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authorfusion32 <marcopuzziello@gmail.com>2025-05-25 22:37:57 -0300
committerfusion32 <marcopuzziello@gmail.com>2025-05-25 22:37:57 -0300
commitad8213f35523cbb07f418ae275af448a47cc0288 (patch)
tree4d77b8ff2b44461734b5a2cbaad5402b4a94736f /Makefile
parent5f883a80175a4cc9abda9d647a6a0d73bda84878 (diff)
downloadgame-ad8213f35523cbb07f418ae275af448a47cc0288.tar.gz
game-ad8213f35523cbb07f418ae275af448a47cc0288.zip
linux Makefile + fix most compilation problems
I wanted to see if the compiler had any problems with the code so far and added a few stub definitions so that each file would properly compile. We still fail when linking but we're able to to find and fix compile time errors.
Diffstat (limited to 'Makefile')
-rw-r--r--Makefile75
1 files changed, 75 insertions, 0 deletions
diff --git a/Makefile b/Makefile
new file mode 100644
index 0000000..18037c1
--- /dev/null
+++ b/Makefile
@@ -0,0 +1,75 @@
+SRCDIR = src
+BUILDDIR = build
+OUTPUTEXE = game
+
+CC = g++
+CFLAGS = -m64 -fno-strict-aliasing -Wall -Wextra -Wno-unused-parameter -Wno-format-truncation -std=c++11 -DOS_LINUX=1 -DARCH_X64=1 -D_CRT_SECURE_NO_WARNINGS=1
+LFLAGS = -Wl,-t
+
+DEBUG ?= 0
+ifneq ($(DEBUG), 0)
+ CFLAGS += -g -O0
+else
+ CFLAGS += -O2
+endif
+
+HEADERS = $(SRCDIR)/common.hh $(SRCDIR)/config.hh $(SRCDIR)/connection.hh $(SRCDIR)/containers.hh $(SRCDIR)/creature.hh $(SRCDIR)/enums.hh $(SRCDIR)/map.hh $(SRCDIR)/monster.hh $(SRCDIR)/objects.hh $(SRCDIR)/player.hh $(SRCDIR)/script.hh $(SRCDIR)/skill.hh $(SRCDIR)/thread.hh
+
+$(BUILDDIR)/$(OUTPUTEXE): $(BUILDDIR)/config.obj $(BUILDDIR)/crcombat.obj $(BUILDDIR)/creature.obj $(BUILDDIR)/main.obj $(BUILDDIR)/map.obj $(BUILDDIR)/objects.obj $(BUILDDIR)/player.obj $(BUILDDIR)/script.obj $(BUILDDIR)/shm.obj $(BUILDDIR)/skill.obj $(BUILDDIR)/thread.obj $(BUILDDIR)/time.obj $(BUILDDIR)/util.obj
+ $(CC) $(CFLAGS) $(LFLAGS) -o $@ $^
+
+$(BUILDDIR)/config.obj: $(SRCDIR)/config.cc $(HEADERS)
+ @mkdir -p $(@D)
+ $(CC) -c $(CFLAGS) -o $@ $<
+
+$(BUILDDIR)/crcombat.obj: $(SRCDIR)/crcombat.cc $(HEADERS)
+ @mkdir -p $(@D)
+ $(CC) -c $(CFLAGS) -o $@ $<
+
+$(BUILDDIR)/creature.obj: $(SRCDIR)/creature.cc $(HEADERS)
+ @mkdir -p $(@D)
+ $(CC) -c $(CFLAGS) -o $@ $<
+
+$(BUILDDIR)/main.obj: $(SRCDIR)/main.cc $(HEADERS)
+ @mkdir -p $(@D)
+ $(CC) -c $(CFLAGS) -o $@ $<
+
+$(BUILDDIR)/map.obj: $(SRCDIR)/map.cc $(HEADERS)
+ @mkdir -p $(@D)
+ $(CC) -c $(CFLAGS) -o $@ $<
+
+$(BUILDDIR)/objects.obj: $(SRCDIR)/objects.cc $(HEADERS)
+ @mkdir -p $(@D)
+ $(CC) -c $(CFLAGS) -o $@ $<
+
+$(BUILDDIR)/player.obj: $(SRCDIR)/player.cc $(HEADERS)
+ @mkdir -p $(@D)
+ $(CC) -c $(CFLAGS) -o $@ $<
+
+$(BUILDDIR)/script.obj: $(SRCDIR)/script.cc $(HEADERS)
+ @mkdir -p $(@D)
+ $(CC) -c $(CFLAGS) -o $@ $<
+
+$(BUILDDIR)/shm.obj: $(SRCDIR)/shm.cc $(HEADERS)
+ @mkdir -p $(@D)
+ $(CC) -c $(CFLAGS) -o $@ $<
+
+$(BUILDDIR)/skill.obj: $(SRCDIR)/skill.cc $(HEADERS)
+ @mkdir -p $(@D)
+ $(CC) -c $(CFLAGS) -o $@ $<
+
+$(BUILDDIR)/thread.obj: $(SRCDIR)/thread.cc $(HEADERS)
+ @mkdir -p $(@D)
+ $(CC) -c $(CFLAGS) -o $@ $<
+
+$(BUILDDIR)/time.obj: $(SRCDIR)/time.cc $(HEADERS)
+ @mkdir -p $(@D)
+ $(CC) -c $(CFLAGS) -o $@ $<
+
+$(BUILDDIR)/util.obj: $(SRCDIR)/util.cc $(HEADERS)
+ @mkdir -p $(@D)
+ $(CC) -c $(CFLAGS) -o $@ $<
+
+.PHONY: clean
+clean:
+ @rm -r $(BUILDDIR)