diff options
| author | fusion32 <marcopuzziello@gmail.com> | 2025-06-06 19:36:18 -0300 |
|---|---|---|
| committer | fusion32 <marcopuzziello@gmail.com> | 2025-06-06 19:36:18 -0300 |
| commit | 76f6ecb7c809c6e93447efb91bdf50f2a9d50d6b (patch) | |
| tree | ece58733660361874acc912208d6482d639e556e | |
| parent | 850fa1c0e128a4fe05ffdbdabc9dad25a7530a3f (diff) | |
| download | game-76f6ecb7c809c6e93447efb91bdf50f2a9d50d6b.tar.gz game-76f6ecb7c809c6e93447efb91bdf50f2a9d50d6b.zip | |
some work on `crmain.cc` and `cract.cc` + merge creature headers
| -rw-r--r-- | Makefile | 6 | ||||
| -rw-r--r-- | TODO.md | 12 | ||||
| -rw-r--r-- | reference/game.c | 3443 | ||||
| -rw-r--r-- | reference/types.hh | 32 | ||||
| -rw-r--r-- | src/connection.hh | 84 | ||||
| -rw-r--r-- | src/containers.hh | 4 | ||||
| -rw-r--r-- | src/cr.hh | 77 | ||||
| -rw-r--r-- | src/cract.cc | 809 | ||||
| -rw-r--r-- | src/crcombat.cc | 6 | ||||
| -rw-r--r-- | src/crmain.cc | 581 | ||||
| -rw-r--r-- | src/crskill.cc | 12 | ||||
| -rw-r--r-- | src/magic.cc | 7 | ||||
| -rw-r--r-- | src/map.cc | 28 | ||||
| -rw-r--r-- | src/map.hh | 15 | ||||
| -rw-r--r-- | src/stubs.hh | 12 |
15 files changed, 1553 insertions, 3575 deletions
@@ -15,13 +15,17 @@ endif HEADERS = $(SRCDIR)/common.hh $(SRCDIR)/config.hh $(SRCDIR)/connection.hh $(SRCDIR)/containers.hh $(SRCDIR)/cr.hh $(SRCDIR)/enums.hh $(SRCDIR)/info.hh $(SRCDIR)/magic.hh $(SRCDIR)/map.hh $(SRCDIR)/objects.hh $(SRCDIR)/script.hh $(SRCDIR)/stubs.hh $(SRCDIR)/thread.hh -$(BUILDDIR)/$(OUTPUTEXE): $(BUILDDIR)/config.obj $(BUILDDIR)/crcombat.obj $(BUILDDIR)/crmain.obj $(BUILDDIR)/crplayer.obj $(BUILDDIR)/crskill.obj $(BUILDDIR)/info.obj $(BUILDDIR)/magic.obj $(BUILDDIR)/main.obj $(BUILDDIR)/map.obj $(BUILDDIR)/objects.obj $(BUILDDIR)/script.obj $(BUILDDIR)/shm.obj $(BUILDDIR)/strings.obj $(BUILDDIR)/thread.obj $(BUILDDIR)/time.obj $(BUILDDIR)/util.obj +$(BUILDDIR)/$(OUTPUTEXE): $(BUILDDIR)/config.obj $(BUILDDIR)/cract.obj $(BUILDDIR)/crcombat.obj $(BUILDDIR)/crmain.obj $(BUILDDIR)/crplayer.obj $(BUILDDIR)/crskill.obj $(BUILDDIR)/info.obj $(BUILDDIR)/magic.obj $(BUILDDIR)/main.obj $(BUILDDIR)/map.obj $(BUILDDIR)/objects.obj $(BUILDDIR)/script.obj $(BUILDDIR)/shm.obj $(BUILDDIR)/strings.obj $(BUILDDIR)/thread.obj $(BUILDDIR)/time.obj $(BUILDDIR)/util.obj $(CC) -c $(CFLAGS) $(LFLAGS) -o $@ $^ $(BUILDDIR)/config.obj: $(SRCDIR)/config.cc $(HEADERS) @mkdir -p $(@D) $(CC) -c $(CFLAGS) -o $@ $< +$(BUILDDIR)/cract.obj: $(SRCDIR)/cract.cc $(HEADERS) + @mkdir -p $(@D) + $(CC) -c $(CFLAGS) -o $@ $< + $(BUILDDIR)/crcombat.obj: $(SRCDIR)/crcombat.cc $(HEADERS) @mkdir -p $(@D) $(CC) -c $(CFLAGS) -o $@ $< @@ -1,8 +1,12 @@ ## TODO NEXT -- merge creature headers into a single one CR.HH - - this should help preventing dependency cycles and centralize creature data - structures and globals in a single place -- CRMAIN.CC, CRPLAYER.CC, CRNONPL.CC, CRACT.CC +- CRACT.CC +- CRMAIN.CC + - TCreature::CreatureMoveStimulus + - FINDCREATURES + - KILL STATS + - RACE + - RAIDS +- CRPLAYER.CC, CRNONPL.CC - HOUSES.CC - INFO.CC - OPERATE.CC diff --git a/reference/game.c b/reference/game.c index 9fbabaf..65f96be 100644 --- a/reference/game.c +++ b/reference/game.c @@ -29623,370 +29623,6 @@ void __static_initialization_and_destruction_0(int __initialize_p,int __priority return;
}
-
-
-TCreature * GetCreature(ulong id)
-
-{
- TCreature *pTVar1;
- ulong m;
-
- if ((id != 0) && (pTVar1 = HashList[id % 1000], pTVar1 != (TCreature *)0x0)) {
- if (pTVar1->ID == id) {
- return pTVar1;
- }
- for (pTVar1 = pTVar1->NextHashEntry; pTVar1 != (TCreature *)0x0;
- pTVar1 = pTVar1->NextHashEntry) {
- if (pTVar1->ID == id) {
- return pTVar1;
- }
- }
- }
- return (TCreature *)0x0;
-}
-
-
-
-TCreature * GetCreature(Object *Obj)
-
-{
- ulong id;
- TCreature *pTVar1;
-
- id = Object::getCreatureID(Obj);
- pTVar1 = GetCreature(id);
- return pTVar1;
-}
-
-// WARNING: Unknown calling convention -- yet parameter storage is locked
-
-void ProcessSkills(void)
-
-{
- TCreature *pTVar1;
- TCreature *cr;
- TCreature **ppTVar2;
- int i;
- int i_00;
-
- i_00 = 0;
- if (0 < FirstFreeCreature) {
- do {
- ppTVar2 = vector<TCreature*>::operator()(&CreatureList,i_00);
- pTVar1 = *ppTVar2;
- if (pTVar1 == (TCreature *)0x0) {
- error("ProcessSkills: Kreatur %d existiert nicht.\n",i_00);
- }
- else if ((pTVar1->super_TSkillBase).FirstFreeTimer != 0) {
- TSkillBase::ProcessSkills(&pTVar1->super_TSkillBase);
- }
- i_00 = i_00 + 1;
- } while (i_00 < FirstFreeCreature);
- }
- return;
-}
-
-
-
-// WARNING: Unknown calling convention -- yet parameter storage is locked
-
-void ProcessCreatures(void)
-
-{
- TPlayer *this;
- bool bVar1;
- TCreature **ppTVar2;
- int iVar3;
- uint uVar4;
- CreatureType CVar5;
- TCreature *cr;
- int i;
- int i_00;
-
- i_00 = 0;
- if (0 < FirstFreeCreature) {
- do {
- ppTVar2 = vector<TCreature*>::operator()(&CreatureList,i_00);
- this = (TPlayer *)*ppTVar2;
- if (this == (TPlayer *)0x0) {
- error("ProcessCreatures: Kreatur %d existiert nicht.\n",i_00);
- }
- else {
- iVar3 = TSkill::Get((this->super_TCreature).super_TSkillBase.Skills[0xe]);
- if ((((iVar3 < 1) ||
- (uVar4 = TSkill::Get((this->super_TCreature).super_TSkillBase.Skills[0xe]),
- RoundNr % uVar4 != 0)) || ((this->super_TCreature).IsDead != false)) ||
- (bVar1 = IsProtectionZone(), bVar1)) {
-LAB_0809e093:
- if ((this->super_TCreature).Type == PLAYER) {
- CVar5 = PLAYER;
- if ((this->super_TCreature).Connection != (TConnection *)0x0) {
- TPlayer::CheckState(this);
- CVar5 = (this->super_TCreature).Type;
- }
- if (((CVar5 == PLAYER) &&
- (uVar4 = (this->super_TCreature).EarliestLogoutRound, uVar4 != 0)) &&
- (uVar4 <= RoundNr)) {
- TPlayer::ClearPlayerkillingMarks(this);
- (this->super_TCreature).EarliestLogoutRound = 0;
- }
- }
- }
- else {
- TSkill::Change((this->super_TCreature).super_TSkillBase.Skills[2],1);
- TSkill::Change((this->super_TCreature).super_TSkillBase.Skills[3],4);
- if ((this->super_TCreature).Type == PLAYER) {
- SendPlayerData((this->super_TCreature).Connection);
- goto LAB_0809e093;
- }
- }
- if (((this->super_TCreature).IsDead == false) &&
- (iVar3 = TSkill::Get((this->super_TCreature).super_TSkillBase.Skills[2]),
- iVar3 < 1)) {
- error("ProcessCreatures: Kreatur %s ist nicht tot, obwohl sie keine HP mehr hat.\n"
- ,(this->super_TCreature).Name);
- (*(this->super_TCreature)._vptr_TCreature[2])(this);
- }
- if (((this->super_TCreature).LoggingOut != false) &&
- (iVar3 = TCreature::LogoutPossible((TCreature *)this), iVar3 == 0)) {
- if (((this->super_TCreature).IsDead != false) &&
- (iVar3 = TSkill::Get((this->super_TCreature).super_TSkillBase.Skills[2]),
- 0 < iVar3)) {
- error("ProcessCreatures: Kreatur %s hat HP, obwohl sie tot ist.\n",
- (this->super_TCreature).Name);
- (*(this->super_TCreature).super_TSkillBase.Skills[2]->_vptr_TSkill[2])
- ((this->super_TCreature).super_TSkillBase.Skills[2],0);
- }
- if (this != (TPlayer *)0x0) {
- (*(this->super_TCreature)._vptr_TCreature[1])(this);
- }
- i_00 = i_00 + -1;
- }
- }
- i_00 = i_00 + 1;
- } while (i_00 < FirstFreeCreature);
- }
- return;
-}
-
-
-
-void MoveCreatures(int Delay)
-
-{
- uint uVar1;
- ulong id;
- bool Found;
- TCreature *this;
- priority_queue_entry<> *ppVar2;
- ulong CreatureID;
- ulong ExecutionTime;
-
- ServerMilliseconds = ServerMilliseconds + Delay;
- while( true ) {
- if (ToDoQueue.Entries == 0) {
- return;
- }
- ppVar2 = vector<>::operator()(ToDoQueue.Entry,1);
- uVar1 = ppVar2->Key;
- ppVar2 = vector<>::operator()(ToDoQueue.Entry,1);
- id = ppVar2->Data;
- if (ServerMilliseconds < uVar1) break;
- priority_queue<>::deleteMin(&ToDoQueue);
- this = GetCreature(id);
- if (this != (TCreature *)0x0) {
- TCreature::Execute(this);
- }
- }
- return;
-}
-
-
-
-// WARNING: Variable defined which should be unmapped: blockx
-
-void DeleteChainCreature(TCreature *cr)
-
-{
- ulong id;
- matrix<> *pmVar1;
- ulong ID;
- uint uVar2;
- uint uVar3;
- int iVar4;
- ulong *puVar5;
- TCreature *pTVar6;
- TCreature *Help;
- int iVar7;
- int blocky;
- int blockx;
-
- pmVar1 = FirstChainCreature;
- if (cr == (TCreature *)0x0) {
- cr = (TCreature *)&DAT_08101a00;
-LAB_0809e38b:
- error((char *)cr);
- return;
- }
- uVar2 = cr->posx;
- if (0x7fffffff < uVar2) {
- uVar2 = uVar2 + 0xf;
- }
- uVar3 = cr->posy;
- if (0x7fffffff < uVar3) {
- uVar3 = uVar3 + 0xf;
- }
- iVar4 = ((int)uVar3 >> 4) - FirstChainCreature->ymin;
- iVar7 = ((int)uVar2 >> 4) - FirstChainCreature->xmin;
- if ((((iVar7 < 0) || (FirstChainCreature->dx <= iVar7)) || (iVar4 < 0)) ||
- (FirstChainCreature->dy <= iVar4)) {
- error("matrix::operator(): Ungueltiger Index %d/%d.\n",iVar7 + FirstChainCreature->xmin,
- iVar4 + FirstChainCreature->ymin);
- puVar5 = pmVar1->entry;
- }
- else {
- puVar5 = FirstChainCreature->entry + iVar7 + iVar4 * FirstChainCreature->dx;
- }
- pmVar1 = FirstChainCreature;
- id = *puVar5;
- if (id == cr->ID) {
- iVar4 = ((int)uVar3 >> 4) - FirstChainCreature->ymin;
- iVar7 = ((int)uVar2 >> 4) - FirstChainCreature->xmin;
- if (((iVar7 < 0) || (FirstChainCreature->dx <= iVar7)) ||
- ((iVar4 < 0 || (FirstChainCreature->dy <= iVar4)))) {
- error("matrix::operator(): Ungueltiger Index %d/%d.\n",iVar7 + FirstChainCreature->xmin,
- iVar4 + FirstChainCreature->ymin);
- puVar5 = pmVar1->entry;
- }
- else {
- puVar5 = FirstChainCreature->entry + iVar7 + iVar4 * FirstChainCreature->dx;
- }
- *puVar5 = cr->NextChainCreature;
- }
- else {
- do {
- if (id == 0) {
- cr = (TCreature *)s_DeleteChainCreature__Kreatur_nic_08101980;
- goto LAB_0809e38b;
- }
- pTVar6 = GetCreature(id);
- if (pTVar6 == (TCreature *)0x0) {
- cr = (TCreature *)s_DeleteChainCreature__Kreatur_exi_081019c0;
- goto LAB_0809e38b;
- }
- id = pTVar6->NextChainCreature;
- } while (id != cr->ID);
- pTVar6->NextChainCreature = cr->NextChainCreature;
- }
- return;
-}
-
-
-
-// WARNING: Variable defined which should be unmapped: cr_local
-
-void InsertChainCreature(TCreature *cr,int newx,int newy)
-
-{
- matrix<> *pmVar1;
- int iVar2;
- ulong *puVar3;
- int iVar4;
- int blocky;
- int blockx;
- TCreature *cr_local;
-
- pmVar1 = FirstChainCreature;
- if (cr == (TCreature *)0x0) {
- error(&DAT_08101a00);
- return;
- }
- if (newx == 0) {
- newx = cr->posx;
- if (0x7fffffff < (uint)newx) {
- newx = newx + 0xf;
- }
- }
- else if (0x7fffffff < (uint)newx) {
- newx = newx + 0xf;
- }
- if (newy == 0) {
- newy = cr->posy;
- if (0x7fffffff < (uint)newy) {
- newy = newy + 0xf;
- }
- }
- else if (0x7fffffff < (uint)newy) {
- newy = newy + 0xf;
- }
- iVar2 = (newy >> 4) - FirstChainCreature->ymin;
- iVar4 = (newx >> 4) - FirstChainCreature->xmin;
- if ((((iVar4 < 0) || (FirstChainCreature->dx <= iVar4)) || (iVar2 < 0)) ||
- (FirstChainCreature->dy <= iVar2)) {
- error("matrix::operator(): Ungueltiger Index %d/%d.\n",iVar4 + FirstChainCreature->xmin,
- iVar2 + FirstChainCreature->ymin);
- puVar3 = pmVar1->entry;
- }
- else {
- puVar3 = FirstChainCreature->entry + iVar4 + iVar2 * FirstChainCreature->dx;
- }
- cr->NextChainCreature = *puVar3;
- pmVar1 = FirstChainCreature;
- iVar2 = (newy >> 4) - FirstChainCreature->ymin;
- iVar4 = (newx >> 4) - FirstChainCreature->xmin;
- if (((iVar4 < 0) || (FirstChainCreature->dx <= iVar4)) ||
- ((iVar2 < 0 || (FirstChainCreature->dy <= iVar2)))) {
- error("matrix::operator(): Ungueltiger Index %d/%d.\n",iVar4 + FirstChainCreature->xmin,
- iVar2 + FirstChainCreature->ymin);
- puVar3 = pmVar1->entry;
- }
- else {
- puVar3 = FirstChainCreature->entry + iVar4 + iVar2 * FirstChainCreature->dx;
- }
- *puVar3 = cr->ID;
- return;
-}
-
-
-
-void MoveChainCreature(TCreature *cr,int newx,int newy)
-
-{
- uint uVar1;
- int iVar2;
-
- if (cr == (TCreature *)0x0) {
- error(&DAT_08101a00);
- return;
- }
- uVar1 = cr->posx;
- if (0x7fffffff < uVar1) {
- uVar1 = uVar1 + 0xf;
- }
- iVar2 = newx + 0xf;
- if (-1 < newx) {
- iVar2 = newx;
- }
- if ((int)uVar1 >> 4 == iVar2 >> 4) {
- uVar1 = cr->posy;
- if (0x7fffffff < uVar1) {
- uVar1 = uVar1 + 0xf;
- }
- iVar2 = newy + 0xf;
- if (-1 < newy) {
- iVar2 = newy;
- }
- if ((int)uVar1 >> 4 == iVar2 >> 4) {
- return;
- }
- }
- DeleteChainCreature(cr);
- InsertChainCreature(cr,newx,newy);
- return;
-}
-
-
-
// DWARF original prototype: void TFindCreatures(TFindCreatures * this, int radx, int rady, int x,
// int y, int Mask)
@@ -30459,1088 +30095,6 @@ void ExitKillStatistics(void) return;
}
-// DWARF original prototype: void ~TCreature(TCreature * this, int __in_chrg)
-
-void __thiscall TCreature::~TCreature(TCreature *this,int __in_chrg)
-
-{
- TKnownCreature *pTVar1;
- TToDoEntry *pTVar2;
- bool bVar3;
- bool bVar4;
- RESULT r_2;
- ObjectType *pOVar5;
- TCreature **ppTVar6;
- TCreature **ppTVar7;
- long lVar8;
- ulong Value;
- RESULT r;
- TKnownCreature *KnownCreature;
- int iVar9;
- int i_1;
- Object *pOVar10;
- char *in_stack_fffffef8;
- char *__src;
- Object local_ec;
- char s [128];
- Object Corpse;
- Object local_5c;
- Object Obj;
- ObjectType local_4c;
- ObjectType CorpseType;
- Object local_3c;
- Object Obj_1;
- Object local_2c [7];
-
- this->_vptr_TCreature = (_func_int_varargs **)&PTR__TCreature_08127be8;
- if (this->IsDead != false) {
- iVar9 = this->Race;
- if (RaceData[iVar9].Blood == BT_BLOOD) {
- GetSpecialObject((SPECIALMEANING)local_2c);
- local_4c.TypeID = (this->CrObject).ObjectID;
- GetMapContainer(&local_3c);
- CreatePool();
- iVar9 = this->Race;
- }
- if (RaceData[iVar9].Blood == BT_SLIME) {
- // try { // try from 0809f7ce to 0809f85d has its CatchHandler @ 0809f869
- GetSpecialObject((SPECIALMEANING)&local_4c);
- local_2c[0].ObjectID = (this->CrObject).ObjectID;
- GetMapContainer(&local_3c);
- CreatePool();
- iVar9 = this->Race;
- }
- if (this->Sex == 1) {
- pOVar5 = &RaceData[iVar9].MaleCorpse;
- }
- else {
- pOVar5 = &RaceData[iVar9].FemaleCorpse;
- }
- // try { // try from 0809f31c to 0809f4ab has its CatchHandler @ 0809f957
- ObjectType::setTypeID(&local_4c,pOVar5->TypeID);
- bVar3 = ObjectType::getFlag(&local_4c,MAGICFIELD);
- if (bVar3) {
- GetFirstObject();
- local_5c = (Object)::NONE.ObjectID;
- local_2c[0].ObjectID = local_5c.ObjectID;
- if (local_3c.ObjectID != ::NONE.ObjectID) {
- do {
- local_5c.ObjectID = local_3c.ObjectID;
- local_2c[0].ObjectID = ::NONE.ObjectID;
- Object::getNextObject((Object *)(s + 0x7c));
- local_3c.ObjectID._0_1_ = s[0x7c];
- local_3c.ObjectID._1_1_ = s[0x7d];
- local_3c.ObjectID._2_1_ = s[0x7e];
- local_3c.ObjectID._3_1_ = s[0x7f];
- local_2c[0].ObjectID._0_1_ = s[0x7c];
- local_2c[0].ObjectID._1_1_ = s[0x7d];
- local_2c[0].ObjectID._2_1_ = s[0x7e];
- local_2c[0].ObjectID._3_1_ = s[0x7f];
- Object::getObjectType((Object *)(s + 0x7c));
- bVar3 = ObjectType::getFlag((ObjectType *)(s + 0x7c),MAGICFIELD);
- if (bVar3) {
- s[0x7c] = (undefined1)local_5c.ObjectID;
- s[0x7d] = local_5c.ObjectID._1_1_;
- s[0x7e] = local_5c.ObjectID._2_1_;
- s[0x7f] = local_5c.ObjectID._3_1_;
- // try { // try from 0809f7a4 to 0809f7a8 has its CatchHandler @ 0809f8d4
- Delete((Object *)(s + 0x7c),-1);
- }
- local_2c[0].ObjectID = ::NONE.ObjectID;
- local_5c.ObjectID = ::NONE.ObjectID;
- } while (local_3c.ObjectID != ::NONE.ObjectID);
- }
- }
- ObjectType::setTypeID((ObjectType *)&local_5c,local_4c.TypeID);
- GetMapContainer((int)&local_3c,this->posx,this->posy);
- Create((Object *)(s + 0x7c),(ObjectType *)&local_3c,(ulong)&local_5c);
- in_stack_fffffef8 = "Tod von %s: LoseInventory=%d.\n";
- Log("game","Tod von %s: LoseInventory=%d.\n",this->Name,this->LoseInventory);
- if (this->Type == PLAYER) {
- sprintf((char *)&local_ec,"You recognize %s",this->Name);
- if (this->Murderer[0] != '\0') {
- if (this->Sex == 1) {
- __src = ". He ";
- }
- else {
- __src = ". She ";
- }
- strcat((char *)&local_ec,__src);
- strcat((char *)&local_ec,"was killed by ");
- strcat((char *)&local_ec,this->Murderer);
- }
- Value = AddDynamicString((char *)&local_ec);
- in_stack_fffffef8 = (char *)0x9;
- local_5c.ObjectID._0_1_ = s[0x7c];
- local_5c.ObjectID._1_1_ = s[0x7d];
- local_5c.ObjectID._2_1_ = s[0x7e];
- local_5c.ObjectID._3_1_ = s[0x7f];
- Change(&local_5c,TEXTSTRING,Value);
- }
- if (this->LoseInventory != 0) {
- iVar9 = 1;
- do {
- in_stack_fffffef8 = (char *)this->ID;
- GetBodyObject((ulong)&local_5c,(int)in_stack_fffffef8);
- local_3c.ObjectID = ::NONE.ObjectID;
- if (local_5c.ObjectID != ::NONE.ObjectID) {
- if (this->LoseInventory != 2) {
- Object::getObjectType(&local_3c);
- bVar3 = ObjectType::getFlag((ObjectType *)&local_3c,CONTAINER);
- if (!bVar3) {
- in_stack_fffffef8 = (char *)0x9;
- // try { // try from 0809f63b to 0809f76e has its CatchHandler @ 0809f957
- lVar8 = random();
- if (lVar8 != 0) goto LAB_0809f487;
- }
- }
- local_3c.ObjectID = ::NONE.ObjectID;
- local_ec.ObjectID = local_5c.ObjectID;
- in_stack_fffffef8 = (char *)&local_ec;
- local_2c[0].ObjectID._0_1_ = s[0x7c];
- local_2c[0].ObjectID._1_1_ = s[0x7d];
- local_2c[0].ObjectID._2_1_ = s[0x7e];
- local_2c[0].ObjectID._3_1_ = s[0x7f];
- ::Move(0,(Object *)in_stack_fffffef8,local_2c,-1,false,&local_3c);
- }
-LAB_0809f487:
- iVar9 = iVar9 + 1;
- } while (iVar9 < 0xb);
- }
- if ((this->Type == PLAYER) && (this->LoseInventory != 2)) {
- TPlayer::SaveInventory((TPlayer *)this);
- }
- }
- bVar3 = false;
- local_ec.ObjectID = ::NONE.ObjectID;
- s[0x7c] = (undefined1)::NONE.ObjectID;
- s[0x7d] = ::NONE.ObjectID._1_1_;
- s[0x7e] = ::NONE.ObjectID._2_1_;
- s[0x7f] = ::NONE.ObjectID._3_1_;
- if (((this->CrObject).ObjectID != ::NONE.ObjectID) &&
- (bVar4 = Object::exists(&this->CrObject), bVar4)) {
- bVar3 = true;
- }
- if (bVar3) {
- DelOnMap(this);
- }
- ToDoClear(this);
- if ((this->Type == PLAYER) && (this->Connection != (TConnection *)0x0)) {
- in_stack_fffffef8 = (char *)0x1e;
- TConnection::Logout(this->Connection,0x1e,true);
- }
- pOVar10 = (Object *)0x0;
- if (0 < FirstFreeCreature) {
- do {
- in_stack_fffffef8 = (char *)pOVar10;
- ppTVar6 = vector<TCreature*>::operator()(&CreatureList,(int)pOVar10);
- if (*ppTVar6 == this) {
- ppTVar6 = vector<TCreature*>::operator()(&CreatureList,(int)pOVar10);
- ppTVar7 = vector<TCreature*>::operator()(&CreatureList,FirstFreeCreature + -1);
- *ppTVar6 = *ppTVar7;
- in_stack_fffffef8 = (char *)(FirstFreeCreature + -1);
- ppTVar6 = vector<TCreature*>::operator()(&CreatureList,(int)in_stack_fffffef8);
- *ppTVar6 = (TCreature *)0x0;
- FirstFreeCreature = FirstFreeCreature + -1;
- }
- pOVar10 = (Object *)((int)&pOVar10->ObjectID + 1);
- } while ((int)pOVar10 < FirstFreeCreature);
- }
- if (this->ID != 0) {
- DelID(this);
- }
- for (pTVar1 = this->FirstKnowingConnection; pTVar1 != (TKnownCreature *)0x0;
- pTVar1 = pTVar1->Next) {
- pOVar10 = (Object *)this->ID;
- if ((Object *)pTVar1->CreatureID != pOVar10) {
- error("TCreature::~TCreature: Verkettungsfehler bei Kreatur %lu.\n");
- in_stack_fffffef8 = (char *)pOVar10;
- }
- pTVar1->State = KNOWNCREATURE_FREE;
- }
- pTVar2 = (this->ToDoList).entry;
- if (pTVar2 != (TToDoEntry *)0x0) {
- operator_delete__(pTVar2);
- }
- TSkillBase::~TSkillBase(&this->super_TSkillBase,(int)in_stack_fffffef8);
- return;
-}
-
-
-
-// DWARF original prototype: void ~TCreature(TCreature * this, int __in_chrg)
-
-void __thiscall TCreature::~TCreature(TCreature *this,int __in_chrg)
-
-{
- TKnownCreature *pTVar1;
- TToDoEntry *pTVar2;
- bool bVar3;
- bool bVar4;
- RESULT r_2;
- ObjectType *pOVar5;
- TCreature **ppTVar6;
- TCreature **ppTVar7;
- long lVar8;
- ulong Value;
- RESULT r;
- TKnownCreature *KnownCreature;
- int iVar9;
- int i_1;
- Object *pOVar10;
- char *in_stack_fffffef8;
- char *__src;
- Object local_ec;
- char s [128];
- Object Corpse;
- Object local_5c;
- Object Obj;
- ObjectType local_4c;
- ObjectType CorpseType;
- Object local_3c;
- Object Obj_1;
- Object local_2c [7];
-
- this->_vptr_TCreature = (_func_int_varargs **)&PTR__TCreature_08127be8;
- if (this->IsDead != false) {
- iVar9 = this->Race;
- if (RaceData[iVar9].Blood == BT_BLOOD) {
- GetSpecialObject((SPECIALMEANING)local_2c);
- local_4c.TypeID = (this->CrObject).ObjectID;
- GetMapContainer(&local_3c);
- CreatePool();
- iVar9 = this->Race;
- }
- if (RaceData[iVar9].Blood == BT_SLIME) {
- // try { // try from 0809fe8e to 0809ff1d has its CatchHandler @ 0809ff29
- GetSpecialObject((SPECIALMEANING)&local_4c);
- local_2c[0].ObjectID = (this->CrObject).ObjectID;
- GetMapContainer(&local_3c);
- CreatePool();
- iVar9 = this->Race;
- }
- if (this->Sex == 1) {
- pOVar5 = &RaceData[iVar9].MaleCorpse;
- }
- else {
- pOVar5 = &RaceData[iVar9].FemaleCorpse;
- }
- // try { // try from 0809f9dc to 0809fb6b has its CatchHandler @ 080a0017
- ObjectType::setTypeID(&local_4c,pOVar5->TypeID);
- bVar3 = ObjectType::getFlag(&local_4c,MAGICFIELD);
- if (bVar3) {
- GetFirstObject();
- local_5c = (Object)::NONE.ObjectID;
- local_2c[0].ObjectID = local_5c.ObjectID;
- if (local_3c.ObjectID != ::NONE.ObjectID) {
- do {
- local_5c.ObjectID = local_3c.ObjectID;
- local_2c[0].ObjectID = ::NONE.ObjectID;
- Object::getNextObject((Object *)(s + 0x7c));
- local_3c.ObjectID._0_1_ = s[0x7c];
- local_3c.ObjectID._1_1_ = s[0x7d];
- local_3c.ObjectID._2_1_ = s[0x7e];
- local_3c.ObjectID._3_1_ = s[0x7f];
- local_2c[0].ObjectID._0_1_ = s[0x7c];
- local_2c[0].ObjectID._1_1_ = s[0x7d];
- local_2c[0].ObjectID._2_1_ = s[0x7e];
- local_2c[0].ObjectID._3_1_ = s[0x7f];
- Object::getObjectType((Object *)(s + 0x7c));
- bVar3 = ObjectType::getFlag((ObjectType *)(s + 0x7c),MAGICFIELD);
- if (bVar3) {
- s[0x7c] = (undefined1)local_5c.ObjectID;
- s[0x7d] = local_5c.ObjectID._1_1_;
- s[0x7e] = local_5c.ObjectID._2_1_;
- s[0x7f] = local_5c.ObjectID._3_1_;
- // try { // try from 0809fe64 to 0809fe68 has its CatchHandler @ 0809ff94
- Delete((Object *)(s + 0x7c),-1);
- }
- local_2c[0].ObjectID = ::NONE.ObjectID;
- local_5c.ObjectID = ::NONE.ObjectID;
- } while (local_3c.ObjectID != ::NONE.ObjectID);
- }
- }
- ObjectType::setTypeID((ObjectType *)&local_5c,local_4c.TypeID);
- GetMapContainer((int)&local_3c,this->posx,this->posy);
- Create((Object *)(s + 0x7c),(ObjectType *)&local_3c,(ulong)&local_5c);
- in_stack_fffffef8 = "Tod von %s: LoseInventory=%d.\n";
- Log("game","Tod von %s: LoseInventory=%d.\n",this->Name,this->LoseInventory);
- if (this->Type == PLAYER) {
- sprintf((char *)&local_ec,"You recognize %s",this->Name);
- if (this->Murderer[0] != '\0') {
- if (this->Sex == 1) {
- __src = ". He ";
- }
- else {
- __src = ". She ";
- }
- strcat((char *)&local_ec,__src);
- strcat((char *)&local_ec,"was killed by ");
- strcat((char *)&local_ec,this->Murderer);
- }
- Value = AddDynamicString((char *)&local_ec);
- in_stack_fffffef8 = (char *)0x9;
- local_5c.ObjectID._0_1_ = s[0x7c];
- local_5c.ObjectID._1_1_ = s[0x7d];
- local_5c.ObjectID._2_1_ = s[0x7e];
- local_5c.ObjectID._3_1_ = s[0x7f];
- Change(&local_5c,TEXTSTRING,Value);
- }
- if (this->LoseInventory != 0) {
- iVar9 = 1;
- do {
- in_stack_fffffef8 = (char *)this->ID;
- GetBodyObject((ulong)&local_5c,(int)in_stack_fffffef8);
- local_3c.ObjectID = ::NONE.ObjectID;
- if (local_5c.ObjectID != ::NONE.ObjectID) {
- if (this->LoseInventory != 2) {
- Object::getObjectType(&local_3c);
- bVar3 = ObjectType::getFlag((ObjectType *)&local_3c,CONTAINER);
- if (!bVar3) {
- in_stack_fffffef8 = (char *)0x9;
- // try { // try from 0809fcfb to 0809fe2e has its CatchHandler @ 080a0017
- lVar8 = random();
- if (lVar8 != 0) goto LAB_0809fb47;
- }
- }
- local_3c.ObjectID = ::NONE.ObjectID;
- local_ec.ObjectID = local_5c.ObjectID;
- in_stack_fffffef8 = (char *)&local_ec;
- local_2c[0].ObjectID._0_1_ = s[0x7c];
- local_2c[0].ObjectID._1_1_ = s[0x7d];
- local_2c[0].ObjectID._2_1_ = s[0x7e];
- local_2c[0].ObjectID._3_1_ = s[0x7f];
- ::Move(0,(Object *)in_stack_fffffef8,local_2c,-1,false,&local_3c);
- }
-LAB_0809fb47:
- iVar9 = iVar9 + 1;
- } while (iVar9 < 0xb);
- }
- if ((this->Type == PLAYER) && (this->LoseInventory != 2)) {
- TPlayer::SaveInventory((TPlayer *)this);
- }
- }
- bVar3 = false;
- local_ec.ObjectID = ::NONE.ObjectID;
- s[0x7c] = (undefined1)::NONE.ObjectID;
- s[0x7d] = ::NONE.ObjectID._1_1_;
- s[0x7e] = ::NONE.ObjectID._2_1_;
- s[0x7f] = ::NONE.ObjectID._3_1_;
- if (((this->CrObject).ObjectID != ::NONE.ObjectID) &&
- (bVar4 = Object::exists(&this->CrObject), bVar4)) {
- bVar3 = true;
- }
- if (bVar3) {
- DelOnMap(this);
- }
- ToDoClear(this);
- if ((this->Type == PLAYER) && (this->Connection != (TConnection *)0x0)) {
- in_stack_fffffef8 = (char *)0x1e;
- TConnection::Logout(this->Connection,0x1e,true);
- }
- pOVar10 = (Object *)0x0;
- if (0 < FirstFreeCreature) {
- do {
- in_stack_fffffef8 = (char *)pOVar10;
- ppTVar6 = vector<TCreature*>::operator()(&CreatureList,(int)pOVar10);
- if (*ppTVar6 == this) {
- ppTVar6 = vector<TCreature*>::operator()(&CreatureList,(int)pOVar10);
- ppTVar7 = vector<TCreature*>::operator()(&CreatureList,FirstFreeCreature + -1);
- *ppTVar6 = *ppTVar7;
- in_stack_fffffef8 = (char *)(FirstFreeCreature + -1);
- ppTVar6 = vector<TCreature*>::operator()(&CreatureList,(int)in_stack_fffffef8);
- *ppTVar6 = (TCreature *)0x0;
- FirstFreeCreature = FirstFreeCreature + -1;
- }
- pOVar10 = (Object *)((int)&pOVar10->ObjectID + 1);
- } while ((int)pOVar10 < FirstFreeCreature);
- }
- if (this->ID != 0) {
- DelID(this);
- }
- for (pTVar1 = this->FirstKnowingConnection; pTVar1 != (TKnownCreature *)0x0;
- pTVar1 = pTVar1->Next) {
- pOVar10 = (Object *)this->ID;
- if ((Object *)pTVar1->CreatureID != pOVar10) {
- error("TCreature::~TCreature: Verkettungsfehler bei Kreatur %lu.\n");
- in_stack_fffffef8 = (char *)pOVar10;
- }
- pTVar1->State = KNOWNCREATURE_FREE;
- }
- pTVar2 = (this->ToDoList).entry;
- if (pTVar2 != (TToDoEntry *)0x0) {
- operator_delete__(pTVar2);
- }
- TSkillBase::~TSkillBase(&this->super_TSkillBase,(int)in_stack_fffffef8);
- return;
-}
-
-
-
-// DWARF original prototype: void ~TCreature(TCreature * this, int __in_chrg)
-
-void __thiscall TCreature::~TCreature(TCreature *this,int __in_chrg)
-
-{
- TKnownCreature *pTVar1;
- TToDoEntry *pTVar2;
- bool bVar3;
- bool bVar4;
- RESULT r_2;
- ObjectType *pOVar5;
- TCreature **ppTVar6;
- TCreature **ppTVar7;
- long lVar8;
- ulong Value;
- RESULT r;
- TKnownCreature *KnownCreature;
- int iVar9;
- int i_1;
- Object *pOVar10;
- char *in_stack_fffffef8;
- char *__src;
- Object local_ec;
- char s [128];
- Object Corpse;
- Object local_5c;
- Object Obj;
- ObjectType local_4c;
- ObjectType CorpseType;
- Object local_3c;
- Object Obj_1;
- Object local_2c [7];
-
- this->_vptr_TCreature = (_func_int_varargs **)&PTR__TCreature_08127be8;
- if (this->IsDead != false) {
- iVar9 = this->Race;
- if (RaceData[iVar9].Blood == BT_BLOOD) {
- GetSpecialObject((SPECIALMEANING)local_2c);
- local_4c.TypeID = (this->CrObject).ObjectID;
- GetMapContainer(&local_3c);
- CreatePool();
- iVar9 = this->Race;
- }
- if (RaceData[iVar9].Blood == BT_SLIME) {
- // try { // try from 080a054e to 080a05dd has its CatchHandler @ 080a05e9
- GetSpecialObject((SPECIALMEANING)&local_4c);
- local_2c[0].ObjectID = (this->CrObject).ObjectID;
- GetMapContainer(&local_3c);
- CreatePool();
- iVar9 = this->Race;
- }
- if (this->Sex == 1) {
- pOVar5 = &RaceData[iVar9].MaleCorpse;
- }
- else {
- pOVar5 = &RaceData[iVar9].FemaleCorpse;
- }
- // try { // try from 080a009c to 080a022b has its CatchHandler @ 080a06d7
- ObjectType::setTypeID(&local_4c,pOVar5->TypeID);
- bVar3 = ObjectType::getFlag(&local_4c,MAGICFIELD);
- if (bVar3) {
- GetFirstObject();
- local_5c = (Object)::NONE.ObjectID;
- local_2c[0].ObjectID = local_5c.ObjectID;
- if (local_3c.ObjectID != ::NONE.ObjectID) {
- do {
- local_5c.ObjectID = local_3c.ObjectID;
- local_2c[0].ObjectID = ::NONE.ObjectID;
- Object::getNextObject((Object *)(s + 0x7c));
- local_3c.ObjectID._0_1_ = s[0x7c];
- local_3c.ObjectID._1_1_ = s[0x7d];
- local_3c.ObjectID._2_1_ = s[0x7e];
- local_3c.ObjectID._3_1_ = s[0x7f];
- local_2c[0].ObjectID._0_1_ = s[0x7c];
- local_2c[0].ObjectID._1_1_ = s[0x7d];
- local_2c[0].ObjectID._2_1_ = s[0x7e];
- local_2c[0].ObjectID._3_1_ = s[0x7f];
- Object::getObjectType((Object *)(s + 0x7c));
- bVar3 = ObjectType::getFlag((ObjectType *)(s + 0x7c),MAGICFIELD);
- if (bVar3) {
- s[0x7c] = (undefined1)local_5c.ObjectID;
- s[0x7d] = local_5c.ObjectID._1_1_;
- s[0x7e] = local_5c.ObjectID._2_1_;
- s[0x7f] = local_5c.ObjectID._3_1_;
- // try { // try from 080a0524 to 080a0528 has its CatchHandler @ 080a0654
- Delete((Object *)(s + 0x7c),-1);
- }
- local_2c[0].ObjectID = ::NONE.ObjectID;
- local_5c.ObjectID = ::NONE.ObjectID;
- } while (local_3c.ObjectID != ::NONE.ObjectID);
- }
- }
- ObjectType::setTypeID((ObjectType *)&local_5c,local_4c.TypeID);
- GetMapContainer((int)&local_3c,this->posx,this->posy);
- Create((Object *)(s + 0x7c),(ObjectType *)&local_3c,(ulong)&local_5c);
- in_stack_fffffef8 = "Tod von %s: LoseInventory=%d.\n";
- Log("game","Tod von %s: LoseInventory=%d.\n",this->Name,this->LoseInventory);
- if (this->Type == PLAYER) {
- sprintf((char *)&local_ec,"You recognize %s",this->Name);
- if (this->Murderer[0] != '\0') {
- if (this->Sex == 1) {
- __src = ". He ";
- }
- else {
- __src = ". She ";
- }
- strcat((char *)&local_ec,__src);
- strcat((char *)&local_ec,"was killed by ");
- strcat((char *)&local_ec,this->Murderer);
- }
- Value = AddDynamicString((char *)&local_ec);
- in_stack_fffffef8 = (char *)0x9;
- local_5c.ObjectID._0_1_ = s[0x7c];
- local_5c.ObjectID._1_1_ = s[0x7d];
- local_5c.ObjectID._2_1_ = s[0x7e];
- local_5c.ObjectID._3_1_ = s[0x7f];
- Change(&local_5c,TEXTSTRING,Value);
- }
- if (this->LoseInventory != 0) {
- iVar9 = 1;
- do {
- in_stack_fffffef8 = (char *)this->ID;
- GetBodyObject((ulong)&local_5c,(int)in_stack_fffffef8);
- local_3c.ObjectID = ::NONE.ObjectID;
- if (local_5c.ObjectID != ::NONE.ObjectID) {
- if (this->LoseInventory != 2) {
- Object::getObjectType(&local_3c);
- bVar3 = ObjectType::getFlag((ObjectType *)&local_3c,CONTAINER);
- if (!bVar3) {
- in_stack_fffffef8 = (char *)0x9;
- // try { // try from 080a03bc to 080a04ee has its CatchHandler @ 080a06d7
- lVar8 = random();
- if (lVar8 != 0) goto LAB_080a0207;
- }
- }
- local_3c.ObjectID = ::NONE.ObjectID;
- local_ec.ObjectID = local_5c.ObjectID;
- in_stack_fffffef8 = (char *)&local_ec;
- local_2c[0].ObjectID._0_1_ = s[0x7c];
- local_2c[0].ObjectID._1_1_ = s[0x7d];
- local_2c[0].ObjectID._2_1_ = s[0x7e];
- local_2c[0].ObjectID._3_1_ = s[0x7f];
- ::Move(0,(Object *)in_stack_fffffef8,local_2c,-1,false,&local_3c);
- }
-LAB_080a0207:
- iVar9 = iVar9 + 1;
- } while (iVar9 < 0xb);
- }
- if ((this->Type == PLAYER) && (this->LoseInventory != 2)) {
- TPlayer::SaveInventory((TPlayer *)this);
- }
- }
- bVar3 = false;
- local_ec.ObjectID = ::NONE.ObjectID;
- s[0x7c] = (undefined1)::NONE.ObjectID;
- s[0x7d] = ::NONE.ObjectID._1_1_;
- s[0x7e] = ::NONE.ObjectID._2_1_;
- s[0x7f] = ::NONE.ObjectID._3_1_;
- if (((this->CrObject).ObjectID != ::NONE.ObjectID) &&
- (bVar4 = Object::exists(&this->CrObject), bVar4)) {
- bVar3 = true;
- }
- if (bVar3) {
- DelOnMap(this);
- }
- ToDoClear(this);
- if ((this->Type == PLAYER) && (this->Connection != (TConnection *)0x0)) {
- in_stack_fffffef8 = (char *)0x1e;
- TConnection::Logout(this->Connection,0x1e,true);
- }
- pOVar10 = (Object *)0x0;
- if (0 < FirstFreeCreature) {
- do {
- in_stack_fffffef8 = (char *)pOVar10;
- ppTVar6 = vector<TCreature*>::operator()(&CreatureList,(int)pOVar10);
- if (*ppTVar6 == this) {
- ppTVar6 = vector<TCreature*>::operator()(&CreatureList,(int)pOVar10);
- ppTVar7 = vector<TCreature*>::operator()(&CreatureList,FirstFreeCreature + -1);
- *ppTVar6 = *ppTVar7;
- in_stack_fffffef8 = (char *)(FirstFreeCreature + -1);
- ppTVar6 = vector<TCreature*>::operator()(&CreatureList,(int)in_stack_fffffef8);
- *ppTVar6 = (TCreature *)0x0;
- FirstFreeCreature = FirstFreeCreature + -1;
- }
- pOVar10 = (Object *)((int)&pOVar10->ObjectID + 1);
- } while ((int)pOVar10 < FirstFreeCreature);
- }
- if (this->ID != 0) {
- DelID(this);
- }
- for (pTVar1 = this->FirstKnowingConnection; pTVar1 != (TKnownCreature *)0x0;
- pTVar1 = pTVar1->Next) {
- pOVar10 = (Object *)this->ID;
- if ((Object *)pTVar1->CreatureID != pOVar10) {
- error("TCreature::~TCreature: Verkettungsfehler bei Kreatur %lu.\n");
- in_stack_fffffef8 = (char *)pOVar10;
- }
- pTVar1->State = KNOWNCREATURE_FREE;
- }
- pTVar2 = (this->ToDoList).entry;
- if (pTVar2 != (TToDoEntry *)0x0) {
- operator_delete__(pTVar2);
- }
- TSkillBase::~TSkillBase(&this->super_TSkillBase,(int)in_stack_fffffef8);
- operator_delete(this);
- return;
-}
-
-
-
-// DWARF original prototype: void SetID(TCreature * this, ulong CharacterID)
-
-void __thiscall TCreature::SetID(TCreature *this,ulong CharacterID)
-
-{
- TCreature *pTVar1;
- ulong m;
- uint uVar2;
- int iVar3;
- char *Text;
- ulong uVar4;
-
- if (this->ID != 0) {
- error("TCreature::SetID: ID ist schon gesetzt.\n");
- }
- if (CharacterID == 0) {
- iVar3 = 0;
- this->ID = NextCreatureID;
- NextCreatureID = NextCreatureID + 1;
- do {
- pTVar1 = GetCreature(this->ID);
- if (pTVar1 == (TCreature *)0x0) goto LAB_080a0775;
- iVar3 = iVar3 + 1;
- error("TCreature::SetID: Doppelte Nonplayer-ID %d gefunden.\n",this->ID);
- this->ID = NextCreatureID;
- NextCreatureID = NextCreatureID + 1;
- } while (iVar3 < 0x11);
- uVar4 = this->ID;
- Text = "TCreature::SetID: 16x hintereinander doppelte ID. Verwende nun doppelte ID %d\n";
- }
- else {
- this->ID = CharacterID;
- pTVar1 = GetCreature(CharacterID);
- if (pTVar1 == (TCreature *)0x0) goto LAB_080a0775;
- uVar4 = this->ID;
- Text = "TCreature::SetID: Doppelte Character-ID %d gefunden.\n";
- }
- error(Text,uVar4);
-LAB_080a0775:
- uVar2 = this->ID % 1000;
- this->NextHashEntry = HashList[uVar2];
- HashList[uVar2] = this;
- return;
-}
-
-
-
-// DWARF original prototype: void DelID(TCreature * this)
-
-void __thiscall TCreature::DelID(TCreature *this)
-
-{
- uint uVar1;
- TCreature *pTVar2;
- uint uVar3;
- TCreature *pTVar4;
- TCreature *pTVar5;
- ulong m;
- TCreature *ocr;
- TCreature *pTVar6;
- char *Text;
-
- uVar1 = this->ID;
- pTVar2 = HashList[uVar1 % 1000];
- if (pTVar2 == (TCreature *)0x0) {
- Text = "TCreature::DelID: Hasheintrag nicht gefunden id = %d\n";
- }
- else {
- uVar3 = pTVar2->ID;
- if (uVar3 == uVar1) {
- HashList[uVar1 % 1000] = pTVar2->NextHashEntry;
- return;
- }
- pTVar4 = pTVar2->NextHashEntry;
- pTVar6 = (TCreature *)0x0;
- while (pTVar4 != (TCreature *)0x0) {
- pTVar5 = pTVar2->NextHashEntry;
- uVar3 = pTVar5->ID;
- pTVar6 = pTVar2;
- if (uVar3 == uVar1) goto LAB_080a0867;
- pTVar2 = pTVar5;
- pTVar4 = pTVar5->NextHashEntry;
- }
- pTVar5 = pTVar2;
- if (uVar3 == uVar1) {
-LAB_080a0867:
- pTVar6->NextHashEntry = pTVar5->NextHashEntry;
- return;
- }
- Text = "TCreature::DelID: id=%d nicht gefunden.\n";
- }
- error(Text,uVar1);
- return;
-}
-
-
-
-// DWARF original prototype: void SetInCrList(TCreature * this)
-
-void __thiscall TCreature::SetInCrList(TCreature *this)
-
-{
- TCreature **ppTVar1;
-
- ppTVar1 = vector<TCreature*>::operator()(&CreatureList,FirstFreeCreature);
- FirstFreeCreature = FirstFreeCreature + 1;
- *ppTVar1 = this;
- return;
-}
-
-
-
-// DWARF original prototype: void DelInCrList(TCreature * this)
-
-void __thiscall TCreature::DelInCrList(TCreature *this)
-
-{
- TCreature **ppTVar1;
- TCreature **ppTVar2;
- int i;
- int i_00;
-
- i_00 = 0;
- if (0 < FirstFreeCreature) {
- do {
- ppTVar1 = vector<TCreature*>::operator()(&CreatureList,i_00);
- if (*ppTVar1 == this) {
- ppTVar1 = vector<TCreature*>::operator()(&CreatureList,i_00);
- ppTVar2 = vector<TCreature*>::operator()(&CreatureList,FirstFreeCreature + -1);
- *ppTVar1 = *ppTVar2;
- ppTVar1 = vector<TCreature*>::operator()(&CreatureList,FirstFreeCreature + -1);
- *ppTVar1 = (TCreature *)0x0;
- FirstFreeCreature = FirstFreeCreature + -1;
- }
- i_00 = i_00 + 1;
- } while (i_00 < FirstFreeCreature);
- }
- return;
-}
-
-
-
-// WARNING: Variable defined which should be unmapped: StopFight_local
-// DWARF original prototype: void StartLogout(TCreature * this, bool Force, bool StopFight)
-
-void __thiscall TCreature::StartLogout(TCreature *this,bool Force,bool StopFight)
-
-{
- bool bVar1;
- int Delay;
- bool StopFight_local;
-
- this->LoggingOut = true;
- if ((Force) || (bVar1 = LagDetected(), bVar1)) {
- this->LogoutAllowed = true;
- }
- if ((this->Type == PLAYER) && (this->Connection != (TConnection *)0x0)) {
- TConnection::Logout(this->Connection,0,true);
- }
- Delay = 0;
- if (!StopFight) {
- Delay = 0x3c;
- }
- TCombat::StopAttack(&this->Combat,Delay);
- return;
-}
-
-
-
-// DWARF original prototype: int LogoutPossible(TCreature * this)
-
-int __thiscall TCreature::LogoutPossible(TCreature *this)
-
-{
- bool bVar1;
-
- if (((this->LogoutAllowed == false) && (bVar1 = GameEnding(), !bVar1)) &&
- (this->IsDead == false)) {
- if ((RoundNr < this->EarliestLogoutRound) && (bVar1 = LagDetected(), !bVar1)) {
- return 1;
- }
- bVar1 = IsNoLogoutField();
- if (bVar1) {
- return 2;
- }
- this->LogoutAllowed = true;
- }
- return 0;
-}
-
-
-
-// WARNING: Variable defined which should be unmapped: BlockProtectionZone_local
-// DWARF original prototype: void BlockLogout(TCreature * this, int Delay, bool BlockProtectionZone)
-
-void __thiscall TCreature::BlockLogout(TCreature *this,int Delay,bool BlockProtectionZone)
-
-{
- uint uVar1;
- bool bVar2;
- ulong Round;
- uint uVar3;
- char local_d;
- bool BlockProtectionZone_local;
-
- local_d = BlockProtectionZone;
- if (WorldType == NON_PVP) {
- local_d = '\0';
- }
- if ((this->Type == PLAYER) && (bVar2 = CheckRight(this->ID,NO_LOGOUT_BLOCK), !bVar2)) {
- if (local_d == '\0') {
- uVar3 = this->EarliestProtectionZoneRound;
- if (((uVar3 < RoundNr) && (this->Type == PLAYER)) &&
- (this->Connection == (TConnection *)0x0)) {
- return;
- }
- }
- else {
- uVar3 = this->EarliestProtectionZoneRound;
- }
- uVar1 = Delay + RoundNr;
- if (((local_d != '\0') || (RoundNr < uVar3)) && (uVar3 < uVar1)) {
- this->EarliestProtectionZoneRound = uVar1;
- }
- if (this->EarliestLogoutRound < uVar1) {
- this->EarliestLogoutRound = uVar1;
- }
- TPlayer::CheckState((TPlayer *)this);
- return;
- }
- return;
-}
-
-
-
-// DWARF original prototype: int GetHealth(TCreature * this)
-
-int __thiscall TCreature::GetHealth(TCreature *this)
-
-{
- TSkill *this_00;
- int iVar1;
- uint uVar2;
- int iVar3;
- int MaxHitpoints;
- TSkill *sk;
-
- this_00 = (this->super_TSkillBase).Skills[2];
- iVar3 = this_00->Max;
- if (iVar3 < 1) {
- if (this->IsDead == false) {
- error("TCreature::GetHealth: MaxHitpoints von %s ist %d, obwohl sie nicht tot ist.\n",
- this->Name,iVar3);
- }
- uVar2 = 0;
- }
- else {
- iVar1 = TSkill::Get(this_00);
- uVar2 = (iVar1 * 100) / iVar3;
- if ((int)uVar2 < 1) {
- iVar3 = TSkill::Get(this_00);
- uVar2 = (uint)(iVar3 != 0);
- }
- }
- return uVar2;
-}
-
-
-
-// DWARF original prototype: int GetSpeed(TCreature * this)
-
-int __thiscall TCreature::GetSpeed(TCreature *this)
-
-{
- TSkill *this_00;
- int iVar1;
-
- this_00 = (this->super_TSkillBase).Skills[4];
- if (this_00 == (TSkill *)0x0) {
- error("TCreature::GetSpeed: Kein Skill GOSTRENGTH vorhanden.\n");
- iVar1 = 0;
- }
- else {
- iVar1 = TSkill::Get(this_00);
- iVar1 = iVar1 * 2 + 0x50;
- }
- return iVar1;
-}
-
-
-
-// DWARF original prototype: void Death(TCreature * this)
-
-void __thiscall TCreature::Death(TCreature *this)
-
-{
- this->IsDead = true;
- this->LoggingOut = true;
- return;
-}
-
-// WARNING: Variable defined which should be unmapped: Execute_local
-// DWARF original prototype: bool MovePossible(TCreature * this, int x, int y, int z, bool Execute,
-// bool Jump)
-
-bool __thiscall TCreature::MovePossible(TCreature *this,int x,int y,int z,bool Execute,bool Jump)
-
-{
- bool bVar1;
- bool local_18;
- bool Execute_local;
-
- if (Jump) {
- local_18 = JumpPossible(x,y,z,false);
- }
- else {
- local_18 = false;
- // try { // try from 080a2053 to 080a20dd has its CatchHandler @ 080a20e7
- bVar1 = CoordinateFlag();
- if (bVar1) {
- local_18 = CoordinateFlag();
- local_18 = !local_18;
- }
- }
- bVar1 = false;
- if (local_18 != false) {
- if ((!Execute) && (bVar1 = CoordinateFlag(), bVar1)) {
- return false;
- }
- bVar1 = true;
- }
- return bVar1;
-}
-
-
-
-// DWARF original prototype: void TRaceData(TRaceData * this)
-
-void __thiscall TRaceData::TRaceData(TRaceData *this)
-
-{
- int i;
- int iVar1;
-
- ObjectType::setTypeID(&this->MaleCorpse,0);
- ObjectType::setTypeID(&this->FemaleCorpse,0);
- vector<TSkillData>::vector(&this->Skill,1,5,5);
- // try { // try from 080a2181 to 080a2185 has its CatchHandler @ 080a22e4
- vector<>::vector(&this->Talk,1,5,5,0);
- // try { // try from 080a21a7 to 080a21ab has its CatchHandler @ 080a22e0
- vector<TItemData>::vector(&this->Item,1,5,5);
- // try { // try from 080a21cd to 080a21d1 has its CatchHandler @ 080a22a0
- vector<TSpellData>::vector(&this->Spell,1,5,5);
- this->Name[0] = '\0';
- iVar1 = 1;
- this->Article[0] = '\0';
- (this->Outfit).OutfitID = 0;
- (this->Outfit).field_1 = (anon_union_4_2_730cd3ca_for_TOutfit_2)0x0;
- this->Blood = BT_BLOOD;
- this->ExperiencePoints = 0;
- this->FleeThreshold = 0;
- this->Attack = 0;
- this->Defend = 0;
- this->Armor = 0;
- this->Poison = 0;
- this->SummonCost = 0;
- this->LoseTarget = 0;
- this->Strategy[0] = 100;
- do {
- this->Strategy[iVar1] = 0;
- iVar1 = iVar1 + 1;
- } while (iVar1 < 4);
- this->KickBoxes = false;
- this->KickCreatures = false;
- this->SeeInvisible = false;
- this->Unpushable = false;
- this->DistanceFighting = false;
- this->NoSummon = false;
- this->NoIllusion = false;
- this->NoConvince = false;
- this->NoBurning = false;
- this->NoPoison = false;
- this->NoEnergy = false;
- this->NoHit = false;
- this->NoLifeDrain = false;
- this->NoParalyze = false;
- this->Skills = 0;
- this->Talks = 0;
- this->Items = 0;
- this->Spells = 0;
- return;
-}
-
-
-
-// DWARF original prototype: void TRaceData(TRaceData * this)
-
-void __thiscall TRaceData::TRaceData(TRaceData *this)
-
-{
- int i;
- int iVar1;
-
- ObjectType::setTypeID(&this->MaleCorpse,0);
- ObjectType::setTypeID(&this->FemaleCorpse,0);
- vector<TSkillData>::vector(&this->Skill,1,5,5);
- // try { // try from 080a2371 to 080a2375 has its CatchHandler @ 080a24d4
- vector<>::vector(&this->Talk,1,5,5,0);
- // try { // try from 080a2397 to 080a239b has its CatchHandler @ 080a24d0
- vector<TItemData>::vector(&this->Item,1,5,5);
- // try { // try from 080a23bd to 080a23c1 has its CatchHandler @ 080a2490
- vector<TSpellData>::vector(&this->Spell,1,5,5);
- this->Name[0] = '\0';
- iVar1 = 1;
- this->Article[0] = '\0';
- (this->Outfit).OutfitID = 0;
- (this->Outfit).field_1 = (anon_union_4_2_730cd3ca_for_TOutfit_2)0x0;
- this->Blood = BT_BLOOD;
- this->ExperiencePoints = 0;
- this->FleeThreshold = 0;
- this->Attack = 0;
- this->Defend = 0;
- this->Armor = 0;
- this->Poison = 0;
- this->SummonCost = 0;
- this->LoseTarget = 0;
- this->Strategy[0] = 100;
- do {
- this->Strategy[iVar1] = 0;
- iVar1 = iVar1 + 1;
- } while (iVar1 < 4);
- this->KickBoxes = false;
- this->KickCreatures = false;
- this->SeeInvisible = false;
- this->Unpushable = false;
- this->DistanceFighting = false;
- this->NoSummon = false;
- this->NoIllusion = false;
- this->NoConvince = false;
- this->NoBurning = false;
- this->NoPoison = false;
- this->NoEnergy = false;
- this->NoHit = false;
- this->NoLifeDrain = false;
- this->NoParalyze = false;
- this->Skills = 0;
- this->Talks = 0;
- this->Items = 0;
- this->Spells = 0;
- return;
-}
-
-
-
char * GetRaceName(int Race)
{
@@ -33734,64 +32288,6 @@ LAB_080a4d67: } while( true );
}
-
-
-// WARNING: Unknown calling convention -- yet parameter storage is locked
-
-void InitCr(void)
-
-{
- int i;
- matrix<> *this;
- int iVar1;
-
- // try { // try from 080a5106 to 080a510a has its CatchHandler @ 080a51e0
- this = (matrix<> *)operator_new(0x14);
- // try { // try from 080a5148 to 080a514c has its CatchHandler @ 080a51b0
- matrix<>::matrix(this,SectorXMin * 2,SectorXMax * 2 + 1,SectorYMin * 2,SectorYMax * 2 + 1,0);
- NextCreatureID = 0x40000000;
- FirstChainCreature = this;
- // try { // try from 080a515d to 080a517c has its CatchHandler @ 080a51e0
- LoadRaces();
- LoadMonsterRaids();
- FirstFreeCreature = 0;
- InitPlayer();
- InitCrskill();
- InitNonplayer();
- iVar1 = 0;
- do {
- KilledCreatures[iVar1] = 0;
- KilledPlayers[iVar1] = 0;
- iVar1 = iVar1 + 1;
- } while (iVar1 < 0x200);
- return;
-}
-
-
-
-// WARNING: Unknown calling convention -- yet parameter storage is locked
-
-void ExitCr(void)
-
-{
- matrix<> *pmVar1;
-
- WriteKillStatistics();
- ExitPlayer();
- ExitNonplayer();
- ExitCrskill();
- pmVar1 = FirstChainCreature;
- if (FirstChainCreature != (matrix<> *)0x0) {
- if (FirstChainCreature->entry != (ulong *)0x0) {
- operator_delete__(FirstChainCreature->entry);
- }
- operator_delete(pmVar1);
- }
- return;
-}
-
-
-
void __tcf_0(void *param_1)
{
@@ -33880,67 +32376,6 @@ void _GLOBAL__I_HashList(void) return;
}
-
-
-// DWARF original prototype: bool IsPeaceful(TCreature * this)
-
-bool __thiscall TCreature::IsPeaceful(TCreature *this)
-
-{
- return true;
-}
-
-
-
-// DWARF original prototype: ulong GetMaster(TCreature * this)
-
-ulong __thiscall TCreature::GetMaster(TCreature *this)
-
-{
- return 0;
-}
-
-
-
-// DWARF original prototype: void TalkStimulus(TCreature * this, ulong param_1, char * param_2)
-
-void __thiscall TCreature::TalkStimulus(TCreature *this,ulong param_1,char *param_2)
-
-{
- return;
-}
-
-
-
-// DWARF original prototype: void DamageStimulus(TCreature * this, ulong param_1, int param_2, int
-// param_3)
-
-void __thiscall TCreature::DamageStimulus(TCreature *this,ulong param_1,int param_2,int param_3)
-
-{
- return;
-}
-
-
-
-// DWARF original prototype: void IdleStimulus(TCreature * this)
-
-void __thiscall TCreature::IdleStimulus(TCreature *this)
-
-{
- return;
-}
-
-
-
-// DWARF original prototype: void AttackStimulus(TCreature * this, ulong param_1)
-
-void __thiscall TCreature::AttackStimulus(TCreature *this,ulong param_1)
-
-{
- return;
-}
-
void __static_initialization_and_destruction_0(int __initialize_p,int __priority)
{
@@ -47534,763 +45969,6 @@ void __static_initialization_and_destruction_0(int __initialize_p,int __priority return;
}
-
-
-// DWARF original prototype: void TShortway(TShortway * this, TCreature * cr, int VisibleX, int
-// VisibleY)
-
-void __thiscall TShortway::TShortway(TShortway *this,TCreature *cr,int VisibleX,int VisibleY)
-
-{
- matrix<> *this_00;
-
- this->Map = (matrix<> *)0x0;
- if (cr == (TCreature *)0x0) {
- error(&DAT_08106b80);
- return;
- }
- if ((((0 < VisibleX) && (0 < VisibleY)) && (VisibleX < 0x65)) && (VisibleY < 0x65)) {
- this->cr = cr;
- this->VisibleX = VisibleX;
- this->VisibleY = VisibleY;
- this->StartX = cr->posx;
- this->StartY = cr->posy;
- this->StartZ = cr->posz;
- this_00 = (matrix<> *)operator_new(0x14);
- // try { // try from 080bdfe3 to 080bdfe7 has its CatchHandler @ 080be019
- matrix<>::matrix(this_00,~VisibleX,VisibleX + 1,~VisibleY,VisibleY + 1);
- this->Map = this_00;
- FillMap(this);
- return;
- }
- error(&DAT_08106b40);
- return;
-}
-
-
-
-// DWARF original prototype: void TShortway(TShortway * this, TCreature * cr, int VisibleX, int
-// VisibleY)
-
-void __thiscall TShortway::TShortway(TShortway *this,TCreature *cr,int VisibleX,int VisibleY)
-
-{
- matrix<> *this_00;
-
- this->Map = (matrix<> *)0x0;
- if (cr == (TCreature *)0x0) {
- error(&DAT_08106b80);
- return;
- }
- if ((((0 < VisibleX) && (0 < VisibleY)) && (VisibleX < 0x65)) && (VisibleY < 0x65)) {
- this->cr = cr;
- this->VisibleX = VisibleX;
- this->VisibleY = VisibleY;
- this->StartX = cr->posx;
- this->StartY = cr->posy;
- this->StartZ = cr->posz;
- this_00 = (matrix<> *)operator_new(0x14);
- // try { // try from 080be0f3 to 080be0f7 has its CatchHandler @ 080be129
- matrix<>::matrix(this_00,~VisibleX,VisibleX + 1,~VisibleY,VisibleY + 1);
- this->Map = this_00;
- FillMap(this);
- return;
- }
- error(&DAT_08106b40);
- return;
-}
-
-
-
-// DWARF original prototype: void ~TShortway(TShortway * this, int __in_chrg)
-
-void __thiscall TShortway::~TShortway(TShortway *this,int __in_chrg)
-
-{
- matrix<> *pmVar1;
-
- pmVar1 = this->Map;
- if (pmVar1 != (matrix<> *)0x0) {
- if (pmVar1->entry != (TShortwayPoint *)0x0) {
- operator_delete__(pmVar1->entry);
- }
- operator_delete(pmVar1);
- return;
- }
- return;
-}
-
-
-
-// DWARF original prototype: void ~TShortway(TShortway * this, int __in_chrg)
-
-void __thiscall TShortway::~TShortway(TShortway *this,int __in_chrg)
-
-{
- matrix<> *pmVar1;
-
- pmVar1 = this->Map;
- if (pmVar1 != (matrix<> *)0x0) {
- if (pmVar1->entry != (TShortwayPoint *)0x0) {
- operator_delete__(pmVar1->entry);
- }
- operator_delete(pmVar1);
- return;
- }
- return;
-}
-
-
-
-// DWARF original prototype: void FillMap(TShortway * this)
-
-void __thiscall TShortway::FillMap(TShortway *this)
-
-{
- matrix<> *pmVar1;
- bool bVar2;
- int iVar3;
- int iVar4;
- TShortwayPoint *pTVar5;
- ulong uVar6;
- uint uVar7;
- int iVar8;
- uint uVar9;
- int x_1;
- uint uVar10;
- int y;
- int iVar11;
- ulong local_44;
- int Waypoints;
- int x;
- Object local_2c;
- Object Obj;
-
- this->MinWaypoints = 1000;
- uVar7 = this->VisibleX;
- Waypoints = -uVar7;
- if (-uVar7 == uVar7 || SBORROW4(Waypoints,uVar7) != (int)(uVar7 * -2) < 0) {
- uVar9 = this->VisibleY;
- do {
- iVar11 = -uVar9;
- if (-uVar9 == uVar9 || iVar11 < (int)uVar9) {
- do {
- local_44 = 0xffffffff;
- iVar4 = this->StartZ;
- GetFirstObject();
- bVar2 = Object::exists(&local_2c);
- if (bVar2) {
- Object::getObjectType((Object *)&x);
- bVar2 = ObjectType::getFlag((ObjectType *)&x,BANK);
- if (bVar2) {
- Object::getObjectType((Object *)&x);
- bVar2 = ObjectType::getFlag((ObjectType *)&x,UNPASS);
- if (!bVar2) {
- Object::getObjectType((Object *)&x);
- local_44 = ObjectType::getAttribute((ObjectType *)&x,WAYPOINTS);
- if (local_44 == 0) {
- Object::getObjectType((Object *)&x);
- error(&DAT_08106bc0,0,x);
- local_44 = 0xffffffff;
- }
- iVar4 = this->StartZ;
- iVar3 = (*this->cr->_vptr_TCreature[3])
- (this->cr,Waypoints + this->StartX,
- this->StartY + iVar11,iVar4,0,0);
- uVar6 = 0xffffffff;
- if ((char)iVar3 != '\0') {
- uVar6 = local_44;
- }
- local_44 = uVar6;
- if ((0 < (int)uVar6) && ((int)uVar6 < this->MinWaypoints)) {
- this->MinWaypoints = uVar6;
- }
- }
- }
- }
- pmVar1 = this->Map;
- iVar3 = iVar11 - pmVar1->ymin;
- iVar8 = Waypoints - pmVar1->xmin;
- if ((((iVar8 < 0) || (pmVar1->dx <= iVar8)) || (iVar3 < 0)) ||
- (pmVar1->dy <= iVar3)) {
- error("matrix::operator(): Ungueltiger Index %d/%d.\n",iVar8 + pmVar1->xmin,
- iVar3 + pmVar1->ymin,iVar4);
- pTVar5 = pmVar1->entry;
- }
- else {
- pTVar5 = pmVar1->entry + iVar3 * pmVar1->dx + iVar8;
- }
- pTVar5->Waypoints = local_44;
- pmVar1 = this->Map;
- iVar3 = iVar11 - pmVar1->ymin;
- iVar8 = Waypoints - pmVar1->xmin;
- if (((iVar8 < 0) || (pmVar1->dx <= iVar8)) ||
- ((iVar3 < 0 || (pmVar1->dy <= iVar3)))) {
- error("matrix::operator(): Ungueltiger Index %d/%d.\n",iVar8 + pmVar1->xmin,
- iVar3 + pmVar1->ymin,iVar4);
- pTVar5 = pmVar1->entry;
- }
- else {
- pTVar5 = pmVar1->entry + iVar3 * pmVar1->dx + iVar8;
- }
- pTVar5->x = Waypoints;
- pmVar1 = this->Map;
- iVar4 = iVar11 - pmVar1->ymin;
- iVar3 = Waypoints - pmVar1->xmin;
- if (((iVar3 < 0) || (pmVar1->dx <= iVar3)) ||
- ((iVar4 < 0 || (pmVar1->dy <= iVar4)))) {
- error("matrix::operator(): Ungueltiger Index %d/%d.\n",iVar3 + pmVar1->xmin,
- iVar4 + pmVar1->ymin);
- pTVar5 = pmVar1->entry;
- }
- else {
- pTVar5 = pmVar1->entry + iVar4 * pmVar1->dx + iVar3;
- }
- pTVar5->y = iVar11;
- iVar11 = iVar11 + 1;
- uVar9 = this->VisibleY;
- } while (iVar11 <= (int)uVar9);
- uVar7 = this->VisibleX;
- }
- Waypoints = Waypoints + 1;
- } while (Waypoints <= (int)uVar7);
- }
- else {
- uVar9 = this->VisibleY;
- }
- uVar10 = ~uVar7;
- if ((int)uVar10 <= (int)(uVar7 + 1)) {
- while( true ) {
- pmVar1 = this->Map;
- iVar11 = ~uVar9 - pmVar1->ymin;
- iVar4 = uVar10 - pmVar1->xmin;
- if ((((iVar4 < 0) || (pmVar1->dx <= iVar4)) || (iVar11 < 0)) || (pmVar1->dy <= iVar11))
- {
- error("matrix::operator(): Ungueltiger Index %d/%d.\n",iVar4 + pmVar1->xmin,
- iVar11 + pmVar1->ymin);
- pTVar5 = pmVar1->entry;
- }
- else {
- pTVar5 = pmVar1->entry + iVar11 * pmVar1->dx + iVar4;
- }
- pTVar5->Waypoints = -1;
- pmVar1 = this->Map;
- iVar11 = (this->VisibleY + 1) - pmVar1->ymin;
- iVar4 = uVar10 - pmVar1->xmin;
- if (((iVar4 < 0) || (pmVar1->dx <= iVar4)) || ((iVar11 < 0 || (pmVar1->dy <= iVar11))))
- {
- error("matrix::operator(): Ungueltiger Index %d/%d.\n",iVar4 + pmVar1->xmin,
- iVar11 + pmVar1->ymin);
- pTVar5 = pmVar1->entry;
- }
- else {
- pTVar5 = pmVar1->entry + iVar11 * pmVar1->dx + iVar4;
- }
- pTVar5->Waypoints = -1;
- uVar10 = uVar10 + 1;
- uVar7 = this->VisibleX;
- if ((int)(uVar7 + 1) < (int)uVar10) break;
- uVar9 = this->VisibleY;
- }
- uVar9 = this->VisibleY;
- }
- iVar11 = -uVar9;
- if (-uVar9 == uVar9 || iVar11 < (int)uVar9) {
- while( true ) {
- pmVar1 = this->Map;
- iVar4 = iVar11 - pmVar1->ymin;
- iVar3 = ~uVar7 - pmVar1->xmin;
- if (((iVar3 < 0) || (pmVar1->dx <= iVar3)) || ((iVar4 < 0 || (pmVar1->dy <= iVar4)))) {
- error("matrix::operator(): Ungueltiger Index %d/%d.\n",iVar3 + pmVar1->xmin,
- iVar4 + pmVar1->ymin);
- pTVar5 = pmVar1->entry;
- }
- else {
- pTVar5 = pmVar1->entry + iVar4 * pmVar1->dx + iVar3;
- }
- pTVar5->Waypoints = -1;
- pmVar1 = this->Map;
- iVar4 = iVar11 - pmVar1->ymin;
- iVar3 = (this->VisibleX + 1) - pmVar1->xmin;
- if ((((iVar3 < 0) || (pmVar1->dx <= iVar3)) || (iVar4 < 0)) || (pmVar1->dy <= iVar4)) {
- error("matrix::operator(): Ungueltiger Index %d/%d.\n",iVar3 + pmVar1->xmin,
- iVar4 + pmVar1->ymin);
- pTVar5 = pmVar1->entry;
- }
- else {
- pTVar5 = pmVar1->entry + iVar4 * pmVar1->dx + iVar3;
- }
- pTVar5->Waypoints = -1;
- iVar11 = iVar11 + 1;
- if (this->VisibleY < iVar11) break;
- uVar7 = this->VisibleX;
- }
- }
- return;
-}
-
-
-
-// WARNING: Variable defined which should be unmapped: x
-// DWARF original prototype: void ClearMap(TShortway * this)
-
-void __thiscall TShortway::ClearMap(TShortway *this)
-
-{
- matrix<> *pmVar1;
- int iVar2;
- TShortwayPoint *pTVar3;
- int iVar4;
- int y;
- int iVar5;
- int local_14;
- int x;
-
- iVar2 = this->VisibleX;
- local_14 = -iVar2;
- if (-iVar2 == iVar2 || SBORROW4(local_14,iVar2) != iVar2 * -2 < 0) {
- iVar4 = this->VisibleY;
- do {
- iVar5 = -iVar4;
- if (-iVar4 == iVar4 || iVar5 < iVar4) {
- do {
- pmVar1 = this->Map;
- iVar2 = iVar5 - pmVar1->ymin;
- iVar4 = local_14 - pmVar1->xmin;
- if ((((iVar4 < 0) || (pmVar1->dx <= iVar4)) || (iVar2 < 0)) ||
- (pmVar1->dy <= iVar2)) {
- error("matrix::operator(): Ungueltiger Index %d/%d.\n",iVar4 + pmVar1->xmin,
- iVar2 + pmVar1->ymin);
- pTVar3 = pmVar1->entry;
- }
- else {
- pTVar3 = pmVar1->entry + iVar2 * pmVar1->dx + iVar4;
- }
- pTVar3->Predecessor = (TShortwayPoint *)0x0;
- pmVar1 = this->Map;
- iVar2 = iVar5 - pmVar1->ymin;
- iVar4 = local_14 - pmVar1->xmin;
- if (((iVar4 < 0) || (pmVar1->dx <= iVar4)) ||
- ((iVar2 < 0 || (pmVar1->dy <= iVar2)))) {
- error("matrix::operator(): Ungueltiger Index %d/%d.\n",iVar4 + pmVar1->xmin,
- iVar2 + pmVar1->ymin);
- pTVar3 = pmVar1->entry;
- }
- else {
- pTVar3 = pmVar1->entry + iVar2 * pmVar1->dx + iVar4;
- }
- pTVar3->NextToExpand = (TShortwayPoint *)0x0;
- pmVar1 = this->Map;
- iVar2 = iVar5 - pmVar1->ymin;
- iVar4 = local_14 - pmVar1->xmin;
- if (((iVar4 < 0) || (pmVar1->dx <= iVar4)) ||
- ((iVar2 < 0 || (pmVar1->dy <= iVar2)))) {
- error("matrix::operator(): Ungueltiger Index %d/%d.\n",iVar4 + pmVar1->xmin,
- iVar2 + pmVar1->ymin);
- pTVar3 = pmVar1->entry;
- }
- else {
- pTVar3 = pmVar1->entry + iVar2 * pmVar1->dx + iVar4;
- }
- pTVar3->Waylength = 0x7fffffff;
- pmVar1 = this->Map;
- iVar2 = iVar5 - pmVar1->ymin;
- iVar4 = local_14 - pmVar1->xmin;
- if ((((iVar4 < 0) || (pmVar1->dx <= iVar4)) || (iVar2 < 0)) ||
- (pmVar1->dy <= iVar2)) {
- error("matrix::operator(): Ungueltiger Index %d/%d.\n",iVar4 + pmVar1->xmin,
- iVar2 + pmVar1->ymin);
- pTVar3 = pmVar1->entry;
- }
- else {
- pTVar3 = pmVar1->entry + iVar2 * pmVar1->dx + iVar4;
- }
- pTVar3->Heuristic = 0x7fffffff;
- iVar5 = iVar5 + 1;
- iVar4 = this->VisibleY;
- } while (iVar5 <= iVar4);
- iVar2 = this->VisibleX;
- }
- local_14 = local_14 + 1;
- } while (local_14 <= iVar2);
- }
- this->FirstToExpand = (TShortwayPoint *)0x0;
- return;
-}
-
-
-
-// DWARF original prototype: bool Calculate(TShortway * this, int DestX, int DestY, bool MustReach,
-// int MaxSteps)
-
-bool __thiscall
-TShortway::Calculate(TShortway *this,int DestX,int DestY,bool MustReach,int MaxSteps)
-
-{
- matrix<> *pmVar1;
- int iVar2;
- int iVar3;
- int iVar4;
- TCreature *this_00;
- bool bVar5;
- int iVar6;
- int iVar7;
- int iVar8;
- TShortwayPoint *pTVar9;
- TToDoEntry *pTVar10;
- int iVar11;
- TShortwayPoint *pTVar12;
- TShortwayPoint *local_4c;
- TShortwayPoint *Search;
- int dy;
- int dx;
- bool MustReach_local;
- TToDoEntry TD;
-
- if (this->Map == (matrix<> *)0x0) {
- error("TShortway::Calculate: Karte existiert nicht.\n");
- }
- else {
- iVar6 = DestX - this->StartX;
- iVar7 = DestY - this->StartY;
- iVar8 = -iVar6;
- if (-1 < iVar6) {
- iVar8 = iVar6;
- }
- if (iVar8 <= this->VisibleX) {
- iVar8 = -iVar7;
- if (-1 < iVar7) {
- iVar8 = iVar7;
- }
- if (iVar8 <= this->VisibleY) {
- if ((iVar6 == 0) && (iVar7 == 0)) {
- return true;
- }
- ClearMap(this);
- pmVar1 = this->Map;
- iVar8 = iVar7 - pmVar1->ymin;
- iVar11 = iVar6 - pmVar1->xmin;
- if ((((iVar11 < 0) || (pmVar1->dx <= iVar11)) || (iVar8 < 0)) ||
- (pmVar1->dy <= iVar8)) {
- error("matrix::operator(): Ungueltiger Index %d/%d.\n",iVar11 + pmVar1->xmin,
- iVar8 + pmVar1->ymin);
- pTVar9 = pmVar1->entry;
- }
- else {
- pTVar9 = pmVar1->entry + iVar8 * pmVar1->dx + iVar11;
- }
- pTVar9->Waylength = 0;
- pmVar1 = this->Map;
- iVar8 = iVar7 - pmVar1->ymin;
- iVar11 = iVar6 - pmVar1->xmin;
- if (((iVar11 < 0) || (pmVar1->dx <= iVar11)) ||
- ((iVar8 < 0 || (pmVar1->dy <= iVar8)))) {
- error("matrix::operator(): Ungueltiger Index %d/%d.\n",iVar11 + pmVar1->xmin,
- iVar8 + pmVar1->ymin);
- pTVar9 = pmVar1->entry;
- }
- else {
- pTVar9 = pmVar1->entry + iVar8 * pmVar1->dx + iVar11;
- }
- this->FirstToExpand = pTVar9;
- while (pTVar9 != (TShortwayPoint *)0x0) {
- Expand(this,pTVar9);
- pTVar9 = this->FirstToExpand;
- }
- pmVar1 = this->Map;
- iVar11 = -pmVar1->xmin;
- iVar8 = -pmVar1->ymin;
- if (((pmVar1->xmin < 1) && (iVar11 < pmVar1->dx)) &&
- ((pmVar1->ymin < 1 && (iVar8 < pmVar1->dy)))) {
- pTVar9 = pmVar1->entry + iVar8 * pmVar1->dx + iVar11;
- }
- else {
- error("matrix::operator(): Ungueltiger Index %d/%d.\n",iVar11 + pmVar1->xmin,0);
- pTVar9 = pmVar1->entry;
- }
- if (pTVar9->Waylength != 0x7fffffff) {
- pmVar1 = this->Map;
- iVar11 = -pmVar1->xmin;
- iVar8 = -pmVar1->ymin;
- if ((((pmVar1->xmin < 1) && (iVar11 < pmVar1->dx)) && (pmVar1->ymin < 1)) &&
- (iVar8 < pmVar1->dy)) {
- local_4c = pmVar1->entry + iVar8 * pmVar1->dx + iVar11;
- }
- else {
- error("matrix::operator(): Ungueltiger Index %d/%d.\n",iVar11 + pmVar1->xmin
- ,0);
- local_4c = pmVar1->entry;
- }
- if ((local_4c->Predecessor != (TShortwayPoint *)0x0) &&
- (pTVar9 = local_4c->Predecessor, 0 < MaxSteps)) {
- while ((pTVar12 = pTVar9, MustReach ||
- ((2 < (local_4c->x - iVar6) + 1U || (2 < (local_4c->y - iVar7) + 1U))
- ))) {
- iVar8 = pTVar12->x;
- iVar11 = this->StartX;
- iVar2 = this->StartY;
- iVar3 = pTVar12->y;
- iVar4 = this->StartZ;
- this_00 = this->cr;
- if ((this_00->LockToDo != false) &&
- ((bVar5 = TCreature::ToDoClear(this_00), bVar5 &&
- (this_00->Type == PLAYER)))) {
- SendSnapback(this_00->Connection);
- }
- pTVar10 = vector<TToDoEntry>::operator()
- (&this_00->ToDoList,this_00->NrToDo);
- pTVar10->Code = TDGo;
- (pTVar10->field_1).Go.x = iVar8 + iVar11;
- (pTVar10->field_1).Go.y = iVar3 + iVar2;
- (pTVar10->field_1).Go.z = iVar4;
- (pTVar10->field_1).Move.z = TD.field_1.Go.z;
- (pTVar10->field_1).Move.Count = TD.field_1.Move.z;
- this_00->NrToDo = this_00->NrToDo + 1;
- MaxSteps = MaxSteps + -1;
- if (pTVar12->Predecessor == (TShortwayPoint *)0x0) {
- return true;
- }
- pTVar9 = pTVar12->Predecessor;
- local_4c = pTVar12;
- if (MaxSteps < 1) {
- return true;
- }
- }
- }
- return true;
- }
- }
- }
- }
- return false;
-}
-
-
-
-// WARNING: Variable defined which should be unmapped: this_local
-// DWARF original prototype: void Expand(TShortway * this, TShortwayPoint * Node)
-
-void __thiscall TShortway::Expand(TShortway *this,TShortwayPoint *Node)
-
-{
- matrix<> *pmVar1;
- int iVar2;
- TShortwayPoint *pTVar3;
- uint uVar4;
- TShortwayPoint *Search_1;
- TShortwayPoint *pTVar5;
- TShortwayPoint *Search;
- int iVar6;
- int iVar7;
- TShortwayPoint *pTVar8;
- uint uVar9;
- int Waylength;
- int iVar10;
- int local_24;
- int y;
- int x;
- int BasicWaylength;
- TShortwayPoint *Node_local;
- TShortway *this_local;
-
- if (Node == (TShortwayPoint *)0x0) {
- error(&DAT_08106c80);
- return;
- }
- this->FirstToExpand = Node->NextToExpand;
- iVar6 = Node->Waypoints + Node->Waylength;
- pmVar1 = this->Map;
- iVar7 = -pmVar1->xmin;
- iVar2 = -pmVar1->ymin;
- if ((((pmVar1->xmin < 1) && (iVar7 < pmVar1->dx)) && (pmVar1->ymin < 1)) && (iVar2 < pmVar1->dy)
- ) {
- pTVar3 = pmVar1->entry + iVar2 * pmVar1->dx + iVar7;
- }
- else {
- error("matrix::operator(): Ungueltiger Index %d/%d.\n",iVar7 + pmVar1->xmin,0);
- pTVar3 = pmVar1->entry;
- }
- if (iVar6 < pTVar3->Waylength) {
- y = -1;
- do {
- local_24 = -1;
- do {
- if ((y != 0) || (local_24 != 0)) {
- pmVar1 = this->Map;
- iVar2 = (local_24 + Node->y) - pmVar1->ymin;
- iVar7 = (y + Node->x) - pmVar1->xmin;
- if (((iVar7 < 0) || ((pmVar1->dx <= iVar7 || (iVar2 < 0)))) ||
- (pmVar1->dy <= iVar2)) {
- error("matrix::operator(): Ungueltiger Index %d/%d.\n",iVar7 + pmVar1->xmin,
- iVar2 + pmVar1->ymin);
- pTVar3 = pmVar1->entry;
- }
- else {
- pTVar3 = pmVar1->entry + iVar2 * pmVar1->dx + iVar7;
- }
- iVar2 = -y;
- if (-1 < y) {
- iVar2 = y;
- }
- iVar7 = -local_24;
- if (-1 < local_24) {
- iVar7 = local_24;
- }
- iVar10 = iVar6;
- if (iVar2 + iVar7 != 1) {
- iVar10 = iVar6 + Node->Waypoints * 2;
- }
- if (iVar10 < pTVar3->Waylength) {
- pTVar3->Waylength = iVar10;
- uVar9 = pTVar3->x;
- pTVar3->Predecessor = Node;
- if (((uVar9 != 0) || (pTVar3->y != 0)) &&
- (iVar2 = pTVar3->Waypoints, iVar2 != -1)) {
- if (pTVar3->Heuristic != 0x7fffffff) {
- pTVar5 = this->FirstToExpand;
- if (pTVar5 == pTVar3) {
- this->FirstToExpand = pTVar3->NextToExpand;
- }
- else {
- for (pTVar8 = pTVar5->NextToExpand;
- pTVar8 != (TShortwayPoint *)0x0;
- pTVar8 = pTVar8->NextToExpand) {
- if (pTVar8 == pTVar3) {
- if (pTVar8 != (TShortwayPoint *)0x0) {
- pTVar5->NextToExpand = pTVar3->NextToExpand;
- goto LAB_080bedc6;
- }
- break;
- }
- pTVar5 = pTVar8;
- }
- error(
- "TShortway::Expand: Knoten steht nicht in der ExpandList.\n"
- );
- }
- uVar9 = pTVar3->x;
- iVar2 = pTVar3->Waypoints;
- }
-LAB_080bedc6:
- uVar4 = pTVar3->y;
- if (0x7fffffff < uVar9) {
- uVar9 = -uVar9;
- }
- if (0x7fffffff < uVar4) {
- uVar4 = -uVar4;
- }
- iVar2 = ((uVar4 - 1) + uVar9) * this->MinWaypoints + iVar2 + iVar10;
- pTVar3->Heuristic = iVar2;
- pTVar5 = this->FirstToExpand;
- if ((pTVar5 == (TShortwayPoint *)0x0) || (iVar2 <= pTVar5->Heuristic)) {
- pTVar3->NextToExpand = pTVar5;
- this->FirstToExpand = pTVar3;
- }
- else {
- pTVar8 = pTVar5->NextToExpand;
- if ((pTVar8 != (TShortwayPoint *)0x0) && (pTVar8->Heuristic < iVar2)
- ) {
- do {
- pTVar5 = pTVar8;
- pTVar8 = pTVar5->NextToExpand;
- if (pTVar8 == (TShortwayPoint *)0x0) break;
- } while (pTVar8->Heuristic < pTVar3->Heuristic);
- }
- pTVar3->NextToExpand = pTVar8;
- pTVar5->NextToExpand = pTVar3;
- }
- }
- }
- }
- local_24 = local_24 + 1;
- } while (local_24 < 2);
- y = y + 1;
- } while (y < 2);
- }
- return;
-}
-
-
-
-// DWARF original prototype: bool SetOnMap(TCreature * this)
-
-bool __thiscall TCreature::SetOnMap(TCreature *this)
-
-{
- int *z;
- int *y;
- int *x;
- bool bVar1;
- bool bVar2;
- ushort HouseID;
- ushort HouseID_00;
- bool NoRoom;
- ObjectType local_5c [4];
- ObjectType local_4c [4];
- Object local_3c [4];
- ulong local_2c;
- Object Obj;
-
- z = &this->posz;
- y = &this->posy;
- x = &this->posx;
- bVar1 = SearchLoginField(x,y,z,1,this->Type == PLAYER);
- bVar1 = !bVar1;
- if (bVar1) {
- bVar2 = IsHouse(this->posx,this->posy,this->posz);
- if (bVar2) {
- HouseID_00 = GetHouseID(this->posx,this->posy,this->posz);
- GetExitPosition(HouseID_00,x,y,z);
- bVar1 = SearchLoginField(x,y,z,1,this->Type == PLAYER);
- bVar1 = !bVar1;
- }
- if (bVar1) {
- this->posx = this->startx;
- this->posy = this->starty;
- this->posz = this->startz;
- }
- }
- GetMapContainer((int)&local_2c,this->posx,this->posy);
- bVar1 = local_2c != ::NONE.ObjectID;
- local_3c[0].ObjectID = ::NONE.ObjectID;
- if (bVar1) {
- // try { // try from 080befa5 to 080befcc has its CatchHandler @ 080bf0a5
- ObjectType::setTypeID(local_4c,99);
- local_5c[0].TypeID = local_2c;
- Create(local_3c,local_5c,(ulong)local_4c);
- }
- else {
- error(&DAT_08106cc0,this->posx,this->posy,this->posz);
- }
- return bVar1;
-}
-
-
-
-// DWARF original prototype: bool DelOnMap(TCreature * this)
-
-bool __thiscall TCreature::DelOnMap(TCreature *this)
-
-{
- RESULT r;
- Object local_4c [4];
- ulong local_3c;
- ulong local_2c;
- Object Help;
-
- local_3c = ::NONE.ObjectID;
- local_4c[0].ObjectID = (this->CrObject).ObjectID;
- if (local_4c[0].ObjectID != ::NONE.ObjectID) {
- (this->CrObject).ObjectID = ::NONE.ObjectID;
- local_2c = local_4c[0].ObjectID;
- // try { // try from 080bf180 to 080bf184 has its CatchHandler @ 080bf187
- Delete(local_4c,-1);
- }
- return true;
-}
-
-
-
// DWARF original prototype: void Go(TCreature * this, int x, int y, int z)
void __thiscall TCreature::Go(TCreature *this,int x,int y,int z)
@@ -49496,174 +47174,6 @@ LAB_080c12f2: return;
}
-
-
-// WARNING: Type propagation algorithm not settling
-// DWARF original prototype: void CreatureMoveStimulus(TCreature * this, ulong CreatureID, int Type)
-
-void __thiscall TCreature::CreatureMoveStimulus(TCreature *this,ulong CreatureID,int Type)
-
-{
- vector<TToDoEntry> *this_00;
- uint uVar1;
- bool bVar2;
- TToDoEntry *pTVar3;
- TCreature *pTVar4;
- int iVar5;
- int *piVar6;
- int Delay_1;
- int Delay;
- int local_64;
- int local_60;
- undefined1 local_5c [4];
- TToDoEntry TD;
- Object local_3c [4];
- Object local_2c [7];
-
- if (((((CreatureID != this->ID) && (CreatureID != 0)) &&
- (CreatureID == (this->Combat).AttackDest)) && ((Type == 2 && (this->LockToDo != false))))
- && ((this->IsDead == false && (this->ActToDo < this->NrToDo)))) {
- this_00 = &this->ToDoList;
- pTVar3 = vector<TToDoEntry>::operator()(this_00,this->ActToDo);
- if ((pTVar3->Code == TDAttack) && ((this->Combat).ChaseMode == '\x01')) {
- uVar1 = (this->Combat).EarliestAttackTime;
- if ((ServerMilliseconds < uVar1) && (200 < (int)(uVar1 - ServerMilliseconds))) {
- pTVar4 = GetCreature((this->Combat).AttackDest);
- if (pTVar4 != (TCreature *)0x0) {
- local_2c[0].ObjectID = (pTVar4->CrObject).ObjectID;
- local_3c[0].ObjectID = (this->CrObject).ObjectID;
- iVar5 = ObjectDistance(local_3c,local_2c);
- if (1 < iVar5) {
- bVar2 = ToDoClear(this);
- if ((bVar2) && (this->Type == PLAYER)) {
- SendSnapback(this->Connection);
- }
- local_5c = (undefined1 [4])0x0;
- TD.Code = ServerMilliseconds + 200;
- if (this->LockToDo != false) {
- // try { // try from 080c16d0 to 080c16fb has its CatchHandler @ 080c19b4
- bVar2 = ToDoClear(this);
- if ((bVar2) && (this->Type == PLAYER)) {
- // try { // try from 080c184b to 080c184f has its CatchHandler @ 080c19b4
- SendSnapback(this->Connection);
- }
- }
- pTVar3 = vector<TToDoEntry>::operator()(this_00,this->NrToDo);
- pTVar3->Code = (ToDoType)local_5c;
- (pTVar3->field_1).Move.Obj = TD.Code;
- ((anon_struct_4_1_898373eb_for_Wait *)((int)&pTVar3->field_1 + 4))->Time =
- (ulong)TD.field_1.Wait.Time;
- (pTVar3->field_1).Go.z = TD.field_1.Go.y;
- (pTVar3->field_1).Move.z = TD.field_1.Go.z;
- (pTVar3->field_1).Move.Count = TD.field_1.Move.z;
- this->NrToDo = this->NrToDo + 1;
- // try { // try from 080c1728 to 080c17c0 has its CatchHandler @ 080c1868
- TCombat::CanToDoAttack(&this->Combat);
- iVar5 = TCombat::GetDistance(&this->Combat);
- if (iVar5 != 1) {
- local_5c = (undefined1 [4])0x0;
- TD.Code = ServerMilliseconds + 100;
- if (this->LockToDo != false) {
- bVar2 = ToDoClear(this);
- if ((bVar2) && (this->Type == PLAYER)) {
- // try { // try from 080c1838 to 080c183c has its CatchHandler @ 080c1868
- SendSnapback(this->Connection);
- }
- }
- pTVar3 = vector<TToDoEntry>::operator()(this_00,this->NrToDo);
- pTVar3->Code = (ToDoType)local_5c;
- (pTVar3->field_1).Move.Obj = TD.Code;
- ((anon_struct_4_1_898373eb_for_Wait *)((int)&pTVar3->field_1 + 4))->Time
- = (ulong)TD.field_1.Wait.Time;
- (pTVar3->field_1).Go.z = TD.field_1.Go.y;
- (pTVar3->field_1).Move.z = TD.field_1.Go.z;
- (pTVar3->field_1).Move.Count = TD.field_1.Move.z;
- this->NrToDo = this->NrToDo + 1;
- }
- local_5c = (undefined1 [4])0x7;
- ToDoAdd(this,(TToDoEntry *)local_5c);
- if (this->NrToDo != 0) {
- this->LockToDo = true;
- this->ActToDo = 0;
- // try { // try from 080c17e1 to 080c181c has its CatchHandler @ 080c19b4
- local_60 = CalculateDelay(this);
- local_64 = 1;
- piVar6 = &local_64;
- if (0 < local_60) {
- piVar6 = &local_60;
- }
- iVar5 = *piVar6;
- priority_queue<>::insert(&ToDoQueue);
- this->NextWakeup = iVar5 + ServerMilliseconds;
- }
- }
- }
- }
- }
- }
- return;
-}
-
-
-
-// DWARF original prototype: int CalculateDelay(TCreature * this)
-
-int __thiscall TCreature::CalculateDelay(TCreature *this)
-
-{
- ToDoType TVar1;
- uint uVar2;
- TToDoEntry *pTVar3;
- ToDoType TVar4;
- int *piVar5;
- uint uVar6;
- int local_34;
- int local_30 [2];
- TToDoEntry TD;
-
- pTVar3 = vector<TToDoEntry>::operator()(&this->ToDoList,this->ActToDo);
- TVar1 = pTVar3->Code;
- TD.Code = (pTVar3->field_1).Move.Obj;
- TD.field_1.Wait.Time = (anon_struct_4_1_898373eb_for_Wait)(pTVar3->field_1).Go.y;
- TD.field_1.Go.y = (pTVar3->field_1).Go.z;
- TD.field_1.Go.z = (pTVar3->field_1).Move.z;
- TD.field_1.Move.z = (pTVar3->field_1).Move.Count;
- if ((TVar1 == TDGo) && (ServerMilliseconds < this->EarliestWalkTime)) {
- return this->EarliestWalkTime - ServerMilliseconds;
- }
- if (((TVar1 != TDUse) || (TD.field_1.Go.x == 0)) ||
- (TVar4 = this->EarliestMultiuseTime, TVar4 <= ServerMilliseconds)) {
- if (TVar1 == TDAttack) {
- uVar2 = (this->Combat).EarliestAttackTime;
- if (ServerMilliseconds < uVar2) {
- uVar6 = this->EarliestSpellTime;
-LAB_080c1a7f:
- local_30[0] = uVar2 - ServerMilliseconds;
- local_34 = uVar6 - ServerMilliseconds;
- piVar5 = &local_34;
- if ((int)(uVar6 - ServerMilliseconds) <= local_30[0]) {
- piVar5 = local_30;
- }
- return *piVar5;
- }
- uVar6 = this->EarliestSpellTime;
- if (ServerMilliseconds < uVar6) goto LAB_080c1a7f;
- }
- if ((TVar1 != TDWait) ||
- ((this->EarliestWalkTime <= ServerMilliseconds && (TD.Code <= ServerMilliseconds)))) {
- return 0;
- }
- pTVar3 = &TD;
- if (TD.Code <= this->EarliestWalkTime) {
- pTVar3 = (TToDoEntry *)&this->EarliestWalkTime;
- }
- TVar4 = pTVar3->Code;
- }
- return TVar4 - ServerMilliseconds;
-}
-
-
-
// DWARF original prototype: void Execute(TCreature * this)
void __thiscall TCreature::Execute(TCreature *this)
@@ -49796,959 +47306,6 @@ LAB_080c1d33: } while( true );
}
-
-
-// WARNING: Variable defined which should be unmapped: SnapbackNecessary
-// DWARF original prototype: bool ToDoClear(TCreature * this)
-
-bool __thiscall TCreature::ToDoClear(TCreature *this)
-
-{
- TToDoEntry *pTVar1;
- TToDoEntry *TD;
- int i;
- int i_00;
- bool local_11;
- bool SnapbackNecessary;
-
- local_11 = false;
- if (0 < this->NrToDo) {
- i_00 = 0;
- do {
- pTVar1 = vector<TToDoEntry>::operator()(&this->ToDoList,i_00);
- switch(pTVar1->Code) {
- case TDGo:
- if (this->ActToDo <= i_00) {
- local_11 = true;
- }
- break;
- case TDTalk:
- DeleteDynamicString((pTVar1->field_1).Move.Obj);
- DeleteDynamicString((pTVar1->field_1).Talk.Addressee);
- break;
- case TDChangeState:
- if ((this->ActToDo <= i_00) && (this->Type == NPC)) {
- ChangeNPCState(this,(pTVar1->field_1).Go.x,false);
- }
- }
- i_00 = i_00 + 1;
- } while (i_00 < this->NrToDo);
- }
- this->LockToDo = false;
- this->ActToDo = 0;
- this->NrToDo = 0;
- this->Stop = false;
- return local_11;
-}
-
-
-
-// DWARF original prototype: void ToDoStop(TCreature * this)
-
-void __thiscall TCreature::ToDoStop(TCreature *this)
-
-{
- if (this->LockToDo == false) {
- if (this->Type == PLAYER) {
- SendSnapback(this->Connection);
- return;
- }
- }
- else {
- this->Stop = true;
- }
- return;
-}
-
-
-
-// DWARF original prototype: void ToDoAdd(TCreature * this, TToDoEntry * TD)
-
-void __thiscall TCreature::ToDoAdd(TCreature *this,TToDoEntry *TD)
-
-{
- bool bVar1;
- TToDoEntry *pTVar2;
-
- if (this->LockToDo != false) {
- bVar1 = ToDoClear(this);
- if ((bVar1) && (this->Type == PLAYER)) {
- SendSnapback(this->Connection);
- }
- }
- pTVar2 = vector<TToDoEntry>::operator()(&this->ToDoList,this->NrToDo);
- pTVar2->Code = TD->Code;
- (pTVar2->field_1).Wait.Time = (TD->field_1).Wait.Time;
- (pTVar2->field_1).Go.y = (TD->field_1).Go.y;
- (pTVar2->field_1).Go.z = (TD->field_1).Go.z;
- (pTVar2->field_1).Move.z = (TD->field_1).Move.z;
- (pTVar2->field_1).Move.Count = (TD->field_1).Move.Count;
- this->NrToDo = this->NrToDo + 1;
- return;
-}
-
-
-
-// DWARF original prototype: void ToDoStart(TCreature * this)
-
-void __thiscall TCreature::ToDoStart(TCreature *this)
-
-{
- int iVar1;
- int *piVar2;
- int Delay;
- int local_14;
- int local_10;
-
- if (this->NrToDo != 0) {
- this->LockToDo = true;
- this->ActToDo = 0;
- local_10 = CalculateDelay(this);
- piVar2 = &local_14;
- if (0 < local_10) {
- piVar2 = &local_10;
- }
- local_14 = 1;
- iVar1 = *piVar2;
- priority_queue<>::insert(&ToDoQueue);
- this->NextWakeup = iVar1 + ServerMilliseconds;
- }
- return;
-}
-
-
-
-// WARNING: Type propagation algorithm not settling
-// DWARF original prototype: void ToDoYield(TCreature * this)
-
-void __thiscall TCreature::ToDoYield(TCreature *this)
-
-{
- ulong uVar1;
- TToDoEntry *pTVar2;
- TToDoEntry TD;
-
- uVar1 = ServerMilliseconds;
- if (this->LockToDo == false) {
- pTVar2 = vector<TToDoEntry>::operator()(&this->ToDoList,this->NrToDo);
- pTVar2->Code = TDWait;
- (pTVar2->field_1).Move.Obj = uVar1;
- ((anon_struct_4_1_898373eb_for_Wait *)((int)&pTVar2->field_1 + 4))->Time =
- (ulong)TD.field_1.Wait.Time;
- (pTVar2->field_1).Go.z = TD.field_1.Go.y;
- (pTVar2->field_1).Move.z = TD.field_1.Go.z;
- (pTVar2->field_1).Move.Count = TD.field_1.Move.z;
- this->NrToDo = this->NrToDo + 1;
- ToDoStart(this);
- }
- return;
-}
-
-
-
-// WARNING: Type propagation algorithm not settling
-// DWARF original prototype: void ToDoWait(TCreature * this, int Delay)
-
-void __thiscall TCreature::ToDoWait(TCreature *this,int Delay)
-
-{
- bool bVar1;
- int iVar2;
- TToDoEntry *pTVar3;
- TToDoEntry TD;
-
- iVar2 = Delay + ServerMilliseconds;
- if (this->LockToDo != false) {
- bVar1 = ToDoClear(this);
- if ((bVar1) && (this->Type == PLAYER)) {
- SendSnapback(this->Connection);
- }
- }
- pTVar3 = vector<TToDoEntry>::operator()(&this->ToDoList,this->NrToDo);
- pTVar3->Code = TDWait;
- (pTVar3->field_1).Go.x = iVar2;
- ((anon_struct_4_1_898373eb_for_Wait *)((int)&pTVar3->field_1 + 4))->Time =
- (ulong)TD.field_1.Wait.Time;
- (pTVar3->field_1).Go.z = TD.field_1.Go.y;
- (pTVar3->field_1).Move.z = TD.field_1.Go.z;
- (pTVar3->field_1).Move.Count = TD.field_1.Move.z;
- this->NrToDo = this->NrToDo + 1;
- return;
-}
-
-
-
-// DWARF original prototype: void ToDoTalk(TCreature * this, int Mode, char * Addressee, char *
-// Text, bool CheckSpamming)
-
-void __thiscall TCreature::ToDoTalk(TCreature *this)
-
-{
- bool bVar1;
- ulong uVar2;
- TToDoEntry *pTVar3;
- int in_stack_00000008;
- char *in_stack_0000000c;
- char *in_stack_00000010;
- undefined1 in_stack_00000014;
- TToDoEntry TD;
-
- if (in_stack_0000000c == (char *)0x0) {
- TD.field_1.Go.y = 0;
- }
- else {
- TD.field_1.Trade.Partner = AddDynamicString(in_stack_0000000c);
- }
- TD.field_1.Go.z._0_1_ = in_stack_00000014;
- if (in_stack_00000010 == (char *)0x0) {
- error("TCreature::ToDoTalk: Text ist NULL bei %s.\n",this->Name);
- }
- uVar2 = AddDynamicString(in_stack_00000010);
- if (uVar2 == 0) {
- error("TCreature::ToDoTalk: TD.Text ist Null bei %s.\n",this->Name);
- }
- if (this->LockToDo != false) {
- bVar1 = ToDoClear(this);
- if ((bVar1) && (this->Type == PLAYER)) {
- SendSnapback(this->Connection);
- }
- }
- pTVar3 = vector<TToDoEntry>::operator()(&this->ToDoList,this->NrToDo);
- pTVar3->Code = TDTalk;
- (pTVar3->field_1).Move.Obj = uVar2;
- (pTVar3->field_1).Go.y = in_stack_00000008;
- (pTVar3->field_1).Go.z = TD.field_1.Go.y;
- (pTVar3->field_1).Move.z = TD.field_1.Go.z;
- (pTVar3->field_1).Move.Count = TD.field_1.Move.z;
- this->NrToDo = this->NrToDo + 1;
- return;
-}
-
-
-
-// WARNING: Type propagation algorithm not settling
-// DWARF original prototype: void ToDoChangeState(TCreature * this, int NewState)
-
-void __thiscall TCreature::ToDoChangeState(TCreature *this,int NewState)
-
-{
- bool bVar1;
- TToDoEntry *pTVar2;
- TToDoEntry TD;
-
- if (this->LockToDo != false) {
- bVar1 = ToDoClear(this);
- if ((bVar1) && (this->Type == PLAYER)) {
- SendSnapback(this->Connection);
- }
- }
- pTVar2 = vector<TToDoEntry>::operator()(&this->ToDoList,this->NrToDo);
- pTVar2->Code = TDChangeState;
- (pTVar2->field_1).Go.x = NewState;
- ((anon_struct_4_1_898373eb_for_Wait *)((int)&pTVar2->field_1 + 4))->Time =
- (ulong)TD.field_1.Wait.Time;
- (pTVar2->field_1).Go.z = TD.field_1.Go.y;
- (pTVar2->field_1).Move.z = TD.field_1.Go.z;
- (pTVar2->field_1).Move.Count = TD.field_1.Move.z;
- this->NrToDo = this->NrToDo + 1;
- return;
-}
-
-
-
-// DWARF original prototype: void ToDoGo(TCreature * this, int DestX, int DestY, int DestZ, bool
-// Dest, int MaxSteps)
-
-void __thiscall
-TCreature::ToDoGo(TCreature *this,int DestX,int DestY,int DestZ,bool Dest,int MaxSteps)
-
-{
- vector<TToDoEntry> *this_00;
- bool bVar1;
- undefined4 *puVar2;
- TToDoEntry *pTVar3;
- int dx;
- uint uVar4;
- int dy;
- uint uVar5;
- undefined1 local_6c [3];
- bool Dest_local;
- TShortway Shortway;
- TToDoEntry TD;
-
- if (this->posz < DestZ) {
- puVar2 = (undefined4 *)__cxa_allocate_exception(4);
- *puVar2 = 0x18;
- }
- else {
- if (this->posz <= DestZ) {
- if (this->LockToDo != false) {
- this_00 = &this->ToDoList;
- pTVar3 = vector<TToDoEntry>::operator()(this_00,this->NrToDo + -1);
- if ((((pTVar3->Code == TDGo) &&
- (pTVar3 = vector<TToDoEntry>::operator()(this_00,this->NrToDo + -1),
- (pTVar3->field_1).Go.x == DestX)) &&
- (pTVar3 = vector<TToDoEntry>::operator()(this_00,this->NrToDo + -1),
- (pTVar3->field_1).Go.y == DestY)) &&
- (pTVar3 = vector<TToDoEntry>::operator()(this_00,this->NrToDo + -1),
- (pTVar3->field_1).Go.z == DestZ)) {
- puVar2 = (undefined4 *)__cxa_allocate_exception(4);
- *puVar2 = 0;
- goto LAB_080c2810;
- }
- }
- uVar5 = DestY - this->posy;
- uVar4 = DestX - this->posx;
- if (((uVar4 != 0) || (uVar5 != 0)) && ((Dest || ((2 < uVar4 + 1 || (2 < uVar5 + 1))))))
- {
- if (0x7fffffff < uVar4) {
- uVar4 = -uVar4;
- }
- if (0x7fffffff < uVar5) {
- uVar5 = -uVar5;
- }
- if (uVar5 + uVar4 == 1) {
- if (((this->LockToDo != false) && (bVar1 = ToDoClear(this), bVar1)) &&
- (this->Type == PLAYER)) {
- SendSnapback(this->Connection);
- }
- // try { // try from 080c272a to 080c2827 has its CatchHandler @ 080c2870
- pTVar3 = vector<TToDoEntry>::operator()(&this->ToDoList,this->NrToDo);
- pTVar3->Code = TDGo;
- (pTVar3->field_1).Go.x = DestX;
- (pTVar3->field_1).Go.y = DestY;
- (pTVar3->field_1).Go.z = DestZ;
- (pTVar3->field_1).Move.z = TD.field_1.Go.z;
- (pTVar3->field_1).Move.Count = TD.field_1.Move.z;
- this->NrToDo = this->NrToDo + 1;
- }
- else {
- // try { // try from 080c2660 to 080c2664 has its CatchHandler @ 080c2870
- TShortway::TShortway
- ((TShortway *)local_6c,this,(uint)(this->Type != PLAYER) * 3 + 7,
- (uint)(this->Type != PLAYER) * 3 + 7);
- // try { // try from 080c2685 to 080c26f4 has its CatchHandler @ 080c2850
- bVar1 = TShortway::Calculate((TShortway *)local_6c,DestX,DestY,Dest,MaxSteps);
- if (!bVar1) {
- ToDoClear(this);
- if (this->Type == PLAYER) {
- SendSnapback(this->Connection);
- }
- puVar2 = (undefined4 *)__cxa_allocate_exception(4);
- *puVar2 = 0x2c;
- // WARNING: Subroutine does not return
- __cxa_throw(puVar2,&RESULT::typeinfo,0);
- }
- TShortway::~TShortway((TShortway *)local_6c,DestX);
- }
- }
- return;
- }
- puVar2 = (undefined4 *)__cxa_allocate_exception(4);
- *puVar2 = 0x17;
- }
-LAB_080c2810:
- // WARNING: Subroutine does not return
- __cxa_throw(puVar2,&RESULT::typeinfo,0);
-}
-
-
-
-// WARNING: Type propagation algorithm not settling
-// DWARF original prototype: void ToDoRotate(TCreature * this, int Direction)
-
-void __thiscall TCreature::ToDoRotate(TCreature *this,int Direction)
-
-{
- bool bVar1;
- TToDoEntry *pTVar2;
- undefined4 *puVar3;
- TToDoEntry TD;
-
- if (Direction < 4) {
- if (this->LockToDo != false) {
- bVar1 = ToDoClear(this);
- if ((bVar1) && (this->Type == PLAYER)) {
- SendSnapback(this->Connection);
- }
- }
- // try { // try from 080c28c4 to 080c294f has its CatchHandler @ 080c2950
- pTVar2 = vector<TToDoEntry>::operator()(&this->ToDoList,this->NrToDo);
- pTVar2->Code = TDRotate;
- (pTVar2->field_1).Go.x = Direction;
- ((anon_struct_4_1_898373eb_for_Wait *)((int)&pTVar2->field_1 + 4))->Time =
- (ulong)TD.field_1.Wait.Time;
- (pTVar2->field_1).Go.z = TD.field_1.Go.y;
- (pTVar2->field_1).Move.z = TD.field_1.Go.z;
- (pTVar2->field_1).Move.Count = TD.field_1.Move.z;
- this->NrToDo = this->NrToDo + 1;
- return;
- }
- puVar3 = (undefined4 *)__cxa_allocate_exception(4);
- *puVar3 = 0xffffffff;
- // WARNING: Subroutine does not return
- __cxa_throw(puVar3,&RESULT::typeinfo,0);
-}
-
-
-
-// DWARF original prototype: void ToDoMove(TCreature * this, int sx, int sy, int sz, ObjectType *
-// Type, uchar RNum, int zx, int zy, int zz, uchar Count)
-
-void __thiscall
-TCreature::ToDoMove(TCreature *this,int sx,int sy,int sz,ObjectType *Type,uchar RNum,int zx,int zy,
- int zz,uchar Count)
-
-{
- bool bVar1;
- TCreature *pTVar2;
- int iVar3;
- TToDoEntry *pTVar4;
- undefined4 *puVar5;
- ObjectType *Type_00;
- ulong x;
- int iVar6;
- int iVar7;
- Object *pOVar8;
- uchar Count_local;
- TToDoEntry TD;
- Object local_4c [4];
- Object local_3c;
- Object Dest;
- Object local_2c;
- Object Obj;
-
- // try { // try from 080c299f to 080c2c56 has its CatchHandler @ 080c2c90
- ObjectType::setTypeID((ObjectType *)&local_3c,Type->TypeID);
- Type_00 = (ObjectType *)(uint)RNum;
- x = this->ID;
- iVar3 = sx;
- iVar6 = sy;
- iVar7 = sz;
- pOVar8 = &local_3c;
- GetObject((ulong)&local_2c,x,sx,sy,sz,Type_00);
- bVar1 = Object::exists(&local_2c);
- if (bVar1) {
- if (sx != 0xffff) {
- if (this->posz < sz) {
- puVar5 = (undefined4 *)__cxa_allocate_exception(4);
- *puVar5 = 0x18;
- goto LAB_080c2be8;
- }
- if (sz < this->posz) {
- puVar5 = (undefined4 *)__cxa_allocate_exception(4);
- *puVar5 = 0x17;
- goto LAB_080c2be8;
- }
- local_3c.ObjectID = local_2c.ObjectID;
- bVar1 = ObjectInRange(this->ID,&local_3c,1);
- if (!bVar1) {
- Type_00 = (ObjectType *)0x7fffffff;
- iVar7 = 0;
- ToDoGo(this,sx,sy,sz,false,0x7fffffff);
- }
- }
- Object::getObjectType(&local_3c);
- if (local_3c.ObjectID != 99) {
- iVar3 = 100;
-LAB_080c2b08:
- ToDoWait(this,iVar3);
- if (((this->LockToDo != false) && (bVar1 = ToDoClear(this), bVar1)) &&
- (this->Type == PLAYER)) {
- SendSnapback(this->Connection);
- }
- pTVar4 = vector<TToDoEntry>::operator()(&this->ToDoList,this->NrToDo);
- pTVar4->Code = TDMove;
- (pTVar4->field_1).Wait.Time = local_2c.ObjectID;
- (pTVar4->field_1).Go.y = zx;
- (pTVar4->field_1).Go.z = zy;
- (pTVar4->field_1).Move.z = zz;
- *(uint *)((int)&pTVar4->field_1 + 0x10) = (uint)Count;
- this->NrToDo = this->NrToDo + 1;
- return;
- }
- x = zx;
- iVar3 = zy;
- iVar6 = zz;
- GetFirstObject();
- bVar1 = Object::exists(&local_3c);
- if (bVar1) {
- Object::getObjectType(local_4c);
- x = 0;
- bVar1 = ObjectType::getFlag((ObjectType *)local_4c,BANK);
- if (bVar1) {
- Object::getObjectType(local_4c);
- ObjectType::getAttribute((ObjectType *)local_4c,WAYPOINTS);
- local_4c[0].ObjectID = local_2c.ObjectID;
- pTVar2 = GetCreature(local_4c);
- if (pTVar2 != (TCreature *)0x0) {
- if (ServerMilliseconds < pTVar2->EarliestWalkTime) {
- iVar3 = (pTVar2->EarliestWalkTime - ServerMilliseconds) + 1000;
- }
- else {
- iVar3 = 1000;
- }
- goto LAB_080c2b08;
- }
- error("TCreature::ToDoMove: Kreatur existiert nicht.\n");
- puVar5 = (undefined4 *)__cxa_allocate_exception(4);
- *puVar5 = 0xffffffff;
- goto LAB_080c2be8;
- }
- }
- }
- puVar5 = (undefined4 *)__cxa_allocate_exception(4,x,iVar3,iVar6,iVar7,Type_00,pOVar8);
- *puVar5 = 1;
-LAB_080c2be8:
- // WARNING: Subroutine does not return
- __cxa_throw(puVar5,&RESULT::typeinfo,0);
-}
-
-
-
-// WARNING: Type propagation algorithm not settling
-// DWARF original prototype: void ToDoMove(TCreature * this, Object * Obj, int zx, int zy, int zz,
-// uchar Count)
-
-void __thiscall TCreature::ToDoMove(TCreature *this,Object *Obj,int zx,int zy,int zz,uchar Count)
-
-{
- bool bVar1;
- TToDoEntry *pTVar2;
- undefined4 *puVar3;
- int Delay;
- int iStack_68;
- uchar Count_local;
- int x;
- int y;
- int z;
- TToDoEntry TD;
- Object local_3c [4];
- Object local_2c [7];
-
- // try { // try from 080c2cd2 to 080c2e61 has its CatchHandler @ 080c2e62
- bVar1 = Object::exists(Obj);
- if (!bVar1) {
- puVar3 = (undefined4 *)__cxa_allocate_exception(4);
- *puVar3 = 1;
- // WARNING: Subroutine does not return
- __cxa_throw(puVar3,&RESULT::typeinfo,0);
- }
- local_2c[0] = (Object)Obj->ObjectID;
- bVar1 = ObjectInRange(this->ID,local_2c,1);
- if (!bVar1) {
- local_3c[0] = (Object)Obj->ObjectID;
- GetObjectCoordinates(local_3c,&stack0xffffff98,&x,&y);
- ToDoGo(this,iStack_68,x,y,false,0x7fffffff);
- }
- Object::getObjectType(local_3c);
- Delay = 1000;
- if (local_3c[0].ObjectID != 99) {
- Delay = 100;
- }
- ToDoWait(this,Delay);
- z = 3;
- TD.Code = Obj->ObjectID;
- TD.field_1.Move.z = (int)Count;
- TD.field_1.Go.x = zx;
- TD.field_1.Go.y = zy;
- TD.field_1.Go.z = zz;
- if (((this->LockToDo != false) && (bVar1 = ToDoClear(this), bVar1)) && (this->Type == PLAYER)) {
- SendSnapback(this->Connection);
- }
- pTVar2 = vector<TToDoEntry>::operator()(&this->ToDoList,this->NrToDo);
- pTVar2->Code = z;
- (pTVar2->field_1).Move.Obj = TD.Code;
- ((anon_struct_4_1_898373eb_for_Wait *)((int)&pTVar2->field_1 + 4))->Time =
- (ulong)TD.field_1.Wait.Time;
- (pTVar2->field_1).Go.z = TD.field_1.Go.y;
- (pTVar2->field_1).Move.z = TD.field_1.Go.z;
- (pTVar2->field_1).Move.Count = TD.field_1.Move.z;
- this->NrToDo = this->NrToDo + 1;
- return;
-}
-
-
-
-// DWARF original prototype: void ToDoTrade(TCreature * this, int x, int y, int z, ObjectType *
-// Type, uchar RNum, ulong TradePartner)
-
-void __thiscall
-TCreature::ToDoTrade
- (TCreature *this,int x,int y,int z,ObjectType *Type,uchar RNum,ulong TradePartner)
-
-{
- bool bVar1;
- TCreature *pTVar2;
- TToDoEntry *pTVar3;
- undefined4 *puVar4;
- char *Text;
- Object *this_00;
- TToDoEntry TD;
- Object local_3c [4];
- Object local_2c;
- Object Obj;
-
- this_00 = &local_2c;
- // try { // try from 080c2ea5 to 080c3132 has its CatchHandler @ 080c3185
- ObjectType::setTypeID((ObjectType *)local_3c,Type->TypeID);
- GetObject((ulong)this_00,this->ID,x,y,z,(ObjectType *)(uint)RNum);
- bVar1 = Object::exists(this_00);
- if (!bVar1) {
- puVar4 = (undefined4 *)__cxa_allocate_exception(4);
- *puVar4 = 1;
- goto LAB_080c30bb;
- }
- Object::getObjectType(local_3c);
- bVar1 = ObjectType::getFlag((ObjectType *)local_3c,UNMOVE);
- if (bVar1) {
- puVar4 = (undefined4 *)__cxa_allocate_exception(4);
- *puVar4 = 2;
- goto LAB_080c30bb;
- }
- Object::getObjectType(local_3c);
- bVar1 = ObjectType::getFlag((ObjectType *)local_3c,TAKE);
- if (!bVar1) {
- puVar4 = (undefined4 *)__cxa_allocate_exception(4);
- *puVar4 = 3;
- goto LAB_080c30bb;
- }
- Object::getObjectType(local_3c);
- if (local_3c[0].ObjectID == 99) {
- Text = "TCreature::ToDoTrade: Objekt ist eine Kreatur.\n";
-LAB_080c312e:
- error(Text,this_00);
- }
- else {
- if (TradePartner == 0) {
- Text = "TCreature::ToDoTrade: Handelspartner ist Null.\n";
- goto LAB_080c312e;
- }
- pTVar2 = GetCreature(TradePartner);
- if (pTVar2 == (TCreature *)0x0) {
- puVar4 = (undefined4 *)__cxa_allocate_exception(4);
- *puVar4 = 0x1b;
- goto LAB_080c30bb;
- }
- if (pTVar2->Type == PLAYER) {
- if (x == 0xffff) {
-LAB_080c2fd4:
- if (this->LockToDo != false) {
- bVar1 = ToDoClear(this);
- if ((bVar1) && (this->Type == PLAYER)) {
- SendSnapback(this->Connection);
- }
- }
- pTVar3 = vector<TToDoEntry>::operator()(&this->ToDoList,this->NrToDo);
- pTVar3->Code = TDTrade;
- (pTVar3->field_1).Wait.Time = local_2c.ObjectID;
- (pTVar3->field_1).Trade.Partner = TradePartner;
- (pTVar3->field_1).Go.z = TD.field_1.Go.y;
- (pTVar3->field_1).Move.z = TD.field_1.Go.z;
- (pTVar3->field_1).Move.Count = TD.field_1.Move.z;
- this->NrToDo = this->NrToDo + 1;
- return;
- }
- if (this->posz < z) {
- puVar4 = (undefined4 *)__cxa_allocate_exception(4);
- *puVar4 = 0x18;
- }
- else {
- if (this->posz <= z) {
- local_3c[0].ObjectID = local_2c.ObjectID;
- bVar1 = ObjectInRange(this->ID,local_3c,1);
- if (!bVar1) {
- ToDoGo(this,x,y,z,false,0x7fffffff);
- }
- goto LAB_080c2fd4;
- }
- puVar4 = (undefined4 *)__cxa_allocate_exception(4);
- *puVar4 = 0x17;
- }
- goto LAB_080c30bb;
- }
- error("TCreature::ToDoTrade: Handelspartner von %s ist kein Spieler.\n",this->Name);
- }
- puVar4 = (undefined4 *)__cxa_allocate_exception(4);
- *puVar4 = 0xffffffff;
-LAB_080c30bb:
- // WARNING: Subroutine does not return
- __cxa_throw(puVar4,&RESULT::typeinfo,0);
-}
-
-
-
-// DWARF original prototype: void ToDoUse(TCreature * this, uchar Count, int x1, int y1, int z1,
-// ObjectType * Type1, uchar RNum1, uchar Dummy, int x2, int y2, int z2, ObjectType * Type2, uchar
-// RNum2)
-
-void __thiscall
-TCreature::ToDoUse(TCreature *this,uchar Count,int x1,int y1,int z1,ObjectType *Type1,uchar RNum1,
- uchar Dummy,int x2,int y2,int z2,ObjectType *Type2,uchar RNum2)
-
-{
- Object OVar1;
- Object OVar2;
- bool bVar3;
- TToDoEntry *pTVar4;
- undefined4 *puVar5;
- uchar RNum2_local;
- uchar Dummy_local;
- uchar Count_local;
- TToDoEntry TD;
- Object local_6c [4];
- ulong local_5c [4];
- ObjectType local_4c [4];
- Object local_3c;
- Object Obj2;
- Object local_2c;
- Object Obj1;
-
- local_3c.ObjectID = 0;
- local_2c.ObjectID = 0;
- // try { // try from 080c31ee to 080c3453 has its CatchHandler @ 080c3473
- ObjectType::setTypeID((ObjectType *)local_6c,Type1->TypeID);
- GetObject((ulong)local_5c,this->ID,x1,y1,z1,(ObjectType *)(uint)RNum1);
- local_2c.ObjectID = local_5c[0];
- local_4c[0].TypeID = local_5c[0];
- bVar3 = Object::exists(&local_2c);
- if (bVar3) {
- if (Count < 2) {
- local_5c[0] = ::NONE.ObjectID;
- local_3c.ObjectID = ::NONE.ObjectID;
- local_6c[0].ObjectID = ::NONE.ObjectID;
- }
- else {
- ObjectType::setTypeID(local_4c,Type2->TypeID);
- GetObject((ulong)local_5c,this->ID,x2,y2,z2,(ObjectType *)(uint)RNum2);
- local_3c.ObjectID = local_5c[0];
- local_6c[0].ObjectID = local_5c[0];
- bVar3 = Object::exists(&local_3c);
- if (!bVar3) goto LAB_080c345c;
- }
- if (x1 == 0xffff) {
-LAB_080c32b4:
- ToDoWait(this,100);
- OVar2.ObjectID = local_2c.ObjectID;
- OVar1.ObjectID = local_3c.ObjectID;
- if (this->LockToDo != false) {
- bVar3 = ToDoClear(this);
- if ((bVar3) && (this->Type == PLAYER)) {
- SendSnapback(this->Connection);
- }
- }
- pTVar4 = vector<TToDoEntry>::operator()(&this->ToDoList,this->NrToDo);
- pTVar4->Code = TDUse;
- (pTVar4->field_1).Wait.Time = OVar2.ObjectID;
- (pTVar4->field_1).Go.y = OVar1.ObjectID;
- *(uint *)((int)&pTVar4->field_1 + 8) = (uint)Dummy;
- (pTVar4->field_1).Move.z = TD.field_1.Go.z;
- (pTVar4->field_1).Move.Count = TD.field_1.Move.z;
- this->NrToDo = this->NrToDo + 1;
- return;
- }
- if (this->posz < z1) {
- puVar5 = (undefined4 *)__cxa_allocate_exception(4);
- *puVar5 = 0x18;
- }
- else {
- if (this->posz <= z1) {
- local_6c[0].ObjectID = local_2c.ObjectID;
- bVar3 = ObjectInRange(this->ID,local_6c,1);
- if (!bVar3) {
- ToDoGo(this,x1,y1,z1,false,0x7fffffff);
- }
- goto LAB_080c32b4;
- }
- puVar5 = (undefined4 *)__cxa_allocate_exception(4);
- *puVar5 = 0x17;
- }
- }
- else {
-LAB_080c345c:
- puVar5 = (undefined4 *)__cxa_allocate_exception(4);
- *puVar5 = 1;
- }
- // WARNING: Subroutine does not return
- __cxa_throw(puVar5,&RESULT::typeinfo,0);
-}
-
-
-
-// WARNING: Type propagation algorithm not settling
-// DWARF original prototype: void ToDoUse(TCreature * this, uchar Count, Object * Obj1, Object *
-// Obj2)
-
-void __thiscall TCreature::ToDoUse(TCreature *this,uchar Count,Object *Obj1,Object *Obj2)
-
-{
- Object OVar1;
- bool bVar2;
- TToDoEntry *pTVar3;
- undefined4 *puVar4;
- int iStack_68;
- uchar Count_local;
- int x;
- int y;
- int z;
- TToDoEntry TD;
- Object local_3c [4];
- Object local_2c [7];
-
- // try { // try from 080c34b5 to 080c3640 has its CatchHandler @ 080c3641
- bVar2 = Object::exists(Obj1);
- OVar1 = ::NONE;
- if (bVar2) {
- if (Count < 2) {
- Obj2->ObjectID = (ulong)::NONE;
- local_2c[0].ObjectID = OVar1.ObjectID;
- }
- else {
- bVar2 = Object::exists(Obj2);
- if (!bVar2) goto LAB_080c3617;
- }
- local_3c[0] = (Object)Obj1->ObjectID;
- bVar2 = ObjectInRange(this->ID,local_3c,1);
- if (!bVar2) {
- local_2c[0] = (Object)Obj1->ObjectID;
- GetObjectCoordinates(local_2c,&stack0xffffff98,&x,&y);
- ToDoGo(this,iStack_68,x,y,false,0x7fffffff);
- }
- ToDoWait(this,100);
- z = 5;
- TD.Code = Obj1->ObjectID;
- TD.field_1.Go.y = (int)Count;
- TD.field_1.Wait.Time = (anon_struct_4_1_898373eb_for_Wait)Obj2->ObjectID;
- if (this->LockToDo != false) {
- bVar2 = ToDoClear(this);
- if ((bVar2) && (this->Type == PLAYER)) {
- SendSnapback(this->Connection);
- }
- }
- pTVar3 = vector<TToDoEntry>::operator()(&this->ToDoList,this->NrToDo);
- pTVar3->Code = z;
- (pTVar3->field_1).Move.Obj = TD.Code;
- ((anon_struct_4_1_898373eb_for_Wait *)((int)&pTVar3->field_1 + 4))->Time =
- (ulong)TD.field_1.Wait.Time;
- (pTVar3->field_1).Go.z = TD.field_1.Go.y;
- (pTVar3->field_1).Move.z = TD.field_1.Go.z;
- (pTVar3->field_1).Move.Count = TD.field_1.Move.z;
- this->NrToDo = this->NrToDo + 1;
- return;
- }
-LAB_080c3617:
- puVar4 = (undefined4 *)__cxa_allocate_exception(4);
- *puVar4 = 1;
- // WARNING: Subroutine does not return
- __cxa_throw(puVar4,&RESULT::typeinfo,0);
-}
-
-
-
-// WARNING: Type propagation algorithm not settling
-// DWARF original prototype: void ToDoTurn(TCreature * this, int x, int y, int z, ObjectType * Type,
-// uchar RNum)
-
-void __thiscall TCreature::ToDoTurn(TCreature *this,int x,int y,int z,ObjectType *Type,uchar RNum)
-
-{
- bool bVar1;
- TToDoEntry *pTVar2;
- undefined4 *puVar3;
- TToDoEntry TD;
- Object local_3c [4];
- Object local_2c;
- Object Obj;
-
- // try { // try from 080c3685 to 080c382e has its CatchHandler @ 080c3857
- ObjectType::setTypeID((ObjectType *)local_3c,Type->TypeID);
- GetObject((ulong)&local_2c,this->ID,x,y,z,(ObjectType *)(uint)RNum);
- bVar1 = Object::exists(&local_2c);
- if (bVar1) {
- if (x == 0xffff) {
-LAB_080c3721:
- ToDoWait(this,100);
- if (this->LockToDo != false) {
- bVar1 = ToDoClear(this);
- if ((bVar1) && (this->Type == PLAYER)) {
- SendSnapback(this->Connection);
- }
- }
- pTVar2 = vector<TToDoEntry>::operator()(&this->ToDoList,this->NrToDo);
- pTVar2->Code = TDTurn;
- (pTVar2->field_1).Wait.Time = local_2c.ObjectID;
- ((anon_struct_4_1_898373eb_for_Wait *)((int)&pTVar2->field_1 + 4))->Time =
- (ulong)TD.field_1.Wait.Time;
- (pTVar2->field_1).Go.z = TD.field_1.Go.y;
- (pTVar2->field_1).Move.z = TD.field_1.Go.z;
- (pTVar2->field_1).Move.Count = TD.field_1.Move.z;
- this->NrToDo = this->NrToDo + 1;
- return;
- }
- if (this->posz < z) {
- puVar3 = (undefined4 *)__cxa_allocate_exception(4);
- *puVar3 = 0x18;
- }
- else {
- if (this->posz <= z) {
- local_3c[0].ObjectID = local_2c.ObjectID;
- bVar1 = ObjectInRange(this->ID,local_3c,1);
- if (!bVar1) {
- ToDoGo(this,x,y,z,false,0x7fffffff);
- }
- goto LAB_080c3721;
- }
- puVar3 = (undefined4 *)__cxa_allocate_exception(4);
- *puVar3 = 0x17;
- }
- }
- else {
- puVar3 = (undefined4 *)__cxa_allocate_exception(4);
- *puVar3 = 1;
- }
- // WARNING: Subroutine does not return
- __cxa_throw(puVar3,&RESULT::typeinfo,0);
-}
-
-
-
-// WARNING: Type propagation algorithm not settling
-// DWARF original prototype: void ToDoAttack(TCreature * this)
-
-void __thiscall TCreature::ToDoAttack(TCreature *this)
-
-{
- bool bVar1;
- int iVar2;
- TToDoEntry *pTVar3;
- TToDoEntry TD;
-
- // try { // try from 080c3888 to 080c3928 has its CatchHandler @ 080c3930
- TCombat::CanToDoAttack(&this->Combat);
- iVar2 = TCombat::GetDistance(&this->Combat);
- if (iVar2 != 1) {
- ToDoWait(this,100);
- }
- if (this->LockToDo != false) {
- bVar1 = ToDoClear(this);
- if ((bVar1) && (this->Type == PLAYER)) {
- SendSnapback(this->Connection);
- }
- }
- pTVar3 = vector<TToDoEntry>::operator()(&this->ToDoList,this->NrToDo);
- pTVar3->Code = TDAttack;
- (pTVar3->field_1).Move.Obj = TD.Code;
- ((anon_struct_4_1_898373eb_for_Wait *)((int)&pTVar3->field_1 + 4))->Time =
- (ulong)TD.field_1.Wait.Time;
- (pTVar3->field_1).Go.z = TD.field_1.Go.y;
- (pTVar3->field_1).Move.z = TD.field_1.Go.z;
- (pTVar3->field_1).Move.Count = TD.field_1.Move.z;
- this->NrToDo = this->NrToDo + 1;
- return;
-}
-
-
-
// WARNING: Unknown calling convention -- yet parameter storage is locked
void _GLOBAL__I__ZN9TShortwayC2EP9TCreatureii(void)
diff --git a/reference/types.hh b/reference/types.hh index 6840fc3..42caab1 100644 --- a/reference/types.hh +++ b/reference/types.hh @@ -1,15 +1,9 @@ struct TXTEASymmetricKey { int (**_vptr.TXTEASymmetricKey)(...); // VTABLE? - uint8 m_SymmetricKey[16]; + uchar m_SymmetricKey[16]; }; - -// NOTE(fusion): Some minimal processing up until here. Then I realized the file would be huge. -//================================================================================================== -//================================================================================================== -//================================================================================================== - struct TDatabasePoolConnection { TDatabaseConnectionPool *DatabaseConnectionPool; TDatabaseConnection *DatabaseConnection; @@ -131,16 +125,6 @@ struct TDelayedMail { int PacketSize; }; -struct TShortwayPoint { - int x; - int y; - int Waypoints; - int Waylength; - int Heuristic; - struct TShortwayPoint *Predecessor; - struct TShortwayPoint *NextToExpand; -}; - struct TMonsterhome { int Race; int x; @@ -153,8 +137,6 @@ struct TMonsterhome { int Timer; }; - - struct TChannel { ulong Moderator; char ModeratorName[30]; @@ -394,15 +376,3 @@ struct TRSAPrivateKey { struct vlong m_DP; struct vlong m_DQ; }; - -struct TShortway { - struct matrix<TShortwayPoint> *Map; - struct TShortwayPoint *FirstToExpand; - struct TCreature *cr; - int VisibleX; - int VisibleY; - int StartX; - int StartY; - int StartZ; - int MinWaypoints; -}; diff --git a/src/connection.hh b/src/connection.hh index 2eafcde..d3a53df 100644 --- a/src/connection.hh +++ b/src/connection.hh @@ -7,50 +7,54 @@ struct TConnection; struct TKnownCreature { - KNOWNCREATURESTATE State; - uint32 CreatureID; - TKnownCreature *Next; - TConnection *Connection; + KNOWNCREATURESTATE State; + uint32 CreatureID; + TKnownCreature *Next; + TConnection *Connection; }; struct TConnection { - uint8 InData[2048]; - int InDataSize; - bool SigIOPending; - bool WaitingForACK; - uint8 OutData[16384]; - uint8 field5_0x4806; - uint8 field6_0x4807; - int NextToSend; - int NextToCommit; - int NextToWrite; - bool Overflow; - bool WillingToSend; - uint8 field12_0x4816; - uint8 field13_0x4817; - TConnection *NextSendingConnection; - uint32 RandomSeed; + void Logout(int Delay, bool StopFight); + + // DATA + // ================= + uint8 InData[2048]; + int InDataSize; + bool SigIOPending; + bool WaitingForACK; + uint8 OutData[16384]; + uint8 field5_0x4806; + uint8 field6_0x4807; + int NextToSend; + int NextToCommit; + int NextToWrite; + bool Overflow; + bool WillingToSend; + uint8 field12_0x4816; + uint8 field13_0x4817; + TConnection *NextSendingConnection; + uint32 RandomSeed; CONNECTIONSTATE State; - pid_t PID; - int Socket; - char IPAddress[16]; - // TXTEASymmetricKey SymmetricKey; // TODO - bool ConnectionIsOk; - bool ClosingIsDelayed; - uint8 field23_0x4852; - uint8 field24_0x4853; - uint32 TimeStamp; - uint32 TimeStampAction; - int TerminalType; - int TerminalVersion; - int TerminalOffsetX; - int TerminalOffsetY; - int TerminalWidth; - int TerminalHeight; - uint32 CharacterID; - char Name[31]; - uint8 field35_0x4897; - TKnownCreature KnownCreatureTable[150]; + pid_t PID; + int Socket; + char IPAddress[16]; + // TXTEASymmetricKey SymmetricKey; // TODO + bool ConnectionIsOk; + bool ClosingIsDelayed; + uint8 field23_0x4852; + uint8 field24_0x4853; + uint32 TimeStamp; + uint32 TimeStampAction; + int TerminalType; + int TerminalVersion; + int TerminalOffsetX; + int TerminalOffsetY; + int TerminalWidth; + int TerminalHeight; + uint32 CharacterID; + char Name[31]; + uint8 field35_0x4897; + TKnownCreature KnownCreatureTable[150]; }; #endif // TIBIA_CONNECTION_HH_ diff --git a/src/containers.hh b/src/containers.hh index 2533445..fafe5b7 100644 --- a/src/containers.hh +++ b/src/containers.hh @@ -137,10 +137,10 @@ struct priority_queue{ delete Entry; } - void insert(K Key, T *Data){ + void insert(K Key, T Data){ this->Entries += 1; int CurrentIndex = this->Entries; - *this->Entry->at(CurrentIndex) = {Key, *Data}; + *this->Entry->at(CurrentIndex) = {Key, Data}; while(CurrentIndex > 1){ int ParentIndex = CurrentIndex / 2; priority_queue_entry<K, T> *Current = this->Entry->at(CurrentIndex); @@ -421,7 +421,7 @@ struct TToDoEntry { } Turn; struct{ - uint32 Text; // POINTER? Probably a reference from `AddDynamicString`? + uint32 Text; int Mode; uint32 Addressee; bool CheckSpamming; @@ -434,12 +434,45 @@ struct TToDoEntry { }; struct TCreature: TSkillBase { + // crmain.cc TCreature(void); - void Attack(void); - int Damage(TCreature *Attacker, int Damage, int DamageType); + void SetID(uint32 CharacterID); + void DelID(void); + void SetInCrList(void); + void DelInCrList(void); void StartLogout(bool Force, bool StopFight); + int LogoutPossible(void); void BlockLogout(int Delay, bool BlockProtectionZone); - void ToDoGo(int DestX, int DestY, int DestZ, bool Dest, int MaxSteps); + int GetHealth(void); + int GetSpeed(void); + int Damage(TCreature *Attacker, int Damage, int DamageType); + + // cract.cc + bool SetOnMap(void); + bool DelOnMap(void); + void Attack(void); + void Execute(void); + uint32 CalculateDelay(void); + bool ToDoClear(void); + void ToDoAdd(TToDoEntry TD); + void ToDoStop(void); + void ToDoStart(void); + void ToDoYield(void); + void ToDoWait(int Delay); + void ToDoGo(int DestX, int DestY, int DestZ, bool MustReach, int MaxSteps); + void ToDoRotate(int Direction); + void ToDoMove(int ObjX, int ObjY, int ObjZ, ObjectType Type, uint8 RNum, + int DestX, int DestY, int DestZ, uint8 Count); + void ToDoMove(Object Obj, int DestX, int DestY, int DestZ, uint8 Count); + void ToDoTrade(int ObjX, int ObjY, int ObjZ, ObjectType Type, uint8 RNum, + uint32 TradePartner); + void ToDoUse(uint8 Count, int ObjX1, int ObjY1, int ObjZ1, ObjectType Type1, uint8 RNum1, + uint8 Dummy, int ObjX2, int ObjY2, int ObjZ2, ObjectType Type2, uint8 RNum2); + void ToDoUse(uint8 Count, Object Obj1, Object Obj2); + void ToDoTurn(int ObjX, int ObjY, int ObjZ, ObjectType Type, uint8 RNum); + void ToDoAttack(void); + void ToDoTalk(int Mode, const char *Addressee, const char *Text, bool CheckSpamming); + void ToDoChangeState(int NewState); // VIRTUAL FUNCTIONS // ================= @@ -613,6 +646,9 @@ struct TPlayer: TCreature { void CheckState(void); + void ClearPlayerkillingMarks(void); + void SaveInventory(void); + // VIRTUAL FUNCTIONS // ================= // TODO @@ -658,19 +694,42 @@ struct TPlayer: TCreature { uint32 AddresseesTimes[20]; }; -// Creature API +// crmain.cc // ============================================================================= #define MAX_RACES 512 - -// crmain.cc extern TRaceData RaceData[MAX_RACES]; extern int KilledCreatures[MAX_RACES]; extern int KilledPlayers[MAX_RACES]; +extern priority_queue<uint32, uint32> ToDoQueue; -// TODO(fusion): These probably belong elsewhere but we should come back to -// this when we're wrapping up creature files. bool IsCreaturePlayer(uint32 CreatureID); +TCreature *GetCreature(uint32 CreatureID); +TCreature *GetCreature(Object Obj); +void InsertChainCreature(TCreature *Creature, int CoordX, int CoordY); +void DeleteChainCreature(TCreature *Creature); +void MoveChainCreature(TCreature *Creature, int CoordX, int CoordY); +void ProcessCreatures(void); +void ProcessSkills(void); +void MoveCreatures(int Delay); + void AddKillStatistics(int AttackerRace, int DefenderRace); + +bool IsRaceValid(int Race); int GetRaceByName(const char *RaceName); +// crnonpl.cc +// ============================================================================= +void InitNonplayer(); +void ExitNonplayer(); + +// crplayer.cc +// ============================================================================= +void InitPlayer(void); +void ExitPlayer(void); + +// crskill.cc +// ============================================================================= +void InitCrskill(void); +void ExitCrskill(void); + #endif //TIBIA_CREATURE_HH_ diff --git a/src/cract.cc b/src/cract.cc new file mode 100644 index 0000000..cfbbe95 --- /dev/null +++ b/src/cract.cc @@ -0,0 +1,809 @@ +#include "cr.hh" + +#include "stubs.hh" + +// TShortway +// ============================================================================= +struct TShortwayPoint { + TShortwayPoint(void){ + this->x = 0; + this->y = 0; + this->Waypoints = -1; + this->Waylength = -1; + this->Heuristic = -1; + this->Predecessor = NULL; + this->NextToExpand = NULL; + } + + int x; + int y; + int Waypoints; + int Waylength; + int Heuristic; + TShortwayPoint *Predecessor; + TShortwayPoint *NextToExpand; +}; + +struct TShortway{ + TShortway(TCreature *Creature, int VisibleX, int VisibleY); + ~TShortway(void); + void FillMap(void); + void ClearMap(void); + void Expand(TShortwayPoint *Node); + bool Calculate(int DestX, int DestY, bool MustReach, int MaxSteps); + + // DATA + // ================= + matrix<TShortwayPoint> *Map; + TShortwayPoint *FirstToExpand; + TCreature *Creature; + int VisibleX; + int VisibleY; + int StartX; + int StartY; + int StartZ; + int MinWaypoints; +}; + +TShortway::TShortway(TCreature *Creature, int VisibleX, int VisibleY){ + if(Creature == NULL){ + error("TShortway::TShortway: Übergebene Kreatur ist NULL.\n"); + return; + } + + if(VisibleX < 1 || VisibleX > 100 || VisibleY < 1 || VisibleY > 100){ + error("TShortway::TShortway: Ungültiger Sichtbarkeitsbereich %d*%d.\n", VisibleX, VisibleY); + return; + } + + this->Creature = Creature; + this->VisibleX = VisibleX; + this->VisibleY = VisibleY; + this->StartX = Creature->posx; + this->StartY = Creature->posy; + this->StartZ = Creature->posz; + this->Map = new matrix<TShortwayPoint>( + -(VisibleX + 1), +(VisibleX + 1), + -(VisibleY + 1), +(VisibleY + 1)); + this->FillMap(); +} + +TShortway::~TShortway(void){ + if(this->Map != NULL){ + delete this->Map; + } +} + +void TShortway::FillMap(void){ + this->MinWaypoints = 1000; + + for(int X = -this->VisibleX; X <= this->VisibleX; X += 1) + for(int Y = -this->VisibleY; Y <= this->VisibleY; Y += 1){ + int FieldX = this->StartX + X; + int FieldY = this->StartY + Y; + int FieldZ = this->StartZ; + + int Waypoints = -1; + Object Obj = GetFirstObject(FieldX, FieldY, FieldZ); + if(Obj.exists()){ + ObjectType ObjType = Obj.getObjectType(); + if(ObjType.getFlag(BANK) && !ObjType.getFlag(UNPASS)){ + Waypoints = (int)ObjType.getAttribute(WAYPOINTS); + if(Waypoints == 0){ + error("TShortway::FillMap: Ungültiger Wegpunkte-Wert %d für Bank %d.\n", + Waypoints, ObjType.TypeID); + Waypoints = -1; + } + + if(!this->Creature->MovePossible(FieldX, FieldY, FieldZ, false, false)){ + Waypoints = -1; + } + + if(Waypoints > 0 && Waypoints < this->MinWaypoints){ + this->MinWaypoints = Waypoints; + } + } + } + + TShortwayPoint *Node = this->Map->at(X, Y); + Node->x = X; + Node->y = Y; + Node->Waypoints = Waypoints; + } +} + +void TShortway::ClearMap(void){ + for(int X = -this->VisibleX; X <= this->VisibleX; X += 1) + for(int Y = -this->VisibleY; Y <= this->VisibleY; Y += 1){ + TShortwayPoint *Node = this->Map->at(X, Y); + Node->Waylength = INT_MAX; + Node->Heuristic = INT_MAX; + Node->Predecessor = NULL; + Node->NextToExpand = NULL; + } +} + +void TShortway::Expand(TShortwayPoint *Node){ + if(Node == NULL){ + error("TShortway::Expand: Übergebener Knoten ist NULL.\n"); + return; + } + + this->FirstToExpand = Node->NextToExpand; + + int MinNeighborWaylength = Node->Waylength + Node->Waypoints; + if(MinNeighborWaylength >= this->Map->at(0, 0)->Waylength){ + return; + } + + for(int OffsetX = -1; OffsetX <= 1; OffsetX += 1) + for(int OffsetY = -1; OffsetY <= 1; OffsetY += 1){ + if(OffsetX == 0 && OffsetY == 0){ + continue; + } + + TShortwayPoint *Neighbor = this->Map->at(Node->x + OffsetX, Node->y + OffsetY); + + // NOTE(fusion): The minimum neighbor waylength already contains the cost + // of a single step. Diagonal steps are three times more expensive so we + // add waypoints two more times. + int NeighborWaylength = MinNeighborWaylength; + if(OffsetX != 0 && OffsetY != 0){ + NeighborWaylength += Node->Waylength * 2; + } + + if(NeighborWaylength < Neighbor->Waylength){ + Neighbor->Waylength = NeighborWaylength; + Neighbor->Predecessor = Node; + if((Neighbor->x != 0 || Neighbor->y != 0) && Neighbor->Waypoints != -1){ + // NOTE(fusion): Remove from expand list if it was already expanded upon. + if(Neighbor->Heuristic != INT_MAX){ + TShortwayPoint *Prev = NULL; + TShortwayPoint *Cur = this->FirstToExpand; + while(Cur != NULL && Cur != Neighbor){ + Prev = Cur; + Cur = Cur->NextToExpand; + } + + if(Cur != Neighbor){ + error("TShortway::Expand: Knoten steht nicht in der ExpandList.\n"); + }else if(Prev == NULL){ + this->FirstToExpand = Neighbor->NextToExpand; + }else{ + Prev->NextToExpand = Neighbor->NextToExpand; + } + } + + // NOTE(fusion): Compute heuristic using the manhattan distance. + int Distance = std::abs(Neighbor->x) + std::abs(Neighbor->y); + Neighbor->Heuristic = Neighbor->Waylength + + Neighbor->Waypoints * 1 + + this->MinWaypoints * (Distance - 1); + + // NOTE(fusion): Insert into expand list. + { + TShortwayPoint *Prev = NULL; + TShortwayPoint *Cur = this->FirstToExpand; + while(Cur != NULL && Cur->Heuristic < Neighbor->Heuristic){ + Prev = Cur; + Cur = Cur->NextToExpand; + } + + if(Prev == NULL){ + this->FirstToExpand = Neighbor; + }else{ + Prev->NextToExpand = Neighbor; + } + Neighbor->NextToExpand = Cur; + } + } + } + } +} + +bool TShortway::Calculate(int DestX, int DestY, bool MustReach, int MaxSteps){ + if(this->Map == NULL){ + error("TShortway::Calculate: Karte existiert nicht.\n"); + return false; + } + + // NOTE(fusion): Transform dest to relative coordinates. + DestX -= this->StartX; + DestY -= this->StartY; + + // NOTE(fusion): Check if already at destination. + if(DestX == 0 && DestY == 0){ + return true; + } + + // NOTE(fusion): Check if out of range. + if(std::abs(DestX) > this->VisibleX || std::abs(DestY) > this->VisibleY){ + return false; + } + + // NOTE(fusion): Find shortest path from the destination to the origin. + this->ClearMap(); + this->FirstToExpand = this->Map->at(DestX, DestY); + this->FirstToExpand->Waylength = 0; + while(this->FirstToExpand != NULL){ + this->Expand(this->FirstToExpand); + } + + // NOTE(fusion): Check if the origin was reached from the destination. + TShortwayPoint *Node = this->Map->at(0, 0); + if(Node->Waylength == INT_MAX){ + return false; + } + + // NOTE(fusion): Walk back from the origin to reconstruct the path. + Node = Node->Predecessor; + while(Node != NULL && MaxSteps > 0){ + int MaxDistance = std::max<int>( + std::abs(Node->x - DestX), + std::abs(Node->y - DestY)); + if(!MustReach && MaxDistance <= 1){ + break; + } + + TToDoEntry TD = {}; + TD.Code = TDGo; + TD.Go.x = this->StartX + Node->x; + TD.Go.y = this->StartY + Node->y; + TD.Go.z = this->StartZ; + Creature->ToDoAdd(TD); + + Node = Node->Predecessor; + MaxSteps -= 1; + } + + return true; +} + +// TCreature +// ============================================================================= +bool TCreature::SetOnMap(void){ + int LoginX = this->posx; + int LoginY = this->posy; + int LoginZ = this->posz; + bool Player = (this->Type == PLAYER); + if(!SearchLoginField(&LoginX, &LoginY, &LoginZ, 1, Player)){ + bool Found = false; + if(IsHouse(LoginX, LoginY, LoginZ)){ + uint16 HouseID = GetHouseID(LoginX, LoginY, LoginZ); + GetExitPosition(HouseID, &LoginX, &LoginY, &LoginZ); + Found = SearchLoginField(&LoginX, &LoginY, &LoginZ, 1, Player); + } + + if(!Found){ + LoginX = this->startx; + LoginY = this->starty; + LoginZ = this->startz; + } + } + + Object Con = GetMapContainer(LoginX, LoginY, LoginZ); + if(Con == NONE){ + error("TCreature::SetOnMap: Kartencontainer für Punkt [%d,%d,%d] existiert nicht.\n", + LoginX, LoginY, LoginZ); + return false; + } + + this->posx = LoginX; + this->posy = LoginY; + this->posz = LoginZ; + + // NOTE(fusion): `Create` automatically sets `this->CrObject` and creates + // its body container slots. + bool Result = true; + try{ + Create(Con, TYPEID_CREATURE_CONTAINER, this->ID); + }catch(RESULT r){ + error("TCreature::SetOnMap: Kann Kreatur nicht setzen ([%d,%d,%d] - Exception %d).\n", + LoginX, LoginY, LoginZ, r); + if(this->Type == PLAYER){ + SendResult(this->Connection, r); + } + Result = false; + } + return Result; +} + +bool TCreature::DelOnMap(void){ + Object Obj = this->CrObject; + if(Obj == NONE){ + return true; + } + + // TODO(fusion): I feel `Delete` should also manage `this->CrObject` automatically. + bool Result = true; + this->CrObject = NONE; + try{ + Delete(Obj, -1); + }catch(RESULT r){ + error("TCreature::DelOnMap: Error Deleting CreatureObject: %d\n", r); + Result = false; + } + return Result; +} + +void TCreature::Attack(void){ + this->Combat.Attack(); +} + +//void TCreature::Execute(void); + +uint32 TCreature::CalculateDelay(void){ + uint32 Delay = 0; + TToDoEntry *TD = this->ToDoList.at(this->ActToDo); + switch(TD->Code){ + case TDWait:{ + // TODO(fusion): I'm not sure about having `EarliestWalkTime` here. + uint32 WaitTime = TD->Wait.Time; + if(WaitTime < this->EarliestWalkTime){ + WaitTime = this->EarliestWalkTime; + } + + if(WaitTime > ServerMilliseconds){ + Delay = WaitTime - ServerMilliseconds; + } + break; + } + + case TDGo:{ + if(this->EarliestWalkTime > ServerMilliseconds){ + Delay = this->EarliestWalkTime - ServerMilliseconds; + } + break; + } + + case TDUse:{ + if(TD->Use.Obj2 != 0){ + if(this->EarliestMultiuseTime > ServerMilliseconds){ + Delay = this->EarliestMultiuseTime - ServerMilliseconds; + } + } + break; + } + + case TDAttack:{ + uint32 EarliestAttackTime = this->Combat.EarliestAttackTime; + if(EarliestAttackTime < this->EarliestSpellTime){ + EarliestAttackTime = this->EarliestSpellTime; + } + + if(EarliestAttackTime > ServerMilliseconds){ + Delay = EarliestAttackTime - ServerMilliseconds; + } + break; + } + + default:{ + break; + } + } + return Delay; +} + +bool TCreature::ToDoClear(void){ + bool SnapbackNecessary = false; + for(int i = 0; i < this->NrToDo; i += 1){ + TToDoEntry *TD = this->ToDoList.at(i); + switch(TD->Code){ + case TDGo:{ + if(this->ActToDo <= i){ + SnapbackNecessary = true; + } + break; + } + + case TDTalk:{ + DeleteDynamicString(TD->Talk.Text); + DeleteDynamicString(TD->Talk.Addressee); + break; + } + + case TDChangeState:{ + if(this->ActToDo <= i && this->Type == NPC){ + ChangeNPCState(this, TD->ChangeState.NewState, false); + } + break; + } + + default:{ + break; + } + } + } + + this->LockToDo = false; + this->ActToDo = 0; + this->NrToDo = 0; + this->Stop = false; + return SnapbackNecessary; +} + +void TCreature::ToDoAdd(TToDoEntry TD){ + if(this->LockToDo){ + if(this->ToDoClear() && this->Type == PLAYER){ + SendSnapback(this->Connection); + } + } + + *this->ToDoList.at(this->NrToDo) = TD; + this->NrToDo += 1; +} + +void TCreature::ToDoStop(void){ + if(this->LockToDo){ + this->Stop = true; + }else if(this->Type == PLAYER){ + SendSnapback(this->Connection); + } +} + +void TCreature::ToDoStart(void){ + if(this->NrToDo != 0){ + this->LockToDo = true; + this->ActToDo = 0; + + uint32 Delay = this->CalculateDelay(); + if(Delay < 1){ + Delay = 1; + } + + uint32 NextWakeup = ServerMilliseconds + Delay; + ToDoQueue.insert(NextWakeup, this->ID); + this->NextWakeup = NextWakeup; + } +} + +void TCreature::ToDoYield(void){ + if(!this->LockToDo){ + this->ToDoWait(0); + this->ToDoStart(); + } +} + +void TCreature::ToDoWait(int Delay){ + TToDoEntry TD = {}; + TD.Code = TDWait; + TD.Wait.Time = ServerMilliseconds + Delay; + this->ToDoAdd(TD); +} + +void TCreature::ToDoGo(int DestX, int DestY, int DestZ, bool MustReach, int MaxSteps){ + if(this->posz < DestZ){ + throw DOWNSTAIRS; + }else if(this->posz > DestZ){ + throw UPSTAIRS; + } + + if(this->LockToDo){ + TToDoEntry *Last = this->ToDoList.at(this->NrToDo - 1); + if(Last->Code == TDGo + && Last->Go.x == DestX + && Last->Go.y == DestY + && Last->Go.z == DestZ){ + // TODO(fusion): Why? Shouldn't we just return here? + throw NOERROR; + } + } + + int DistanceX = std::abs(DestX - this->posx); + int DistanceY = std::abs(DestY - this->posy); + int MaxDistance = std::max<int>(DistanceX, DistanceY); + if(MaxDistance == 0 || (!MustReach && MaxDistance <= 1)){ + return; + } + + // NOTE(fusion): The number of steps between two points is the same as the + // their manhattan distance, if we exclude diagonal movement. We can skip + // the path finder if we know we're step away from the destination. + if(DistanceX + DistanceY == 1){ + TToDoEntry TD = {}; + TD.Code = TDGo; + TD.Go.x = DestX; + TD.Go.y = DestY; + TD.Go.z = DestZ; + this->ToDoAdd(TD); + }else{ + int VisibleX = (this->Type == PLAYER) ? 7 : 10; + int VisibleY = (this->Type == PLAYER) ? 7 : 10; + TShortway Shortway(this, VisibleX, VisibleY); + if(!Shortway.Calculate(DestX, DestY, MustReach, MaxSteps)){ + this->ToDoClear(); + if(this->Type == PLAYER){ + SendSnapback(this->Connection); + } + throw NOWAY; + } + } +} + +void TCreature::ToDoRotate(int Direction){ + if(Direction != DIRECTION_NORTH + && Direction != DIRECTION_EAST + && Direction != DIRECTION_SOUTH + && Direction != DIRECTION_WEST){ + throw ERROR; + } + + TToDoEntry TD = {}; + TD.Code = TDRotate; + TD.Rotate.Direction = Direction; + this->ToDoAdd(TD); +} + +void TCreature::ToDoMove(int ObjX, int ObjY, int ObjZ, ObjectType Type, uint8 RNum, + int DestX, int DestY, int DestZ, uint8 Count){ + Object Obj = GetObject(this->ID, ObjX, ObjY, ObjZ, RNum, Type); + if(!Obj.exists()){ + throw NOTACCESSIBLE; + } + + // TODO(fusion): This could be an inlined function. + if(ObjX != 0xFFFF){ // SPECIAL_COORDINATE ? + if(this->posz > ObjZ){ + throw UPSTAIRS; + }else if(this->posz < ObjZ){ + throw DOWNSTAIRS; + } + + if(!ObjectInRange(this->ID, Obj, 1)){ + this->ToDoGo(ObjX, ObjY, ObjZ, false, INT_MAX); + } + } + + int Delay = 100; + if(Obj.getObjectType().isCreatureContainer()){ + Object DestBank = GetFirstObject(DestX, DestY, DestZ); + if(DestBank == NONE || !DestBank.getObjectType().getFlag(BANK)){ + throw NOTACCESSIBLE; + } + + TCreature *Creature = GetCreature(Obj); + if(Creature == NULL){ + error("TCreature::ToDoMove: Kreatur existiert nicht.\n"); + throw ERROR; + } + + Delay = 1000; + if(this->EarliestWalkTime > ServerMilliseconds){ + Delay += (int)(this->EarliestWalkTime - ServerMilliseconds); + } + } + + this->ToDoWait(Delay); + + TToDoEntry TD = {}; + TD.Code = TDMove; + TD.Move.Obj = Obj.ObjectID; + TD.Move.x = DestX; + TD.Move.y = DestY; + TD.Move.z = DestZ; + TD.Move.Count = Count; + this->ToDoAdd(TD); +} + +void TCreature::ToDoMove(Object Obj, int DestX, int DestY, int DestZ, uint8 Count){ + if(!Obj.exists()){ + throw NOTACCESSIBLE; + } + + if(!ObjectInRange(this->ID, Obj, 1)){ + this->ToDoGo(DestX, DestY, DestZ, false, INT_MAX); + } + + int Delay = 100; + if(Obj.getObjectType().isCreatureContainer()){ + // TODO(fusion): We don't add the delay until the earliest walk time + // like in the other variant above. + Delay = 1000; + } + + this->ToDoWait(Delay); + + TToDoEntry TD = {}; + TD.Code = TDMove; + TD.Move.Obj = Obj.ObjectID; + TD.Move.x = DestX; + TD.Move.y = DestY; + TD.Move.z = DestZ; + TD.Move.Count = Count; + this->ToDoAdd(TD); +} + +void TCreature::ToDoTrade(int ObjX, int ObjY, int ObjZ, ObjectType Type, uint8 RNum, + uint32 TradePartner){ + Object Obj = GetObject(this->ID, ObjX, ObjY, ObjZ, RNum, Type); + if(!Obj.exists()){ + throw NOTACCESSIBLE; + } + + ObjectType ObjType = Obj.getObjectType(); + if(ObjType.getFlag(UNMOVE)){ + throw NOTMOVABLE; + } + + if(!ObjType.getFlag(TAKE)){ + throw NOTTAKABLE; + } + + if(ObjType.isCreatureContainer()){ + error("TCreature::ToDoTrade: Objekt ist eine Kreatur.\n"); + throw ERROR; + } + + if(TradePartner == 0){ + error("TCreature::ToDoTrade: Handelspartner ist Null.\n"); + throw ERROR; + } + + TCreature *Creature = GetCreature(TradePartner); + if(Creature == NULL){ + throw PLAYERNOTONLINE; + } + + if(Creature->Type != PLAYER){ + error("TCreature::ToDoTrade: Handelspartner von %s ist kein Spieler.\n", this->Name); + throw ERROR; + } + + // TODO(fusion): This could be an inlined function. + if(ObjX != 0xFFFF){ // SPECIAL_COORDINATE ? + if(this->posz > ObjZ){ + throw UPSTAIRS; + }else if(this->posz < ObjZ){ + throw DOWNSTAIRS; + } + + if(!ObjectInRange(this->ID, Obj, 1)){ + this->ToDoGo(ObjX, ObjY, ObjZ, false, INT_MAX); + } + } + + TToDoEntry TD = {}; + TD.Code = TDTrade; + TD.Trade.Obj = Obj.ObjectID; + TD.Trade.Partner = TradePartner; + this->ToDoAdd(TD); +} + +void TCreature::ToDoUse(uint8 Count, int ObjX1, int ObjY1, int ObjZ1, ObjectType Type1, uint8 RNum1, + uint8 Dummy, int ObjX2, int ObjY2, int ObjZ2, ObjectType Type2, uint8 RNum2){ + Object Obj1 = GetObject(this->ID, ObjX1, ObjY1, ObjZ1, RNum1, Type1); + if(!Obj1.exists()){ + throw NOTACCESSIBLE; + } + + Object Obj2 = NONE; + if(Count >= 2){ + Obj2 = GetObject(this->ID, ObjX2, ObjY2, ObjZ2, RNum2, Type2); + if(!Obj2.exists()){ + throw NOTACCESSIBLE; + } + } + + // TODO(fusion): This could be an inlined function. + if(ObjX1 != 0xFFFF){ // SPECIAL_COORDINATE ? + if(this->posz > ObjZ1){ + throw UPSTAIRS; + }else if(this->posz < ObjZ1){ + throw DOWNSTAIRS; + } + + if(!ObjectInRange(this->ID, Obj1, 1)){ + this->ToDoGo(ObjX1, ObjY1, ObjZ1, false, INT_MAX); + } + } + + this->ToDoWait(100); + + TToDoEntry TD = {}; + TD.Code = TDUse; + TD.Use.Obj1 = Obj1.ObjectID; + TD.Use.Obj2 = Obj2.ObjectID; + // TODO(fusion): This is the value sent by the client on single object use + // that contains the next free container index. + TD.Use.Dummy = Dummy; + this->ToDoAdd(TD); +} + +void TCreature::ToDoUse(uint8 Count, Object Obj1, Object Obj2){ + if(!Obj1.exists()){ + throw NOTACCESSIBLE; + } + + if(Count <= 1){ + Obj2 = NONE; + }else if(!Obj2.exists()){ + throw NOTACCESSIBLE; + } + + if(!ObjectInRange(this->ID, Obj1, 1)){ + int ObjX1, ObjY1, ObjZ1; + GetObjectCoordinates(Obj1, &ObjX1, &ObjY1, &ObjZ1); + this->ToDoGo(ObjX1, ObjY1, ObjZ1, false, INT_MAX); + } + + this->ToDoWait(100); + + TToDoEntry TD = {}; + TD.Code = TDUse; + TD.Use.Obj1 = Obj1.ObjectID; + TD.Use.Obj2 = Obj2.ObjectID; + // TODO(fusion): Not sure why we set this value at all. + TD.Use.Dummy = Count; + this->ToDoAdd(TD); +} + +void TCreature::ToDoTurn(int ObjX, int ObjY, int ObjZ, ObjectType Type, uint8 RNum){ + Object Obj = GetObject(this->ID, ObjX, ObjY, ObjZ, RNum, Type); + if(!Obj.exists()){ + throw NOTACCESSIBLE; + } + + // TODO(fusion): This could be an inlined function. + if(ObjX != 0xFFFF){ // SPECIAL_COORDINATE ? + if(this->posz > ObjZ){ + throw UPSTAIRS; + }else if(this->posz < ObjZ){ + throw DOWNSTAIRS; + } + + if(!ObjectInRange(this->ID, Obj, 1)){ + this->ToDoGo(ObjX, ObjY, ObjZ, false, INT_MAX); + } + } + + this->ToDoWait(100); + + TToDoEntry TD = {}; + TD.Code = TDTurn; + TD.Turn.Obj = Obj.ObjectID; + this->ToDoAdd(TD); +} + +void TCreature::ToDoAttack(void){ + this->Combat.CanToDoAttack(); + if(this->Combat.GetDistance() != 1){ + this->ToDoWait(100); + } + + TToDoEntry TD = {}; + TD.Code = TDAttack; + this->ToDoAdd(TD); +} + +void TCreature::ToDoTalk(int Mode, const char *Addressee, const char *Text, bool CheckSpamming){ + TToDoEntry TD = {}; + + if(Text == NULL || Text[0] == 0){ + error("TCreature::ToDoTalk: Text ist NULL bei %s.\n", this->Name); + + // TODO(fusion): The original code would attempt to call `AddDynamicString` + // even after this check but it doesn't check whether `Text` is NULL and + // calls `strlen` immediately on it which could be a problem. + TD.Talk.Text = 0; + }else{ + TD.Talk.Text = AddDynamicString(Text); + } + + if(Addressee == NULL){ + TD.Talk.Addressee = 0; + }else{ + TD.Talk.Addressee = AddDynamicString(Addressee); + } + + TD.Code = TDTalk; + TD.Talk.Mode = Mode; + TD.Talk.CheckSpamming = CheckSpamming; + this->ToDoAdd(TD); +} + +void TCreature::ToDoChangeState(int NewState){ + TToDoEntry TD = {}; + TD.Code = TDChangeState; + TD.ChangeState.NewState = NewState; + this->ToDoAdd(TD); +} diff --git a/src/crcombat.cc b/src/crcombat.cc index 9edfe9b..dd732e3 100644 --- a/src/crcombat.cc +++ b/src/crcombat.cc @@ -307,11 +307,11 @@ int TCombat::GetArmorStrength(void){ int TCombat::GetDistance(void){ int Distance = 0; if(this->Close != NONE || this->Fist){ - Distance = 1; + Distance = 1; // DISTANCE_CLOSE ? }else if(this->Throw != NONE){ - Distance = 2; + Distance = 2; // DISTANCE_THROW ? }else if(this->Missile != NONE || this->Wand != NONE){ - Distance = 3; + Distance = 3; // DISTANCE_RANGE ? } return Distance; } diff --git a/src/crmain.cc b/src/crmain.cc index d962bf9..49348d8 100644 --- a/src/crmain.cc +++ b/src/crmain.cc @@ -1,22 +1,23 @@ #include "cr.hh" +#include "config.hh" #include "enums.hh" +#include "info.hh" #include "stubs.hh" -static uint32 NextCreatureID; -static matrix<uint32> *FirstChainCreature; -static TCreature *HashList[1000]; - -static int FirstFreeCreature; -static vector<TCreature*> CreatureList(0, 10000, 1000); - -static priority_queue<uint32, uint32> ToDoQueue(5000, 1000); -//static priority_queue<uint32, TAttackWave*> AttackWaveQueue(100, 100); - TRaceData RaceData[MAX_RACES]; int KilledCreatures[MAX_RACES]; int KilledPlayers[MAX_RACES]; +priority_queue<uint32, uint32> ToDoQueue(5000, 1000); +//priority_queue<uint32, TAttackWave*> AttackWaveQueue(100, 100); + +static uint32 NextCreatureID; +static int FirstFreeCreature; +static TCreature *HashList[1000]; +static matrix<uint32> *FirstChainCreature; +static vector<TCreature*> CreatureList(0, 10000, 1000); + // TCreature // ============================================================================= TCreature::TCreature(void) : @@ -67,8 +68,286 @@ TCreature::TCreature(void) : } } -void TCreature::Attack(void){ - this->Combat.Attack(); +TCreature::~TCreature(void){ + // TODO(fusion): Bruuhh... these exceptions... + if(this->IsDead){ + int Race = this->Race; + int PoolLiquid = LIQUID_NONE; + if(RaceData[Race].Blood == BT_BLOOD){ + PoolLiquid = LIQUID_BLOOD; + }else if(RaceData[Race].Blood == BT_SLIME){ + PoolLiquid = LIQUID_SLIME; + } + + if(PoolLiquid != LIQUID_NONE){ + try{ + CreatePool(GetMapContainer(this->CrObject), + GetSpecialObject(BLOOD_POOL), + PoolLiquid); + }catch(RESULT r){ + if(r != NOROOM && r != DESTROYED){ + error("TCreature::~TCreature: Kann Blutlache nicht setzen (Exc %d, Pos [%d,%d,%d]).\n", + r, this->posx, this->posy, this->posz); + } + } + } + + ObjectType CorpseType = (this->Sex == 1) // MALE ? + ? RaceData[Race].MaleCorpse + : RaceData[Race].FemaleCorpse; + + if(CorpseType.getFlag(MAGICFIELD)){ + Object Obj = GetFirstObject(this->posx, this->posy, this->posz); + while(Obj != NONE){ + Object Next = Obj.getNextObject(); + if(Obj.getObjectType().getFlag(MAGICFIELD)){ + try{ + Delete(Obj, -1); + }catch(RESULT r){ + error("TCreature::~TCreature: Exception %d beim Löschen eines Feldes.\n", r); + } + } + Obj = Next; + } + } + + try{ + Object Con = GetMapContainer(this->posx, this->posy, this->posz); + Object Corpse = Create(Con, CorpseType, 0); + Log("game", "Tod von %s: LoseInventory=%d.\n", this->Name, this->LoseInventory); + + if(this->Type == PLAYER){ + char Help[128]; + sprintf(Help, "You recognize %s", this->Name); + if(this->Murderer[0] != 0){ + if(this->Sex == 1){ // MALE ? + strcat(Help, ". He was killed by "); + }else{ + strcat(Help, ". She was killed by "); + } + strcat(Help, this->Murderer); + } + Change(Corpse, TEXTSTRING, AddDynamicString(Help)); + } + + if(this->LoseInventory != 0){ // LOSE_INVENTORY_NONE ? + for(int Position = 1; Position <= 10; Position += 1){ + Object Item = GetBodyObject(this->ID, Position); + if(Item == NONE){ + continue; + } + + if(this->LoseInventory != 2 // LOSE_INVENTORY_ALL ? + && !Item.getObjectType().getFlag(CONTAINER) + && random(0, 9) != 0){ + continue; + } + + Move(0, Item, Corpse, -1, false, NONE); + } + } + + if(this->Type == PLAYER && this->LoseInventory != 2){ // LOSE_INVENTORY_ALL ? + ((TPlayer*)this)->SaveInventory(); + } + }catch(RESULT r){ + error("TCreature::~TCreature: Kann Leiche/Inventory nicht ablegen (Exc %d, Pos [%d,%d,%d], %s).\n", + r, this->posx, this->posy, this->posz, this->Name); + } + } + + if(this->CrObject != NONE && this->CrObject.exists()){ + this->DelOnMap(); + } + + this->ToDoClear(); + + if(this->Type == PLAYER && this->Connection != NULL){ + this->Connection->Logout(30, true); + } + + this->DelInCrList(); + + if(this->ID != 0){ + this->DelID(); + } + + for(TKnownCreature *KnownCreature = this->FirstKnowingConnection; + KnownCreature != NULL; + KnownCreature = KnownCreature->Next){ + if(KnownCreature->CreatureID != this->ID){ + error("TCreature::~TCreature: Verkettungsfehler bei Kreatur %u.\n", this->ID); + } + KnownCreature->State = KNOWNCREATURE_FREE; + } +} + +void TCreature::SetID(uint32 CharacterID){ + if(this->ID != 0){ + error("TCreature::SetID: ID ist schon gesetzt.\n"); + } + + uint32 CreatureID = 0; + if(CharacterID == 0){ + bool Found = false; + for(int Attempts = 0; Attempts < 16; Attempts += 1){ + CreatureID = NextCreatureID++; + if(GetCreature(CreatureID) == NULL){ + Found = true; + break; + } + } + + if(!Found){ + error("TCreature::SetID: 16x hintereinander doppelte ID." + " Verwende nun doppelte ID %d\n", CreatureID); + } + }else{ + CreatureID = CharacterID; + if(GetCreature(CreatureID) != NULL){ + error("TCreature::SetID: Doppelte Character-ID %d gefunden.\n", CharacterID); + } + } + + uint32 ListIndex = CreatureID % NARRAY(HashList); + this->ID = CreatureID; + this->NextHashEntry = HashList[ListIndex]; + HashList[ListIndex] = this; +} + +void TCreature::DelID(void){ + uint32 ListIndex = this->ID % NARRAY(HashList); + TCreature *First = HashList[ListIndex]; + if(First == NULL){ + error("TCreature::DelID: Hasheintrag nicht gefunden id = %d\n", this->ID); + return; + } + + if(First->ID == this->ID){ + HashList[ListIndex] = this->NextHashEntry; + }else{ + TCreature *Prev = First; + TCreature *Current = First->NextHashEntry; + while(true){ + if(Current == NULL){ + error("TCreature::DelID: id=%d nicht gefunden.\n", this->ID); + return; + } + + if(Current->ID == this->ID){ + Prev->NextHashEntry = this->NextHashEntry; + break; + } + + Prev = Current; + Current = Current->NextHashEntry; + } + } +} + +void TCreature::SetInCrList(void){ + *CreatureList.at(FirstFreeCreature) = this; + FirstFreeCreature += 1; +} + +void TCreature::DelInCrList(void){ + // TODO(fusion): See note in `ProcessCreatures`. + for(int Index = 0; Index < FirstFreeCreature; Index += 1){ + TCreature **Current = CreatureList.at(Index); + if(*Current == this){ + TCreature **Last = CreatureList.at(FirstFreeCreature - 1); + *Current = *Last; + *Last = NULL; + FirstFreeCreature -= 1; + + // TODO(fusion): The original function wouldn't break here. Maybe it + // is possible to have duplicates in `CreatureList`? + //break; + } + } +} + +void TCreature::StartLogout(bool Force, bool StopFight){ + this->LoggingOut = true; + if(Force || LagDetected()){ + this->LogoutAllowed = true; + } + + if(this->Type == PLAYER && this->Connection != NULL){ + this->Connection->Logout(0, true); + } + + this->Combat.StopAttack(StopFight ? 0 : 60); +} + +int TCreature::LogoutPossible(void){ + if(!this->LogoutAllowed && !this->IsDead && !GameEnding()){ + if(this->EarliestLogoutRound > RoundNr && !LagDetected()){ + return 1; // LOGOUT_COMBAT ? + } + + if(IsNoLogoutField(this->posx, this->posy, this->posz)){ + return 2; // LOGOUT_FIELD ? + } + + this->LogoutAllowed = true; + } + + return 0; // LOGOUT_OK ? +} + +void TCreature::BlockLogout(int Delay, bool BlockProtectionZone){ + if(WorldType == NON_PVP){ + BlockProtectionZone = false; + } + + if(this->Type == PLAYER && !CheckRight(this->ID, NO_LOGOUT_BLOCK)){ + if(BlockProtectionZone || this->EarliestProtectionZoneRound > RoundNr){ + uint32 EarliestProtectionZoneRound = RoundNr + Delay; + if(this->EarliestProtectionZoneRound < EarliestProtectionZoneRound){ + this->EarliestProtectionZoneRound = EarliestProtectionZoneRound; + } + }else if(this->Connection == NULL){ + // NOTE(fusion): This is a failsafe to avoid extending the earliest + // logout round of a player that got disconnected in combat. + return; + } + + uint32 EarliestLogoutRound = RoundNr + Delay; + if(this->EarliestLogoutRound < EarliestLogoutRound){ + this->EarliestLogoutRound = EarliestLogoutRound; + } + + ((TPlayer*)this)->CheckState(); + } +} + +int TCreature::GetHealth(void){ + int MaxHitPoints = this->Skills[SKILL_HITPOINTS]->Max; + if(MaxHitPoints <= 0){ + if(!this->IsDead){ + error("TCreature::GetHealth: MaxHitpoints von %s ist %d, obwohl sie nicht tot ist.\n", + this->Name, MaxHitPoints); + } + return 0; + } + + int CurrentHitPoints = this->Skills[SKILL_HITPOINTS]->Get(); + int Health = CurrentHitPoints * 100 / MaxHitPoints; + if(Health <= 0){ + Health = (int)(CurrentHitPoints != 0); + } + return Health; +} + +int TCreature::GetSpeed(void){ + TSkill *GoStrength = this->Skills[SKILL_GO_STRENGTH]; + if(GoStrength == NULL){ + error("TCreature::GetSpeed: Kein Skill GOSTRENGTH vorhanden.\n"); + return 0; + } + + return GoStrength->Get() * 2 + 80; } int TCreature::Damage(TCreature *Attacker, int Damage, int DamageType){ @@ -462,13 +741,143 @@ int TCreature::Damage(TCreature *Attacker, int Damage, int DamageType){ return Damage; } +void TCreature::Death(void){ + this->IsDead = true; + this->LoggingOut = true; +} + +bool TCreature::MovePossible(int x, int y, int z, bool Execute, bool Jump){ + bool Result; + + if(Jump){ + Result = JumpPossible(x, y, z, false); + }else{ + Result = CoordinateFlag(x, y, z, BANK) + && !CoordinateFlag(x, y, z, UNPASS); + } + + if(Result && !Execute && CoordinateFlag(x, y, z, AVOID)){ + Result = false; + } + + return Result; +} + +bool TCreature::IsPeaceful(void){ + return true; +} + +uint32 TCreature::GetMaster(void){ + return 0; +} + +void TCreature::TalkStimulus(uint32 SpeakerID, const char *Text){ + // no-op +} + +void TCreature::DamageStimulus(uint32 AttackerID, int Damage, int DamageType){ + // no-op +} + +void TCreature::IdleStimulus(void){ + // no-op +} + +void TCreature::CreatureMoveStimulus(uint32 CreatureID, int Type){ + if(CreatureID == 0 || CreatureID == this->ID + || this->IsDead + || this->Combat.AttackDest != CreatureID + || this->Combat.ChaseMode != CHASE_MODE_CLOSE + || this->Combat.EarliestAttackTime <= (ServerMilliseconds + 200)){ + return; + } + + // TODO(fusion): Find out what `Type` is here. + if(Type != 2 // STIMULUS_TYPE?? + || !this->LockToDo + || this->ActToDo >= this->NrToDo + || this->ToDoList.at(this->ActToDo)->Code != TDAttack){ + return; + } + + TCreature *Target = GetCreature(this->Combat.AttackDest); + if(Target == NULL){ + return; + } + + int Distance = ObjectDistance(this->CrObject, Target->CrObject); + if(Distance <= 1){ + return; + } + + // TODO(fusion): Review this. + try{ + if(this->ToDoClear() && this->Type == PLAYER){ + SendSnapback(this->Connection); + } + this->ToDoWait(200); + this->ToDoAttack(); + this->ToDoStart(); + }catch(RESULT r){ + if(this->Type == PLAYER){ + SendResult(this->Connection, r); + } + this->ToDoClear(); + this->ToDoWait(this->Combat.EarliestAttackTime); + this->ToDoStart(); + } +} + +void TCreature::AttackStimulus(uint32 AttackerID){ + // no-op +} + // Creature Management // ============================================================================= bool IsCreaturePlayer(uint32 CreatureID){ return CreatureID < 0x40000000; } -// +TCreature *GetCreature(uint32 CreatureID){ + if(CreatureID == 0){ + return NULL; + } + + TCreature *Creature = HashList[CreatureID % NARRAY(HashList)]; + while(Creature != NULL && Creature->ID != CreatureID){ + Creature = Creature->NextHashEntry; + } + + return Creature; +} + +TCreature *GetCreature(Object Obj){ + return GetCreature(Obj.getCreatureID()); +} + +void InsertChainCreature(TCreature *Creature, int CoordX, int CoordY){ + if(Creature == NULL){ + // TODO(fusion): Maybe a typo on the name of the function? I thought it + // could be some type of macro because there was no function name mismatch + // until now. + error("DeleteChainCreature: Übegebene Kreatur existiert nicht.\n"); + return; + } + + if(CoordX == 0){ + CoordX = Creature->posx; + } + + if(CoordY == 0){ + CoordY = Creature->posy; + } + + int ChainX = CoordX / 16; + int ChainY = CoordY / 16; + uint32 *FirstID = FirstChainCreature->at(ChainX, ChainY); + Creature->NextChainCreature = *FirstID; + *FirstID = Creature->ID; +} void DeleteChainCreature(TCreature *Creature){ if(Creature == NULL){ @@ -479,9 +888,9 @@ void DeleteChainCreature(TCreature *Creature){ // NOTE(fusion): All creatures in each 16x16 region form a creature linked // list, despite its current floor. Whether that is a good idea is a whole // other matter. - int BlockX = Creature->posx / 16; - int BlockY = Creature->posy / 16; - uint32 *FirstID = FirstChainCreature->at(BlockX, BlockY); + int ChainX = Creature->posx / 16; + int ChainY = Creature->posy / 16; + uint32 *FirstID = FirstChainCreature->at(ChainX, ChainY); if(*FirstID == Creature->ID){ *FirstID = Creature->NextChainCreature; @@ -509,8 +918,112 @@ void DeleteChainCreature(TCreature *Creature){ } } +void MoveChainCreature(TCreature *Creature, int CoordX, int CoordY){ + if(Creature == NULL){ + error("DeleteChainCreature: Übegebene Kreatur existiert nicht.\n"); + return; + } + + int NewChainX = CoordX / 16; + int NewChainY = CoordY / 16; + int OldChainX = Creature->posx / 16; + int OldChainY = Creature->posy / 16; + + if(NewChainX != OldChainX || NewChainY != OldChainY){ + DeleteChainCreature(Creature); + InsertChainCreature(Creature, CoordX, CoordY); + } +} + +void ProcessCreatures(void){ + for(int Index = 0; Index < FirstFreeCreature; Index += 1){ + TCreature *Creature = *CreatureList.at(Index); + if(Creature == NULL){ + error("ProcessCreatures: Kreatur %d existiert nicht.\n", Index); + continue; + } + + // TODO(fusion): It is weird that we do check the connection all the time + // and most of the time it is redundant because functions will check if + // it's NULL before attempting anything. + + int FoodRegen = Creature->Skills[SKILL_FED]->Get(); + if(FoodRegen > 0 && (RoundNr % FoodRegen) == 0 && !Creature->IsDead + && !IsProtectionZone(Creature->posx, Creature->posy, Creature->posz)){ + Creature->Skills[SKILL_HITPOINTS]->Change(1); + Creature->Skills[SKILL_MANA]->Change(4); + if(Creature->Type == PLAYER){ + SendPlayerData(Creature->Connection); + } + } + + if(Creature->Type == PLAYER){ + if(Creature->Connection != NULL){ + ((TPlayer*)Creature)->CheckState(); + } + + if(Creature->EarliestLogoutRound != 0 && Creature->EarliestLogoutRound <= RoundNr){ + ((TPlayer*)Creature)->ClearPlayerkillingMarks(); + Creature->EarliestLogoutRound = 0; + } + } + + if(!Creature->IsDead && Creature->Skills[SKILL_HITPOINTS]->Get() <= 0){ + error("ProcessCreatures: Kreatur %s ist nicht tot, obwohl sie keine HP mehr hat.\n", Creature->Name); + Creature->Death(); + } + + if(Creature->LoggingOut && Creature->LogoutPossible() == 0){ // LOGOUT_POSSIBLE ? + if(Creature->IsDead && Creature->Skills[SKILL_HITPOINTS]->Get() > 0){ + error("ProcessCreatures: Kreatur %s hat HP, obwohl sie tot ist.\n", Creature->Name); + Creature->Skills[SKILL_HITPOINTS]->Set(0); + } + + // TODO(fusion): Creatures are removed from `CreatureList` with a swap + // and pop. Since we're iterating it RIGHT NOW, we need to process the + // the current index AGAIN because it'll now contain the creature that + // was previously at the end of the list. The annoying part here is that + // this removal occurs implicitly in the creature's destructor. + delete Creature; + Index -= 1; + } + } +} + +void ProcessSkills(void){ + for(int Index = 0; Index < FirstFreeCreature; Index += 1){ + TCreature *Creature = *CreatureList.at(Index); + if(Creature == NULL){ + error("ProcessSkills: Kreatur %d existiert nicht.\n", Index); + continue; + } + + Creature->ProcessSkills(); + } +} + +void MoveCreatures(int Delay){ + ServerMilliseconds += Delay; + while(ToDoQueue.Entries > 0){ + auto Entry = *ToDoQueue.Entry->at(1); + uint32 ExecutionTime = Entry.Key; + uint32 CreatureID = Entry.Data; + if(ExecutionTime > ServerMilliseconds){ + break; + } + + ToDoQueue.deleteMin(); + TCreature *Creature = GetCreature(CreatureID); + if(Creature != NULL){ + Creature->Execute(); + } + } +} + // Kill Statistics // ============================================================================= +void InitKillStatistics(void);//TODO +void ExitKillStatistics(void);//TODO void AddKillStatistics(int AttackerRace, int DefenderRace){ // NOTE(fusion): I think the race name can be "human" only for players, // which means we're probably tracking how many creatures are killed by @@ -572,9 +1085,13 @@ TRaceData::TRaceData(void) : this->Spells = 0; } +bool IsRaceValid(int Race){ + return Race >= 1 && Race < MAX_RACES; +} + int GetRaceByName(const char *RaceName){ int Result = 0; - for(int Race = 1; Race < NARRAY(RaceData); Race += 1){ + for(int Race = 1; Race < MAX_RACES; Race += 1){ if(stricmp(RaceName, RaceData[Race].Name) == 0){ Result = Race; break; @@ -583,7 +1100,35 @@ int GetRaceByName(const char *RaceName){ return Result; } -// Raid +void LoadRaces(void); //TODO + +// Monster Raid // ============================================================================= +void LoadMonsterRaids(void); //TODO +// Initialization +// ============================================================================= +void InitCr(void){ + NextCreatureID = 0x40000000; + FirstFreeCreature = 0; + FirstChainCreature = new matrix<uint32>( + SectorXMin * 2, SectorXMax * 2 + 1, + SectorYMin * 2, SectorYMax * 2 + 1, + 0); + LoadRaces(); + LoadMonsterRaids(); + InitCrskill(); + InitPlayer(); + InitNonplayer(); + InitKillStatistics(); +} + +void ExitCr(void){ + ExitKillStatistics(); + ExitPlayer(); + ExitNonplayer(); + ExitCrskill(); + + delete FirstChainCreature; +} diff --git a/src/crskill.cc b/src/crskill.cc index d2eb067..8e259a8 100644 --- a/src/crskill.cc +++ b/src/crskill.cc @@ -1159,7 +1159,7 @@ bool TSkillBase::NewSkill(uint16 SkillNo, TCreature *Creature){ } bool TSkillBase::SetSkills(int Race){ - if(Race < 0 || Race >= NARRAY(RaceData)){ + if(!IsRaceValid(Race)){ error("TSkillBase::SetSkills: Ungültige Rassennummer %d.\n", Race); return false; } @@ -1250,3 +1250,13 @@ void TSkillBase::DelTimer(uint16 SkNr){ } } } + +// Initialization +//============================================================================== +void InitCrskill(void){ + // no-op +} + +void ExitCrskill(void){ + // no-op +} diff --git a/src/magic.cc b/src/magic.cc index ea1ba73..53ec1da 100644 --- a/src/magic.cc +++ b/src/magic.cc @@ -372,8 +372,7 @@ TSummonImpact::TSummonImpact(TCreature *Actor, int Race, int Maximum){ error("TSummonImpact::TSummonImpact: Actor ist NULL.\n"); } - // TODO(fusion): I think there might be a `IsRaceValid` function that was inlined. - if(Race < 0 || Race >= NARRAY(RaceData)){ + if(!IsRaceValid(Race)){ error("TSummonImpact::TSummonImpact: Ungültige Rassennummer %d.\n", Race); } @@ -387,7 +386,7 @@ void TSummonImpact::handleField(int x, int y, int z){ int Race = this->Race; int Maximum = this->Maximum; if(Actor != NULL - && Race >= 0 && Race < NARRAY(RaceData) + && IsRaceValid(Race) && Actor->SummonedCreatures < Maximum){ int x, y, z; if(SearchSummonField(&x, &y, &z, 2)){ @@ -1870,7 +1869,7 @@ void SummonCreature(TCreature *Actor, int ManaPoints, int Race, bool God){ throw ERROR; } - if(Race < 1 || Race >= NARRAY(RaceData)){ + if(!IsRaceValid(Race)){ error("SummonCreature: Ungültige Rassennummer %d übergeben.\n", Race); throw ERROR; } @@ -8,21 +8,21 @@ #include <dirent.h> -static int OBCount; -static int SectorXMin; -static int SectorXMax; -static int SectorYMin; -static int SectorYMax; -static int SectorZMin; -static int SectorZMax; -static int RefreshedCylinders; -static int NewbieStartPositionX; -static int NewbieStartPositionY; -static int NewbieStartPositionZ; -static int VeteranStartPositionX; -static int VeteranStartPositionY; -static int VeteranStartPositionZ; +int SectorXMin; +int SectorXMax; +int SectorYMin; +int SectorYMax; +int SectorZMin; +int SectorZMax; +int RefreshedCylinders; +int NewbieStartPositionX; +int NewbieStartPositionY; +int NewbieStartPositionZ; +int VeteranStartPositionX; +int VeteranStartPositionY; +int VeteranStartPositionZ; +static int OBCount; static matrix3d<TSector*> *Sector; static TObjectBlock **ObjectBlock; static TObject *FirstFreeObject; @@ -97,6 +97,21 @@ struct TCronEntry { int Next; }; +// NOTE(fusion): Map config values. +extern int SectorXMin; +extern int SectorXMax; +extern int SectorYMin; +extern int SectorYMax; +extern int SectorZMin; +extern int SectorZMax; +extern int RefreshedCylinders; +extern int NewbieStartPositionX; +extern int NewbieStartPositionY; +extern int NewbieStartPositionZ; +extern int VeteranStartPositionX; +extern int VeteranStartPositionY; +extern int VeteranStartPositionZ; + // NOTE(fusion): Cron management functions. Most for internal use. Object CronCheck(void); void CronExpire(Object Obj, int Delay); diff --git a/src/stubs.hh b/src/stubs.hh index 030f502..fa7f0d2 100644 --- a/src/stubs.hh +++ b/src/stubs.hh @@ -18,6 +18,7 @@ extern void AbortWriter(void); extern void AnnounceChangedCreature(uint32 CreatureID, int Type); extern void BroadcastMessage(int Mode, const char *Text, ...) ATTR_PRINTF(2, 3); extern void Change(Object Obj, ObjectType NewType, uint32 Value); +extern void ChangeNPCState(TCreature *Npc, int NewState, bool Stimulus); extern void CharacterDeathOrder(TCreature *Creature, int OldLevel, uint32 Offender, const char *Remark, bool Unjustified); extern bool CheckRight(uint32 CreatureID, RIGHT Right); @@ -33,11 +34,11 @@ extern void CreatePool(Object Con, ObjectType Type, uint32 Value); extern void Delete(Object Obj, int Count); extern bool FieldPossible(int x, int y, int z, int FieldType); extern Object GetBodyObject(uint32 CreatureID, int Position); -extern TCreature *GetCreature(uint32 CreatureID); -extern TCreature *GetCreature(Object Obj); +extern void GetExitPosition(uint16 HouseID, int *x, int *y, int *z); extern TConnection *GetFirstConnection(void); extern TConnection *GetNextConnection(void); extern const char *GetName(Object Obj); +extern Object GetObject(uint32 CreatureID, int x, int y, int z, int RNum, ObjectType Type); extern TPlayer *GetPlayer(uint32 CreatureID); extern bool GetRaceNoConvince(int Race); extern bool GetRaceNoIllusion(int Race); @@ -51,25 +52,24 @@ extern void GraphicalEffect(Object Obj, int Type); extern int IdentifyPlayer(const char *Name, bool ExactMatch, bool IgnoreGamemasters, TPlayer **Player); extern void InitLog(const char *ProtocolName); extern void KickGuest(uint16 HouseID, TPlayer *Host, TPlayer *Guest); +extern bool LagDetected(void); extern void LoadMonsterRaid(const char *FileName, int Start, bool *Type, int *Date, int *Interval, int *Duration); extern void Log(const char *ProtocolName, const char *Text, ...) ATTR_PRINTF(2, 3); extern void LogoutAllPlayers(void); extern void Missile(Object Start, Object Dest, int Type); extern void Move(uint32 CreatureID, Object Obj, Object Con, int Count, bool NoMerge, Object Ignore); -extern void MoveCreatures(int Delay); extern void NetLoadCheck(void); extern void NetLoadSummary(void); extern void NotifyAllCreatures(Object Obj, int Type, Object OldCon); extern int ObjectDistance(Object Obj1, Object Obj2); +extern bool ObjectInRange(uint32 CreatureID, Object Obj, int Range); extern void ProcessCommunicationControl(void); extern void ProcessConnections(void); -extern void ProcessCreatures(void); extern void ProcessCronSystem(void); extern void ProcessMonsterhomes(void); extern void ProcessMonsterRaids(void); extern void ProcessReaderThreadReplies(TRefreshSectorFunction *RefreshSector, TSendMailsFunction *SendMails); -extern void ProcessSkills(void); extern void ProcessWriterThreadReplies(void); extern void ReceiveData(void); extern void RefreshCylinders(void); @@ -77,6 +77,7 @@ extern void RefreshMap(void); extern void RefreshSector(int SectorX, int SectorY, int SectorZ, const uint8 *Data, int Size); extern void SavePlayerDataOrder(void); extern bool SearchFlightField(uint32 FugitiveID, uint32 PursuerID, int *x, int *y, int *z); +extern bool SearchLoginField(int *x, int *y, int *z, int Distance, bool Player); extern bool SearchSummonField(int *x, int *y, int *z, int Distance); extern void SendAll(void); extern void SendAmbiente(TConnection *Connection); @@ -89,6 +90,7 @@ extern void SendPlayerData(TConnection *Connection); extern void SendPlayerSkills(TConnection *Connection); extern void SendPlayerState(TConnection *Connection, uint8 State); extern void SendResult(TConnection *Connection, RESULT r); +extern void SendSnapback(TConnection *Connection); extern void ShowGuestList(uint16 HouseID, TPlayer *Player, char *Buffer); extern void ShowSubownerList(uint16 HouseID, TPlayer *Player, char *Buffer); extern void ShowNameDoor(Object Door, TPlayer *Player, char *Buffer); |
