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* impl some spells and create `info.cc`fusion322025-06-02
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* add a small Go script to generate the Makefilefusion322025-06-01
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* done with `crcombat.cc`fusion322025-05-31
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* rename/create some filesfusion322025-05-28
| | | | | | | The most annoying thing with C++ classes being in their "own" header file is that it makes it easy to create cyclic dependencies. We might end up merging all creature related header files into the original `cr.hh` that shows up in the original's debug information.
* impl all remaining containersfusion322025-05-28
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* more object functionsfusion322025-05-26
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* linux Makefile + fix most compilation problemsfusion322025-05-25
I wanted to see if the compiler had any problems with the code so far and added a few stub definitions so that each file would properly compile. We still fail when linking but we're able to to find and fix compile time errors.