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| author | fusion32 <marcopuzziello@gmail.com> | 2025-05-28 18:51:06 -0300 |
|---|---|---|
| committer | fusion32 <marcopuzziello@gmail.com> | 2025-05-28 18:51:06 -0300 |
| commit | 565d28e480a5a320682f87cb598404f1a34bbc5d (patch) | |
| tree | c0a728eb7d2192707f3460dbc063cb4ab00de9ee /Makefile | |
| parent | 02d243c531a5c7886c89024e592a2ccdeab3d3b3 (diff) | |
| download | game-565d28e480a5a320682f87cb598404f1a34bbc5d.tar.gz game-565d28e480a5a320682f87cb598404f1a34bbc5d.zip | |
rename/create some files
The most annoying thing with C++ classes being in their "own" header
file is that it makes it easy to create cyclic dependencies. We might
end up merging all creature related header files into the original
`cr.hh` that shows up in the original's debug information.
Diffstat (limited to 'Makefile')
| -rw-r--r-- | Makefile | 14 |
1 files changed, 7 insertions, 7 deletions
@@ -13,20 +13,24 @@ else CFLAGS += -O2 endif -HEADERS = $(SRCDIR)/common.hh $(SRCDIR)/config.hh $(SRCDIR)/connection.hh $(SRCDIR)/containers.hh $(SRCDIR)/creature.hh $(SRCDIR)/enums.hh $(SRCDIR)/map.hh $(SRCDIR)/monster.hh $(SRCDIR)/objects.hh $(SRCDIR)/player.hh $(SRCDIR)/script.hh $(SRCDIR)/skill.hh $(SRCDIR)/thread.hh +HEADERS = $(SRCDIR)/common.hh $(SRCDIR)/config.hh $(SRCDIR)/connection.hh $(SRCDIR)/containers.hh $(SRCDIR)/creature.hh $(SRCDIR)/crcombat.hh $(SRCDIR)/crskill.hh $(SRCDIR)/enums.hh $(SRCDIR)/map.hh $(SRCDIR)/monster.hh $(SRCDIR)/objects.hh $(SRCDIR)/player.hh $(SRCDIR)/script.hh $(SRCDIR)/thread.hh -$(BUILDDIR)/$(OUTPUTEXE): $(BUILDDIR)/config.obj $(BUILDDIR)/crcombat.obj $(BUILDDIR)/creature.obj $(BUILDDIR)/main.obj $(BUILDDIR)/map.obj $(BUILDDIR)/objects.obj $(BUILDDIR)/player.obj $(BUILDDIR)/script.obj $(BUILDDIR)/shm.obj $(BUILDDIR)/skill.obj $(BUILDDIR)/strings.obj $(BUILDDIR)/thread.obj $(BUILDDIR)/time.obj $(BUILDDIR)/util.obj +$(BUILDDIR)/$(OUTPUTEXE): $(BUILDDIR)/config.obj $(BUILDDIR)/creature.obj $(BUILDDIR)/crcombat.obj $(BUILDDIR)/crskill.obj $(BUILDDIR)/main.obj $(BUILDDIR)/map.obj $(BUILDDIR)/objects.obj $(BUILDDIR)/player.obj $(BUILDDIR)/script.obj $(BUILDDIR)/shm.obj $(BUILDDIR)/strings.obj $(BUILDDIR)/thread.obj $(BUILDDIR)/time.obj $(BUILDDIR)/util.obj $(CC) $(CFLAGS) $(LFLAGS) -o $@ $^ $(BUILDDIR)/config.obj: $(SRCDIR)/config.cc $(HEADERS) @mkdir -p $(@D) $(CC) -c $(CFLAGS) -o $@ $< +$(BUILDDIR)/creature.obj: $(SRCDIR)/creature.cc $(HEADERS) + @mkdir -p $(@D) + $(CC) -c $(CFLAGS) -o $@ $< + $(BUILDDIR)/crcombat.obj: $(SRCDIR)/crcombat.cc $(HEADERS) @mkdir -p $(@D) $(CC) -c $(CFLAGS) -o $@ $< -$(BUILDDIR)/creature.obj: $(SRCDIR)/creature.cc $(HEADERS) +$(BUILDDIR)/crskill.obj: $(SRCDIR)/crskill.cc $(HEADERS) @mkdir -p $(@D) $(CC) -c $(CFLAGS) -o $@ $< @@ -54,10 +58,6 @@ $(BUILDDIR)/shm.obj: $(SRCDIR)/shm.cc $(HEADERS) @mkdir -p $(@D) $(CC) -c $(CFLAGS) -o $@ $< -$(BUILDDIR)/skill.obj: $(SRCDIR)/skill.cc $(HEADERS) - @mkdir -p $(@D) - $(CC) -c $(CFLAGS) -o $@ $< - $(BUILDDIR)/strings.obj: $(SRCDIR)/strings.cc $(HEADERS) @mkdir -p $(@D) $(CC) -c $(CFLAGS) -o $@ $< |
