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authorfusion32 <marcopuzziello@gmail.com>2025-08-19 22:41:08 -0300
committerfusion32 <marcopuzziello@gmail.com>2025-08-19 22:41:08 -0300
commitd55b9473ec498ae181b3c91583c6950e4c3bb7f2 (patch)
tree6f0b2dc1504c037f774868b549fe00fc2945b99d /src/cr.hh
parentb2a9d2cb961fabc1ca05052a645d90663d8e0a92 (diff)
downloadgame-d55b9473ec498ae181b3c91583c6950e4c3bb7f2.tar.gz
game-d55b9473ec498ae181b3c91583c6950e4c3bb7f2.zip
fix a problem with monsters freezing after failing to attack
Diffstat (limited to 'src/cr.hh')
-rw-r--r--src/cr.hh1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/cr.hh b/src/cr.hh
index 0848d42..f7cbb2e 100644
--- a/src/cr.hh
+++ b/src/cr.hh
@@ -539,6 +539,7 @@ struct TCreature: TSkillBase {
void ToDoStart(void);
void ToDoYield(void);
void ToDoWait(int Delay);
+ void ToDoWaitUntil(uint32 Time);
void ToDoGo(int DestX, int DestY, int DestZ, bool MustReach, int MaxSteps);
void ToDoRotate(int Direction);
void ToDoMove(int ObjX, int ObjY, int ObjZ, ObjectType Type, uint8 RNum,