From d28c1d4e8182ea54f5d68580944448d65c3f5d5e Mon Sep 17 00:00:00 2001 From: fusion32 Date: Sun, 18 May 2025 16:13:33 -0300 Subject: implement `priority_queue` --- src/skill.cc | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) (limited to 'src/skill.cc') diff --git a/src/skill.cc b/src/skill.cc index ba060a3..909c787 100644 --- a/src/skill.cc +++ b/src/skill.cc @@ -1166,9 +1166,7 @@ bool TSkillBase::SetSkills(int Race){ // types of creatures. int NumSkills = RaceData[Race].Skills; for(int i = 0; i < NumSkills; i += 1){ - // TODO(fusion): We'd need to implement the `vector` container being used - // across the codebase. - //TSkillData *SkillData = RaceData[Race].Skill(i); + TSkillData *SkillData = RaceData[Race].Skill.at(i); // BUG(fusion): We don't check if `Skill` is valid? Could be NULL. We // don't seem to set all `Skill` fields either so there is something -- cgit v1.2.3