge creature headersfusion322025-06-06