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| author | fusion32 <marcopuzziello@gmail.com> | 2025-08-19 22:41:08 -0300 |
|---|---|---|
| committer | fusion32 <marcopuzziello@gmail.com> | 2025-08-19 22:41:08 -0300 |
| commit | d55b9473ec498ae181b3c91583c6950e4c3bb7f2 (patch) | |
| tree | 6f0b2dc1504c037f774868b549fe00fc2945b99d /src/receiving.cc | |
| parent | b2a9d2cb961fabc1ca05052a645d90663d8e0a92 (diff) | |
| download | game-d55b9473ec498ae181b3c91583c6950e4c3bb7f2.tar.gz game-d55b9473ec498ae181b3c91583c6950e4c3bb7f2.zip | |
fix a problem with monsters freezing after failing to attack
Diffstat (limited to 'src/receiving.cc')
| -rw-r--r-- | src/receiving.cc | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/src/receiving.cc b/src/receiving.cc index ddaee44..7546396 100644 --- a/src/receiving.cc +++ b/src/receiving.cc @@ -269,10 +269,9 @@ void CMoveObject(TConnection *Connection, TReadBuffer *Buffer){ return; } - // TODO(fusion): `RNum` usage in this context will only be used inside - // `GetObject` for indexing containers. For some reason I thought the - // Z coordinate was also used for that. Perhaps they're set to the same - // value. + // TODO(fusion): `RNum` is only used inside `ToDoMove` > `GetObject` to index + // into containers. For some reason I thought the Z coordinate was also used + // for that. Perhaps they're set to the same value. if(OrigX != 0xFFFF){ RNum = 1; } |
