diff options
| author | fusion32 <marcopuzziello@gmail.com> | 2025-05-28 18:51:06 -0300 |
|---|---|---|
| committer | fusion32 <marcopuzziello@gmail.com> | 2025-05-28 18:51:06 -0300 |
| commit | 565d28e480a5a320682f87cb598404f1a34bbc5d (patch) | |
| tree | c0a728eb7d2192707f3460dbc063cb4ab00de9ee /src/player.hh | |
| parent | 02d243c531a5c7886c89024e592a2ccdeab3d3b3 (diff) | |
| download | game-565d28e480a5a320682f87cb598404f1a34bbc5d.tar.gz game-565d28e480a5a320682f87cb598404f1a34bbc5d.zip | |
rename/create some files
The most annoying thing with C++ classes being in their "own" header
file is that it makes it easy to create cyclic dependencies. We might
end up merging all creature related header files into the original
`cr.hh` that shows up in the original's debug information.
Diffstat (limited to 'src/player.hh')
| -rw-r--r-- | src/player.hh | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/player.hh b/src/player.hh index c985408..bb58ac3 100644 --- a/src/player.hh +++ b/src/player.hh @@ -2,8 +2,8 @@ #define TIBIA_PLAYER_HH_ 1 #include "common.hh" -#include "creature.hh" #include "containers.hh" +#include "creature.hh" struct TPlayerData { uint32 CharacterID; |
