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| author | fusion32 <marcopuzziello@gmail.com> | 2025-06-22 00:52:27 -0300 |
|---|---|---|
| committer | fusion32 <marcopuzziello@gmail.com> | 2025-06-22 00:52:27 -0300 |
| commit | c4dfe97e95846b43c578b3be35d0ef69f9b50e94 (patch) | |
| tree | 104189628cc30e172cd291fd56dda2382fb38ed9 /src/stubs.hh | |
| parent | efeb10adcc606ad261782a260c8ef86e77ea0608 (diff) | |
| download | game-c4dfe97e95846b43c578b3be35d0ef69f9b50e94.tar.gz game-c4dfe97e95846b43c578b3be35d0ef69f9b50e94.zip | |
`sending.cc`
Diffstat (limited to 'src/stubs.hh')
| -rw-r--r-- | src/stubs.hh | 55 |
1 files changed, 0 insertions, 55 deletions
diff --git a/src/stubs.hh b/src/stubs.hh index 61114c4..a7bd80d 100644 --- a/src/stubs.hh +++ b/src/stubs.hh @@ -18,7 +18,6 @@ typedef void TSendMailsFunction(TPlayerData *PlayerData); extern void AbortWriter(void); extern void AddBuddyOrder(TCreature *Creature, uint32 CharacterID); extern void RemoveBuddyOrder(TCreature *Creature, uint32 BuddyID); -extern void BroadcastMessage(int Mode, const char *Text, ...) ATTR_PRINTF(2, 3); extern void ChangeNPCState(TCreature *Npc, int NewState, bool Stimulus); extern void CharacterDeathOrder(TCreature *Creature, int OldLevel, uint32 Offender, const char *Remark, bool Unjustified); @@ -27,7 +26,6 @@ extern void ConvinceMonster(TCreature *Master, TCreature *Slave); extern void ChallengeMonster(TCreature *Challenger, TCreature *Monster); extern TCreature *CreateMonster(int Race, int x, int y, int z, int Home, uint32 Master, bool ShowEffect); extern void DecrementIsOnlineOrder(uint32 CharacterID); -extern void DeleteGamemasterRequest(const char *Name); extern void GetExitPosition(uint16 HouseID, int *x, int *y, int *z); extern int GetOrderBufferSpace(void); extern const char *GetHouseName(uint16 HouseID); @@ -54,60 +52,7 @@ extern void SavePlayerData(TPlayerData *Slot); extern bool LoadPlayerData(TPlayerData *Slot); extern bool PlayerDataExists(uint32 CharacterID); extern void SavePlayerDataOrder(void); -extern void SendAll(void); -extern void SendAmbiente(TConnection *Connection); -extern void SendBodyInventory(TConnection *Connection, uint32 CreatureID); -extern void SendBuddyData(TConnection *Connection, uint32 CharacterID, const char *Name, bool Online); -extern void SendBuddyStatus(TConnection *Connection, uint32 CharacterID, bool Online); -extern void SendClearTarget(TConnection *Connection); -extern void SendContainer(TConnection *Connection, int ContainerNr); -extern void SendCloseChannel(TConnection *Connection, int ChannelID); -extern void SendCloseContainer(TConnection *Connection, int ContainerNr); -extern void SendCloseRequest(TConnection *Connection); -extern void SendCloseTrade(TConnection *Connection); -extern void SendCreatureHealth(TConnection *Connection, uint32 CreatureID); -extern void SendCreatureLight(TConnection *Connection, uint32 CreatureID); -extern void SendCreatureOutfit(TConnection *Connection, uint32 CreatureID); -extern void SendCreatureSpeed(TConnection *Connection, uint32 CreatureID); -extern void SendCreatureSkull(TConnection *Connection, uint32 CreatureID); -extern void SendCreatureParty(TConnection *Connection, uint32 CreatureID); -extern void SendDeleteField(TConnection *Connection, int x, int y, int z, Object Obj); -extern void SendAddField(TConnection *Connection, int x, int y, int z, Object Obj); -extern void SendChangeField(TConnection *Connection, int x, int y, int z, Object Obj); -extern void SendDeleteInContainer(TConnection *Connection, int ContainerNr, Object Obj); -extern void SendCreateInContainer(TConnection *Connection, int ContainerNr, Object Obj); -extern void SendChangeInContainer(TConnection *Connection, int ContainerNr, Object Obj); -extern void SendDeleteInventory(TConnection *Connection, int Position); -extern void SendSetInventory(TConnection *Connection, int Position, Object Obj); -extern void SendEditList(TConnection *Connection, uint8 ListType, uint32 ID, const char *Text); -extern void SendFinishRequest(TConnection *Connection, const char *Name); -extern void SendFullScreen(TConnection *Connection); -extern void SendFloors(TConnection *Connection, bool Up); -extern void SendInitGame(TConnection *Connection, uint32 CharacterID); -extern void SendRights(TConnection *Connection); -extern void SendOutfit(TConnection *Connection); -extern void SendGraphicalEffect(TConnection *Connection, int x, int y, int z, int Type); -extern void SendTextualEffect(TConnection *Connection, int x, int y, int z, int Color, const char *Text); -extern void SendMissileEffect(TConnection *Connection, int OrigX, int OrigY, int OrigZ, int DestX, int DestY, int DestZ, int Type); -extern void SendRow(TConnection *Connection, int Direction); extern void SendMails(TPlayerData *PlayerData); -extern void SendMarkCreature(TConnection *Connection, uint32 CreatureID, int Color); -extern void SendMessage(TConnection *Connection, int Mode, const char *Text, ...) ATTR_PRINTF(3, 4); -extern void SendMoveCreature(TConnection *Connection, uint32 CreatureID, int x, int y, int z); -extern void SendOpenOwnChannel(TConnection *Connection, int Channel); -extern void SendPing(TConnection *Connection); -extern void SendPlayerData(TConnection *Connection); -extern void SendPlayerSkills(TConnection *Connection); -extern void SendPlayerState(TConnection *Connection, uint8 State); -extern void SendResult(TConnection *Connection, RESULT r); -extern void SendSnapback(TConnection *Connection); -extern void SendTalk(TConnection *Connection, uint32 StatementID, - const char *Sender, int Mode, const char *Text, int Data); -extern void SendTalk(TConnection *Connection, uint32 StatementID, - const char *Sender, int Mode, int Channel, const char *Text); -extern void SendTalk(TConnection *Connection, uint32 StatementID, - const char *Sender, int Mode, int x,int y,int z, const char *Text); -extern void SendTradeOffer(TConnection *Connection, const char *Name, bool OwnOffer, Object Obj); extern void ShowGuestList(uint16 HouseID, TPlayer *Player, char *Buffer); extern void ShowSubownerList(uint16 HouseID, TPlayer *Player, char *Buffer); extern void ShowNameDoor(Object Door, TPlayer *Player, char *Buffer); |
