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* fix player state desync on login (#59)fusion322026-06-01
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* fix problem with outfit comparisons - fixes #39fusion322025-10-12
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* add `MAX_DEPOTS` constant + enable assertions in debug modefusion322025-09-13
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* fix character death recording logicfusion322025-09-06
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* fix small bug with experience distributionfusion322025-09-04
| | | | | | Before checking if players are in the same party, we need to check if they're in any party at all. I made a small wrapper `TPlayer::InPartyWith` to help prevent this mistake again.
* fix a problem with monsters freezing after failing to attackfusion322025-08-19
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* merged `dbfuncs.cc` into `crplayer.cc`fusion322025-07-01
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* finish `crnonpl.cc`fusion322025-06-25
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* most of `crnonpl.cc`fusion322025-06-24
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* `receiving.cc`fusion322025-06-23
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* beginning of `communication.cc`fusion322025-06-19
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* finish `crplayer.cc`fusion322025-06-18
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* TPlayer constructor and destructorfusion322025-06-17
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* all `crplayer.cc` functions outside `TPlayer`fusion322025-06-17
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* party functionsfusion322025-06-16
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* more work on `operate.cc`fusion322025-06-15
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* more work on `operate.cc`fusion322025-06-13
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* some announce functionsfusion322025-06-11
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* most `info.cc` functionsfusion322025-06-10
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* finish `cract.cc`fusion322025-06-09
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* impl `TCreature::Move` which was absolute hell + some tidying upfusion322025-06-08
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* more `cract.cc` functionsfusion322025-06-08
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* implement monster raidsfusion322025-06-07
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* race loadingfusion322025-06-07
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* implement TFindCreatures and KillStatisticsfusion322025-06-07
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* some work on `crmain.cc` and `cract.cc` + merge creature headersfusion322025-06-06
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* declare all creature typesfusion322025-06-05
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* reduce clutter with struct dividing commentsfusion322025-06-05
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* merge creature headersfusion322025-06-05