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authorfusion32 <marcopuzziello@gmail.com>2025-07-19 16:44:58 -0300
committerfusion32 <marcopuzziello@gmail.com>2025-07-19 16:47:25 -0300
commit7b9e7dbbcf1d779419be8f22df812ff523a25450 (patch)
tree1ecfaf7f24c59b373b03609598c7203161ffbc8c /src/cract.cc
parentd359c0af4874534efa810729d47f610a29687e93 (diff)
downloadgame-7b9e7dbbcf1d779419be8f22df812ff523a25450.tar.gz
game-7b9e7dbbcf1d779419be8f22df812ff523a25450.zip
fix some critical bugs
Aside from obvious gameplay bugs pretty much everywhere, the game is finally in a PLAYABLE state. It should be smooth sailing to get it stable for an initial test server.
Diffstat (limited to 'src/cract.cc')
-rw-r--r--src/cract.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/cract.cc b/src/cract.cc
index 8397d79..f30415d 100644
--- a/src/cract.cc
+++ b/src/cract.cc
@@ -1513,7 +1513,7 @@ void TCreature::NotifyChangeInventory(void){
this->Combat.CheckCombatValues();
if(this->Type == PLAYER){
- int NewDelta[NARRAY(this->Skills)];
+ int NewDelta[NARRAY(this->Skills)] = {};
for(int Position = INVENTORY_FIRST;
Position <= INVENTORY_LAST;
Position += 1){