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| author | fusion32 <marcopuzziello@gmail.com> | 2025-07-16 17:22:39 -0300 |
|---|---|---|
| committer | fusion32 <marcopuzziello@gmail.com> | 2025-07-16 17:22:39 -0300 |
| commit | 6d498fe17dab48cfd8fc8a4da62a573b799e10ba (patch) | |
| tree | 1c8d55bd907b35abf014385dbedb90b2ae98f96a /src/objects.cc | |
| parent | e65dc561acab7a9e49f59777f16cb040c574c64d (diff) | |
| download | game-6d498fe17dab48cfd8fc8a4da62a573b799e10ba.tar.gz game-6d498fe17dab48cfd8fc8a4da62a573b799e10ba.zip | |
fix most init and parsing bugs + critical bug with dynamic strings
With an appropriate query manager, the server now starts up and
seems to work but won't properly handle connections until we fix
the problem with threads and signals described in `TODO.md`.
Diffstat (limited to 'src/objects.cc')
| -rw-r--r-- | src/objects.cc | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/objects.cc b/src/objects.cc index 94edca4..18fe01c 100644 --- a/src/objects.cc +++ b/src/objects.cc @@ -98,8 +98,8 @@ static FLAG InstanceAttributeFlags[18] = { }; static const char FlagNames[66][30] = { - "Bank" // BANK - "Clip" // CLIP + "Bank", // BANK + "Clip", // CLIP "Bottom", // BOTTOM "Top", // TOP "Container", // CONTAINER |
