| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | finish `communication.cc` | fusion32 | 2025-06-20 |
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| * | small change to `ReceiveCommand` for increased connection reliability | fusion32 | 2025-06-20 |
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| * | more work on `communication.cc` | fusion32 | 2025-06-20 |
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| * | beginning of `communication.cc` | fusion32 | 2025-06-19 |
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| * | finish `crplayer.cc` | fusion32 | 2025-06-18 |
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| * | TPlayer constructor and destructor | fusion32 | 2025-06-17 |
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| * | all `crplayer.cc` functions outside `TPlayer` | fusion32 | 2025-06-17 |
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| * | party functions | fusion32 | 2025-06-16 |
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| * | channel functions | fusion32 | 2025-06-15 |
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| * | more work on `operate.cc` | fusion32 | 2025-06-15 |
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| * | impl `Look` and `Talk`... | fusion32 | 2025-06-14 |
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| * | more work on `operate.cc` | fusion32 | 2025-06-13 |
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| * | more work on `operate.cc` | fusion32 | 2025-06-12 |
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| * | more work on `operate.cc` | fusion32 | 2025-06-12 |
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| * | some announce functions | fusion32 | 2025-06-11 |
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| * | first look at `operate.cc` | fusion32 | 2025-06-11 |
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| * | finish `info.cc` | fusion32 | 2025-06-10 |
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| * | most `info.cc` functions | fusion32 | 2025-06-10 |
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| * | finish `cract.cc` | fusion32 | 2025-06-09 |
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| * | impl `TCreature::Move` which was absolute hell + some tidying up | fusion32 | 2025-06-08 |
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| * | more `cract.cc` functions | fusion32 | 2025-06-08 |
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| * | implement monster raids | fusion32 | 2025-06-07 |
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| * | race loading | fusion32 | 2025-06-07 |
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| * | implement TFindCreatures and KillStatistics | fusion32 | 2025-06-07 |
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| * | some work on `crmain.cc` and `cract.cc` + merge creature headers | fusion32 | 2025-06-06 |
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| * | declare all creature types | fusion32 | 2025-06-05 |
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| * | reduce clutter with struct dividing comments | fusion32 | 2025-06-05 |
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| * | merge creature headers | fusion32 | 2025-06-05 |
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| * | finish `magic.cc` | fusion32 | 2025-06-05 |
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| * | finish most spells | fusion32 | 2025-06-04 |
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| * | more spells | fusion32 | 2025-06-04 |
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| * | more spells | fusion32 | 2025-06-03 |
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| * | more spells | fusion32 | 2025-06-03 |
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| * | impl some spells and create `info.cc` | fusion32 | 2025-06-02 |
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| * | use `Actor` instead of `Creature` with spell functions | fusion32 | 2025-06-02 |
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| * | more work on spell primitives | fusion32 | 2025-06-01 |
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| * | impl TImpact structs | fusion32 | 2025-06-01 |
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| * | add a small Go script to generate the Makefile | fusion32 | 2025-06-01 |
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| * | magic init functions | fusion32 | 2025-06-01 |
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| * | changed swap file numbers in `map.cc` to uintptr | fusion32 | 2025-05-31 |
| | | | | | | | | | We know swap file numbers are limited to the [1, 99999999] range which fits a uint32, but using anything but uintptr requires us to do extra casts to avoid compiler warnings so we only convert back to uint32 when building the swap file name which should work the same. | ||
| * | impl TCreature::Damage + overall improvements | fusion32 | 2025-05-31 |
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| * | done with `crcombat.cc` | fusion32 | 2025-05-31 |
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| * | more work on `crcombat.cc` | fusion32 | 2025-05-30 |
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| * | initial work on `crcombat.cc` | fusion32 | 2025-05-30 |
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| * | finish `strings.cc` impl | fusion32 | 2025-05-29 |
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| * | impl `strings.cc` | fusion32 | 2025-05-29 |
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| * | rename/create some files | fusion32 | 2025-05-28 |
| | | | | | | | | The most annoying thing with C++ classes being in their "own" header file is that it makes it easy to create cyclic dependencies. We might end up merging all creature related header files into the original `cr.hh` that shows up in the original's debug information. | ||
| * | impl all remaining containers | fusion32 | 2025-05-28 |
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| * | finish objects.cc | fusion32 | 2025-05-28 |
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| * | impl RefreshSector and PatchSector (WTF) | fusion32 | 2025-05-27 |
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