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| author | fusion32 <marcopuzziello@gmail.com> | 2025-05-18 16:13:33 -0300 |
|---|---|---|
| committer | fusion32 <marcopuzziello@gmail.com> | 2025-05-18 16:13:33 -0300 |
| commit | d28c1d4e8182ea54f5d68580944448d65c3f5d5e (patch) | |
| tree | 498887a213e5255131419985a7c9707d13190650 /src/skill.cc | |
| parent | 9b1af981f8d999df9e005213024be8e7fd7031ff (diff) | |
| download | game-d28c1d4e8182ea54f5d68580944448d65c3f5d5e.tar.gz game-d28c1d4e8182ea54f5d68580944448d65c3f5d5e.zip | |
implement `priority_queue`
Diffstat (limited to 'src/skill.cc')
| -rw-r--r-- | src/skill.cc | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/src/skill.cc b/src/skill.cc index ba060a3..909c787 100644 --- a/src/skill.cc +++ b/src/skill.cc @@ -1166,9 +1166,7 @@ bool TSkillBase::SetSkills(int Race){ // types of creatures. int NumSkills = RaceData[Race].Skills; for(int i = 0; i < NumSkills; i += 1){ - // TODO(fusion): We'd need to implement the `vector` container being used - // across the codebase. - //TSkillData *SkillData = RaceData[Race].Skill(i); + TSkillData *SkillData = RaceData[Race].Skill.at(i); // BUG(fusion): We don't check if `Skill` is valid? Could be NULL. We // don't seem to set all `Skill` fields either so there is something |
