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authorfusion32 <marcopuzziello@gmail.com>2025-05-28 18:51:06 -0300
committerfusion32 <marcopuzziello@gmail.com>2025-05-28 18:51:06 -0300
commit565d28e480a5a320682f87cb598404f1a34bbc5d (patch)
treec0a728eb7d2192707f3460dbc063cb4ab00de9ee /src/player.hh
parent02d243c531a5c7886c89024e592a2ccdeab3d3b3 (diff)
downloadgame-565d28e480a5a320682f87cb598404f1a34bbc5d.tar.gz
game-565d28e480a5a320682f87cb598404f1a34bbc5d.zip
rename/create some files
The most annoying thing with C++ classes being in their "own" header file is that it makes it easy to create cyclic dependencies. We might end up merging all creature related header files into the original `cr.hh` that shows up in the original's debug information.
Diffstat (limited to 'src/player.hh')
-rw-r--r--src/player.hh2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/player.hh b/src/player.hh
index c985408..bb58ac3 100644
--- a/src/player.hh
+++ b/src/player.hh
@@ -2,8 +2,8 @@
#define TIBIA_PLAYER_HH_ 1
#include "common.hh"
-#include "creature.hh"
#include "containers.hh"
+#include "creature.hh"
struct TPlayerData {
uint32 CharacterID;