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authorfusion32 <marcopuzziello@gmail.com>2025-08-31 00:31:07 -0300
committerfusion32 <marcopuzziello@gmail.com>2025-08-31 00:31:07 -0300
commit3fda8a7c0d3a33c79d302829f0c229987318cd23 (patch)
tree48480d03f46680ca2ece8bff1a3f7f377cef32e2 /src
parent738986011731a36bfc6370befe2150e50f77d105 (diff)
downloadgame-3fda8a7c0d3a33c79d302829f0c229987318cd23.tar.gz
game-3fda8a7c0d3a33c79d302829f0c229987318cd23.zip
fix burst arrow effect - fixes #13
Diffstat (limited to 'src')
-rw-r--r--src/crcombat.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/crcombat.cc b/src/crcombat.cc
index f942332..d6cc410 100644
--- a/src/crcombat.cc
+++ b/src/crcombat.cc
@@ -833,7 +833,7 @@ void TCombat::DistanceAttack(TCreature *Target){
}else if(SpecialEffect == 2){ // BURST ARROW
int Damage = ComputeDamage(Master, 0, EffectStrength, EffectStrength);
TDamageImpact Impact(Master, DAMAGE_PHYSICAL, Damage, false);
- CircleShapeSpell(Master, DropX, DropY, DropZ, -1,
+ CircleShapeSpell(Master, DropX, DropY, DropZ, INT_MAX,
ANIMATION_NONE, 2, &Impact, EFFECT_FIRE);
}