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| author | fusion32 <marcopuzziello@gmail.com> | 2025-08-19 22:41:08 -0300 |
|---|---|---|
| committer | fusion32 <marcopuzziello@gmail.com> | 2025-08-19 22:41:08 -0300 |
| commit | d55b9473ec498ae181b3c91583c6950e4c3bb7f2 (patch) | |
| tree | 6f0b2dc1504c037f774868b549fe00fc2945b99d /src/cr.hh | |
| parent | b2a9d2cb961fabc1ca05052a645d90663d8e0a92 (diff) | |
| download | game-d55b9473ec498ae181b3c91583c6950e4c3bb7f2.tar.gz game-d55b9473ec498ae181b3c91583c6950e4c3bb7f2.zip | |
fix a problem with monsters freezing after failing to attack
Diffstat (limited to 'src/cr.hh')
| -rw-r--r-- | src/cr.hh | 1 |
1 files changed, 1 insertions, 0 deletions
@@ -539,6 +539,7 @@ struct TCreature: TSkillBase { void ToDoStart(void); void ToDoYield(void); void ToDoWait(int Delay); + void ToDoWaitUntil(uint32 Time); void ToDoGo(int DestX, int DestY, int DestZ, bool MustReach, int MaxSteps); void ToDoRotate(int Direction); void ToDoMove(int ObjX, int ObjY, int ObjZ, ObjectType Type, uint8 RNum, |
