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-rw-r--r--src/stubs.hh55
1 files changed, 0 insertions, 55 deletions
diff --git a/src/stubs.hh b/src/stubs.hh
index 61114c4..a7bd80d 100644
--- a/src/stubs.hh
+++ b/src/stubs.hh
@@ -18,7 +18,6 @@ typedef void TSendMailsFunction(TPlayerData *PlayerData);
extern void AbortWriter(void);
extern void AddBuddyOrder(TCreature *Creature, uint32 CharacterID);
extern void RemoveBuddyOrder(TCreature *Creature, uint32 BuddyID);
-extern void BroadcastMessage(int Mode, const char *Text, ...) ATTR_PRINTF(2, 3);
extern void ChangeNPCState(TCreature *Npc, int NewState, bool Stimulus);
extern void CharacterDeathOrder(TCreature *Creature, int OldLevel,
uint32 Offender, const char *Remark, bool Unjustified);
@@ -27,7 +26,6 @@ extern void ConvinceMonster(TCreature *Master, TCreature *Slave);
extern void ChallengeMonster(TCreature *Challenger, TCreature *Monster);
extern TCreature *CreateMonster(int Race, int x, int y, int z, int Home, uint32 Master, bool ShowEffect);
extern void DecrementIsOnlineOrder(uint32 CharacterID);
-extern void DeleteGamemasterRequest(const char *Name);
extern void GetExitPosition(uint16 HouseID, int *x, int *y, int *z);
extern int GetOrderBufferSpace(void);
extern const char *GetHouseName(uint16 HouseID);
@@ -54,60 +52,7 @@ extern void SavePlayerData(TPlayerData *Slot);
extern bool LoadPlayerData(TPlayerData *Slot);
extern bool PlayerDataExists(uint32 CharacterID);
extern void SavePlayerDataOrder(void);
-extern void SendAll(void);
-extern void SendAmbiente(TConnection *Connection);
-extern void SendBodyInventory(TConnection *Connection, uint32 CreatureID);
-extern void SendBuddyData(TConnection *Connection, uint32 CharacterID, const char *Name, bool Online);
-extern void SendBuddyStatus(TConnection *Connection, uint32 CharacterID, bool Online);
-extern void SendClearTarget(TConnection *Connection);
-extern void SendContainer(TConnection *Connection, int ContainerNr);
-extern void SendCloseChannel(TConnection *Connection, int ChannelID);
-extern void SendCloseContainer(TConnection *Connection, int ContainerNr);
-extern void SendCloseRequest(TConnection *Connection);
-extern void SendCloseTrade(TConnection *Connection);
-extern void SendCreatureHealth(TConnection *Connection, uint32 CreatureID);
-extern void SendCreatureLight(TConnection *Connection, uint32 CreatureID);
-extern void SendCreatureOutfit(TConnection *Connection, uint32 CreatureID);
-extern void SendCreatureSpeed(TConnection *Connection, uint32 CreatureID);
-extern void SendCreatureSkull(TConnection *Connection, uint32 CreatureID);
-extern void SendCreatureParty(TConnection *Connection, uint32 CreatureID);
-extern void SendDeleteField(TConnection *Connection, int x, int y, int z, Object Obj);
-extern void SendAddField(TConnection *Connection, int x, int y, int z, Object Obj);
-extern void SendChangeField(TConnection *Connection, int x, int y, int z, Object Obj);
-extern void SendDeleteInContainer(TConnection *Connection, int ContainerNr, Object Obj);
-extern void SendCreateInContainer(TConnection *Connection, int ContainerNr, Object Obj);
-extern void SendChangeInContainer(TConnection *Connection, int ContainerNr, Object Obj);
-extern void SendDeleteInventory(TConnection *Connection, int Position);
-extern void SendSetInventory(TConnection *Connection, int Position, Object Obj);
-extern void SendEditList(TConnection *Connection, uint8 ListType, uint32 ID, const char *Text);
-extern void SendFinishRequest(TConnection *Connection, const char *Name);
-extern void SendFullScreen(TConnection *Connection);
-extern void SendFloors(TConnection *Connection, bool Up);
-extern void SendInitGame(TConnection *Connection, uint32 CharacterID);
-extern void SendRights(TConnection *Connection);
-extern void SendOutfit(TConnection *Connection);
-extern void SendGraphicalEffect(TConnection *Connection, int x, int y, int z, int Type);
-extern void SendTextualEffect(TConnection *Connection, int x, int y, int z, int Color, const char *Text);
-extern void SendMissileEffect(TConnection *Connection, int OrigX, int OrigY, int OrigZ, int DestX, int DestY, int DestZ, int Type);
-extern void SendRow(TConnection *Connection, int Direction);
extern void SendMails(TPlayerData *PlayerData);
-extern void SendMarkCreature(TConnection *Connection, uint32 CreatureID, int Color);
-extern void SendMessage(TConnection *Connection, int Mode, const char *Text, ...) ATTR_PRINTF(3, 4);
-extern void SendMoveCreature(TConnection *Connection, uint32 CreatureID, int x, int y, int z);
-extern void SendOpenOwnChannel(TConnection *Connection, int Channel);
-extern void SendPing(TConnection *Connection);
-extern void SendPlayerData(TConnection *Connection);
-extern void SendPlayerSkills(TConnection *Connection);
-extern void SendPlayerState(TConnection *Connection, uint8 State);
-extern void SendResult(TConnection *Connection, RESULT r);
-extern void SendSnapback(TConnection *Connection);
-extern void SendTalk(TConnection *Connection, uint32 StatementID,
- const char *Sender, int Mode, const char *Text, int Data);
-extern void SendTalk(TConnection *Connection, uint32 StatementID,
- const char *Sender, int Mode, int Channel, const char *Text);
-extern void SendTalk(TConnection *Connection, uint32 StatementID,
- const char *Sender, int Mode, int x,int y,int z, const char *Text);
-extern void SendTradeOffer(TConnection *Connection, const char *Name, bool OwnOffer, Object Obj);
extern void ShowGuestList(uint16 HouseID, TPlayer *Player, char *Buffer);
extern void ShowSubownerList(uint16 HouseID, TPlayer *Player, char *Buffer);
extern void ShowNameDoor(Object Door, TPlayer *Player, char *Buffer);