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* `connections.cc`fusion322025-06-21
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* more work on `communication.cc`fusion322025-06-20
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* beginning of `communication.cc`fusion322025-06-19
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* finish `crplayer.cc`fusion322025-06-18
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* all `crplayer.cc` functions outside `TPlayer`fusion322025-06-17
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* more work on `operate.cc`fusion322025-06-13
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* first look at `operate.cc`fusion322025-06-11
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* finish `cract.cc`fusion322025-06-09
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* implement monster raidsfusion322025-06-07
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* some work on `crmain.cc` and `cract.cc` + merge creature headersfusion322025-06-06
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* merge creature headersfusion322025-06-05
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* finish `magic.cc`fusion322025-06-05
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* magic init functionsfusion322025-06-01
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* changed swap file numbers in `map.cc` to uintptrfusion322025-05-31
| | | | | | | | We know swap file numbers are limited to the [1, 99999999] range which fits a uint32, but using anything but uintptr requires us to do extra casts to avoid compiler warnings so we only convert back to uint32 when building the swap file name which should work the same.
* impl TCreature::Damage + overall improvementsfusion322025-05-31
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* initial work on `crcombat.cc`fusion322025-05-30
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* finish objects.ccfusion322025-05-28
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* impl Cron and most `map.cc` functionsfusion322025-05-26
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* halfway of `map.cc` and start of `objects.cc`fusion322025-05-24
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* implement `SaveFile`fusion322025-05-22
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* implement TWriteStream, T(Dynamic)WriteBuffer, and TWriteBinaryFilefusion322025-05-22
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* implement TReadStream, TReadBuffer, and TReadBinaryFilefusion322025-05-22
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* rename `main.hh` to `common.hh`fusion322025-05-22
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* implement threading APIfusion322025-05-22
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* implement TWriteScriptFilefusion322025-05-22
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* implement script lexerfusion322025-05-22
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* implement `config.cc`fusion322025-05-20
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* implement `main.cc`, `shm.cc`, and `time.cc` + overall tweeksfusion322025-05-20
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* implement `priority_queue`fusion322025-05-18
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* implement `vector`fusion322025-05-18
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* finish TSkill variantsfusion322025-05-18
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* initial commit - getting at TSkill structsfusion322025-05-16