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| author | fusion32 <marcopuzziello@gmail.com> | 2025-05-16 18:46:18 -0300 |
|---|---|---|
| committer | fusion32 <marcopuzziello@gmail.com> | 2025-05-16 18:46:18 -0300 |
| commit | 717f5cd9dacf30fe6bf1561db9297e75fd27fdef (patch) | |
| tree | 4785a3bf770da880d514fc232a9972bd8473a72e /TODO.md | |
| download | game-717f5cd9dacf30fe6bf1561db9297e75fd27fdef.tar.gz game-717f5cd9dacf30fe6bf1561db9297e75fd27fdef.zip | |
initial commit - getting at TSkill structs
Diffstat (limited to 'TODO.md')
| -rw-r--r-- | TODO.md | 9 |
1 files changed, 9 insertions, 0 deletions
@@ -0,0 +1,9 @@ +## TODO NEXT +- ALL TSkill structures +- TSkillBase +- TCreature +- TPlayer +- TNonPlayer + +## Estimate +The decompiled file has ~115K lines of C. If we take ~15K lines to be rubbish, this can be round to ~100K. Considering a low estimate of 200 lines per day, the whole process could take up to 500 days which is quite a bit but not impossible. Now considering a high estimate of 1K lines per day, it could take 100 days which is also quite a bit. |
