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authorfusion32 <marcopuzziello@gmail.com>2025-05-28 18:51:06 -0300
committerfusion32 <marcopuzziello@gmail.com>2025-05-28 18:51:06 -0300
commit565d28e480a5a320682f87cb598404f1a34bbc5d (patch)
treec0a728eb7d2192707f3460dbc063cb4ab00de9ee
parent02d243c531a5c7886c89024e592a2ccdeab3d3b3 (diff)
downloadgame-565d28e480a5a320682f87cb598404f1a34bbc5d.tar.gz
game-565d28e480a5a320682f87cb598404f1a34bbc5d.zip
rename/create some files
The most annoying thing with C++ classes being in their "own" header file is that it makes it easy to create cyclic dependencies. We might end up merging all creature related header files into the original `cr.hh` that shows up in the original's debug information.
-rw-r--r--Makefile14
-rw-r--r--src/crcombat.hh43
-rw-r--r--src/creature.hh53
-rw-r--r--src/crskill.cc (renamed from src/skill.cc)3
-rw-r--r--src/crskill.hh (renamed from src/skill.hh)6
-rw-r--r--src/player.hh2
6 files changed, 62 insertions, 59 deletions
diff --git a/Makefile b/Makefile
index 5f40e67..c2e87d3 100644
--- a/Makefile
+++ b/Makefile
@@ -13,20 +13,24 @@ else
CFLAGS += -O2
endif
-HEADERS = $(SRCDIR)/common.hh $(SRCDIR)/config.hh $(SRCDIR)/connection.hh $(SRCDIR)/containers.hh $(SRCDIR)/creature.hh $(SRCDIR)/enums.hh $(SRCDIR)/map.hh $(SRCDIR)/monster.hh $(SRCDIR)/objects.hh $(SRCDIR)/player.hh $(SRCDIR)/script.hh $(SRCDIR)/skill.hh $(SRCDIR)/thread.hh
+HEADERS = $(SRCDIR)/common.hh $(SRCDIR)/config.hh $(SRCDIR)/connection.hh $(SRCDIR)/containers.hh $(SRCDIR)/creature.hh $(SRCDIR)/crcombat.hh $(SRCDIR)/crskill.hh $(SRCDIR)/enums.hh $(SRCDIR)/map.hh $(SRCDIR)/monster.hh $(SRCDIR)/objects.hh $(SRCDIR)/player.hh $(SRCDIR)/script.hh $(SRCDIR)/thread.hh
-$(BUILDDIR)/$(OUTPUTEXE): $(BUILDDIR)/config.obj $(BUILDDIR)/crcombat.obj $(BUILDDIR)/creature.obj $(BUILDDIR)/main.obj $(BUILDDIR)/map.obj $(BUILDDIR)/objects.obj $(BUILDDIR)/player.obj $(BUILDDIR)/script.obj $(BUILDDIR)/shm.obj $(BUILDDIR)/skill.obj $(BUILDDIR)/strings.obj $(BUILDDIR)/thread.obj $(BUILDDIR)/time.obj $(BUILDDIR)/util.obj
+$(BUILDDIR)/$(OUTPUTEXE): $(BUILDDIR)/config.obj $(BUILDDIR)/creature.obj $(BUILDDIR)/crcombat.obj $(BUILDDIR)/crskill.obj $(BUILDDIR)/main.obj $(BUILDDIR)/map.obj $(BUILDDIR)/objects.obj $(BUILDDIR)/player.obj $(BUILDDIR)/script.obj $(BUILDDIR)/shm.obj $(BUILDDIR)/strings.obj $(BUILDDIR)/thread.obj $(BUILDDIR)/time.obj $(BUILDDIR)/util.obj
$(CC) $(CFLAGS) $(LFLAGS) -o $@ $^
$(BUILDDIR)/config.obj: $(SRCDIR)/config.cc $(HEADERS)
@mkdir -p $(@D)
$(CC) -c $(CFLAGS) -o $@ $<
+$(BUILDDIR)/creature.obj: $(SRCDIR)/creature.cc $(HEADERS)
+ @mkdir -p $(@D)
+ $(CC) -c $(CFLAGS) -o $@ $<
+
$(BUILDDIR)/crcombat.obj: $(SRCDIR)/crcombat.cc $(HEADERS)
@mkdir -p $(@D)
$(CC) -c $(CFLAGS) -o $@ $<
-$(BUILDDIR)/creature.obj: $(SRCDIR)/creature.cc $(HEADERS)
+$(BUILDDIR)/crskill.obj: $(SRCDIR)/crskill.cc $(HEADERS)
@mkdir -p $(@D)
$(CC) -c $(CFLAGS) -o $@ $<
@@ -54,10 +58,6 @@ $(BUILDDIR)/shm.obj: $(SRCDIR)/shm.cc $(HEADERS)
@mkdir -p $(@D)
$(CC) -c $(CFLAGS) -o $@ $<
-$(BUILDDIR)/skill.obj: $(SRCDIR)/skill.cc $(HEADERS)
- @mkdir -p $(@D)
- $(CC) -c $(CFLAGS) -o $@ $<
-
$(BUILDDIR)/strings.obj: $(SRCDIR)/strings.cc $(HEADERS)
@mkdir -p $(@D)
$(CC) -c $(CFLAGS) -o $@ $<
diff --git a/src/crcombat.hh b/src/crcombat.hh
new file mode 100644
index 0000000..ce75002
--- /dev/null
+++ b/src/crcombat.hh
@@ -0,0 +1,43 @@
+#ifndef TIBIA_CRCOMBAT_HH_
+#define TIBIA_CRCOMBAT_HH_ 1
+
+struct TCreature;
+
+struct TCombatEntry{
+ uint32 ID;
+ uint32 Damage;
+ int TimeStamp;
+};
+
+struct TCombat{
+ // REGULAR FUNCTIONS
+ // =========================================================================
+ TCombat(void);
+ void CheckCombatValues(void);
+
+ // DATA
+ // =========================================================================
+ TCreature *Master;
+ uint32 EarliestAttackTime;
+ uint32 EarliestDefendTime;
+ uint32 LastDefendTime;
+ uint32 LatestAttackTime;
+ uint32 AttackMode;
+ uint32 ChaseMode;
+ uint32 SecureMode;
+ uint32 AttackDest;
+ bool Following;
+ Object Shield;
+ Object Close;
+ Object Missile;
+ Object Throw;
+ Object Wand;
+ Object Ammo;
+ bool Fist;
+ uint32 CombatDamage;
+ int ActCombatEntry;
+ TCombatEntry CombatList[20];
+ int LearningPoints;
+};
+
+#endif //TIBIA_CRCOMBAT_HH_
diff --git a/src/creature.hh b/src/creature.hh
index 423ad8c..bafc55e 100644
--- a/src/creature.hh
+++ b/src/creature.hh
@@ -5,45 +5,16 @@
#include "connection.hh"
#include "containers.hh"
#include "map.hh"
-#include "skill.hh"
-struct TCreature;
+#include "crcombat.hh"
+#include "crskill.hh"
-struct TCombatEntry{
- uint32 ID;
- uint32 Damage;
- int TimeStamp;
-};
-
-struct TCombat{
- // REGULAR FUNCTIONS
- // =========================================================================
- TCombat(void);
- void CheckCombatValues(void);
-
- // DATA
- // =========================================================================
- TCreature *Master;
- uint32 EarliestAttackTime;
- uint32 EarliestDefendTime;
- uint32 LastDefendTime;
- uint32 LatestAttackTime;
- uint32 AttackMode;
- uint32 ChaseMode;
- uint32 SecureMode;
- uint32 AttackDest;
- bool Following;
- Object Shield;
- Object Close;
- Object Missile;
- Object Throw;
- Object Wand;
- Object Ammo;
- bool Fist;
- uint32 CombatDamage;
- int ActCombatEntry;
- TCombatEntry CombatList[20];
- int LearningPoints;
+struct TOutfit{
+ int OutfitID;
+ union{
+ uint16 ObjectType;
+ uint8 Colors[4];
+ };
};
struct TToDoEntry {
@@ -99,14 +70,6 @@ struct TToDoEntry {
};
};
-struct TOutfit{
- int OutfitID;
- union{
- uint16 ObjectType;
- uint8 Colors[4];
- };
-};
-
struct TCreature: TSkillBase {
// REGULAR FUNCTIONS
// =========================================================================
diff --git a/src/skill.cc b/src/crskill.cc
index aa69658..ce12cad 100644
--- a/src/skill.cc
+++ b/src/crskill.cc
@@ -1,8 +1,5 @@
-#include "skill.hh"
-#include "enums.hh"
#include "creature.hh"
#include "monster.hh"
-#include "player.hh"
#include "stubs.hh"
diff --git a/src/skill.hh b/src/crskill.hh
index 353eb7d..abb2476 100644
--- a/src/skill.hh
+++ b/src/crskill.hh
@@ -1,5 +1,5 @@
-#ifndef TIBIA_SKILL_HH_
-#define TIBIA_SKILL_HH_ 1
+#ifndef TIBIA_CRSKILL_HH_
+#define TIBIA_CRSKILL_HH_ 1
#include "common.hh"
@@ -170,4 +170,4 @@ struct TSkillBase{
uint16 FirstFreeTimer;
};
-#endif //TIBIA_SKILL_HH_
+#endif //TIBIA_CRSKILL_HH_
diff --git a/src/player.hh b/src/player.hh
index c985408..bb58ac3 100644
--- a/src/player.hh
+++ b/src/player.hh
@@ -2,8 +2,8 @@
#define TIBIA_PLAYER_HH_ 1
#include "common.hh"
-#include "creature.hh"
#include "containers.hh"
+#include "creature.hh"
struct TPlayerData {
uint32 CharacterID;