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authorfusion32 <marcopuzziello@gmail.com>2025-05-28 18:51:06 -0300
committerfusion32 <marcopuzziello@gmail.com>2025-05-28 18:51:06 -0300
commit565d28e480a5a320682f87cb598404f1a34bbc5d (patch)
treec0a728eb7d2192707f3460dbc063cb4ab00de9ee /src/util.cc
parent02d243c531a5c7886c89024e592a2ccdeab3d3b3 (diff)
downloadgame-565d28e480a5a320682f87cb598404f1a34bbc5d.tar.gz
game-565d28e480a5a320682f87cb598404f1a34bbc5d.zip
rename/create some files
The most annoying thing with C++ classes being in their "own" header file is that it makes it easy to create cyclic dependencies. We might end up merging all creature related header files into the original `cr.hh` that shows up in the original's debug information.
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