diff options
| author | fusion32 <marcopuzziello@gmail.com> | 2025-08-31 00:31:07 -0300 |
|---|---|---|
| committer | fusion32 <marcopuzziello@gmail.com> | 2025-08-31 00:31:07 -0300 |
| commit | 3fda8a7c0d3a33c79d302829f0c229987318cd23 (patch) | |
| tree | 48480d03f46680ca2ece8bff1a3f7f377cef32e2 | |
| parent | 738986011731a36bfc6370befe2150e50f77d105 (diff) | |
| download | game-3fda8a7c0d3a33c79d302829f0c229987318cd23.tar.gz game-3fda8a7c0d3a33c79d302829f0c229987318cd23.zip | |
fix burst arrow effect - fixes #13
| -rw-r--r-- | src/crcombat.cc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/crcombat.cc b/src/crcombat.cc index f942332..d6cc410 100644 --- a/src/crcombat.cc +++ b/src/crcombat.cc @@ -833,7 +833,7 @@ void TCombat::DistanceAttack(TCreature *Target){ }else if(SpecialEffect == 2){ // BURST ARROW int Damage = ComputeDamage(Master, 0, EffectStrength, EffectStrength); TDamageImpact Impact(Master, DAMAGE_PHYSICAL, Damage, false); - CircleShapeSpell(Master, DropX, DropY, DropZ, -1, + CircleShapeSpell(Master, DropX, DropY, DropZ, INT_MAX, ANIMATION_NONE, 2, &Impact, EFFECT_FIRE); } |
