1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
|
#include "objects.hh"
#include "config.hh"
#include "containers.hh"
#include "script.hh"
#include <fstream>
static vector<TObjectType> ObjectTypes(0, 5000, 1000);
static ObjectType SpecialObjects[49];
static uint8 OldGroup[8192];
static uint8 OldNumber[8192];
static int NewType[65536];
static FLAG TypeAttributeFlags[62] = {
BANK, // WAYPOINTS
CONTAINER, // CAPACITY
CHANGEUSE, // CHANGETARGET
KEYDOOR, // KEYDOORTARGET
NAMEDOOR, // NAMEDOORTARGET
LEVELDOOR, // LEVELDOORTARGET
QUESTDOOR, // QUESTDOORTARGET
FOOD, // NUTRITION
INFORMATION, // INFORMATIONTYPE
TEXT, // FONTSIZE
WRITE, // MAXLENGTH
WRITEONCE, // MAXLENGTHONCE
LIQUIDSOURCE, // SOURCELIQUIDTYPE
TELEPORTABSOLUTE, // ABSTELEPORTEFFECT
TELEPORTRELATIVE, // RELTELEPORTDISPLACEMENT
TELEPORTRELATIVE, // RELTELEPORTEFFECT
AVOID, // AVOIDDAMAGETYPES
RESTRICTLEVEL, // MINIMUMLEVEL
RESTRICTPROFESSION, // PROFESSIONS
TAKE, // WEIGHT
ROTATE, // ROTATETARGET
DESTROY, // DESTROYTARGET
CLOTHES, // BODYPOSITION
SKILLBOOST, // SKILLNUMBER
SKILLBOOST, // SKILLMODIFICATION
PROTECTION, // PROTECTIONDAMAGETYPES
PROTECTION, // DAMAGEREDUCTION
LIGHT, // BRIGHTNESS
LIGHT, // LIGHTCOLOR
CORPSE, // CORPSETYPE
EXPIRE, // TOTALEXPIRETIME
EXPIRE, // EXPIRETARGET
WEAROUT, // TOTALUSES
WEAROUT, // WEAROUTTARGET
WEAPON, // WEAPONTYPE
WEAPON, // WEAPONATTACKVALUE
WEAPON, // WEAPONDEFENDVALUE
SHIELD, // SHIELDDEFENDVALUE
BOW, // BOWRANGE
BOW, // BOWAMMOTYPE
THROW, // THROWRANGE
THROW, // THROWATTACKVALUE
THROW, // THROWDEFENDVALUE
THROW, // THROWMISSILE
THROW, // THROWSPECIALEFFECT
THROW, // THROWEFFECTSTRENGTH
THROW, // THROWFRAGILITY
WAND, // WANDRANGE
WAND, // WANDMANACONSUMPTION
WAND, // WANDATTACKSTRENGTH
WAND, // WANDATTACKVARIATION
WAND, // WANDDAMAGETYPE
WAND, // WANDMISSILE
AMMO, // AMMOTYPE
AMMO, // AMMOATTACKVALUE
AMMO, // AMMOMISSILE
AMMO, // AMMOSPECIALEFFECT
AMMO, // AMMOEFFECTSTRENGTH
ARMOR, // ARMORVALUE
HEIGHT, // ELEVATION
DISGUISE, // DISGUISETARGET
BANK, // MEANING
};
static FLAG InstanceAttributeFlags[18] = {
CONTAINER, // CONTENT
CHEST, // CHESTQUESTNUMBER
CUMULATIVE, // AMOUNT
KEY, // KEYNUMBER
KEYDOOR, // KEYHOLENUMBER
LEVELDOOR, // DOORLEVEL
QUESTDOOR, // DOORQUESTNUMBER
QUESTDOOR, // DOORQUESTVALUE
RUNE, // CHARGES
TEXT, // TEXTSTRING
TEXT, // EDITOR
LIQUIDCONTAINER, // CONTAINERLIQUIDTYPE
LIQUIDPOOL, // POOLLIQUIDTYPE
TELEPORTABSOLUTE, // ABSTELEPORTDESTINATION
MAGICFIELD, // RESPONSIBLE
EXPIRE, // REMAININGEXPIRETIME
EXPIRESTOP, // SAVEDEXPIRETIME
WEAROUT, // REMAININGUSES
};
static const char FlagNames[66][30] = {
"Bank" // BANK
"Clip" // CLIP
"Bottom", // BOTTOM
"Top", // TOP
"Container", // CONTAINER
"Chest", // CHEST
"Cumulative", // CUMULATIVE
"UseEvent", // USEEVENT
"ChangeUse", // CHANGEUSE
"ForceUse", // FORCEUSE
"MultiUse", // MULTIUSE
"DistUse", // DISTUSE
"MovementEvent", // MOVEMENTEVENT
"CollisionEvent", // COLLISIONEVENT
"SeparationEvent", // SEPARATIONEVENT
"Key", // KEY
"KeyDoor", // KEYDOOR
"NameDoor", // NAMEDOOR
"LevelDoor", // LEVELDOOR
"QuestDoor", // QUESTDOOR
"Bed", // BED
"Food", // FOOD
"Rune", // RUNE
"Information", // INFORMATION
"Text", // TEXT
"Write", // WRITE
"WriteOnce", // WRITEONCE
"LiquidContainer", // LIQUIDCONTAINER
"LiquidSource", // LIQUIDSOURCE
"LiquidPool", // LIQUIDPOOL
"TeleportAbsolute", // TELEPORTABSOLUTE
"TeleportRelative", // TELEPORTRELATIVE
"Unpass", // UNPASS
"Unmove", // UNMOVE
"Unthrow", // UNTHROW
"Unlay", // UNLAY
"Avoid", // AVOID
"MagicField", // MAGICFIELD
"RestrictLevel", // RESTRICTLEVEL
"RestrictProfession", // RESTRICTPROFESSION
"Take", // TAKE
"Hang", // HANG
"HookSouth", // HOOKSOUTH
"HookEast", // HOOKEAST
"Rotate", // ROTATE
"Destroy", // DESTROY
"Clothes", // CLOTHES
"SkillBoost", // SKILLBOOST
"Protection", // PROTECTION
"Light", // LIGHT
"RopeSpot", // ROPESPOT
"Corpse", // CORPSE
"Expire", // EXPIRE
"ExpireStop", // EXPIRESTOP
"WearOut", // WEAROUT
"Weapon", // WEAPON
"Shield", // SHIELD
"Bow", // BOW
"Throw", // THROW
"Wand", // WAND
"Ammo", // AMMO
"Armor", // ARMOR
"Height", // HEIGHT
"Disguise", // DISGUISE
"ShowDetail", // SHOWDETAIL
"Special", // SPECIALOBJECT
};
static const char TypeAttributeNames[62][30] = {
"Waypoints", // WAYPOINTS
"Capacity", // CAPACITY
"ChangeTarget", // CHANGETARGET
"KeydoorTarget", // KEYDOORTARGET
"NamedoorTarget", // NAMEDOORTARGET
"LeveldoorTarget", // LEVELDOORTARGET
"QuestdoorTarget", // QUESTDOORTARGET
"Nutrition", // NUTRITION
"InformationType", // INFORMATIONTYPE
"FontSize", // FONTSIZE
"MaxLength", // MAXLENGTH
"MaxLengthOnce", // MAXLENGTHONCE
"SourceLiquidType", // SOURCELIQUIDTYPE
"AbsTeleportEffect", // ABSTELEPORTEFFECT
"RelTeleportDisplacement", // RELTELEPORTDISPLACEMENT
"RelTeleportEffect", // RELTELEPORTEFFECT
"AvoidDamageTypes", // AVOIDDAMAGETYPES
"MinimumLevel", // MINIMUMLEVEL
"Professions", // PROFESSIONS
"Weight", // WEIGHT
"RotateTarget", // ROTATETARGET
"DestroyTarget", // DESTROYTARGET
"BodyPosition", // BODYPOSITION
"SkillNumber", // SKILLNUMBER
"SkillModification", // SKILLMODIFICATION
"ProtectionDamageTypes", // PROTECTIONDAMAGETYPES
"DamageReduction", // DAMAGEREDUCTION
"Brightness", // BRIGHTNESS
"LightColor", // LIGHTCOLOR
"CorpseType", // CORPSETYPE
"TotalExpireTime", // TOTALEXPIRETIME
"ExpireTarget", // EXPIRETARGET
"TotalUses", // TOTALUSES
"WearoutTarget", // WEAROUTTARGET
"WeaponType", // WEAPONTYPE
"WeaponAttackValue", // WEAPONATTACKVALUE
"WeaponDefendValue", // WEAPONDEFENDVALUE
"ShieldDefendValue", // SHIELDDEFENDVALUE
"BowRange", // BOWRANGE
"BowAmmoType", // BOWAMMOTYPE
"ThrowRange", // THROWRANGE
"ThrowAttackValue", // THROWATTACKVALUE
"ThrowDefendValue", // THROWDEFENDVALUE
"ThrowMissile", // THROWMISSILE
"ThrowSpecialEffect", // THROWSPECIALEFFECT
"ThrowEffectStrength", // THROWEFFECTSTRENGTH
"ThrowFragility", // THROWFRAGILITY
"WandRange", // WANDRANGE
"WandManaConsumption", // WANDMANACONSUMPTION
"WandAttackStrength", // WANDATTACKSTRENGTH
"WandAttackVariation", // WANDATTACKVARIATION
"WandDamageType", // WANDDAMAGETYPE
"WandMissile", // WANDMISSILE
"AmmoType", // AMMOTYPE
"AmmoAttackValue", // AMMOATTACKVALUE
"AmmoMissile", // AMMOMISSILE
"AmmoSpecialEffect", // AMMOSPECIALEFFECT
"AmmoEffectStrength", // AMMOEFFECTSTRENGTH
"ArmorValue", // ARMORVALUE
"Elevation", // ELEVATION
"DisguiseTarget", // DISGUISETARGET
"Meaning", // MEANING
};
static const char InstanceAttributeNames[18][30] = {
"Content", // CONTENT
"ChestQuestNumber", // CHESTQUESTNUMBER
"Amount", // AMOUNT
"KeyNumber", // KEYNUMBER
"KeyholeNumber", // KEYHOLENUMBER
"Level", // DOORLEVEL
"DoorQuestNumber", // DOORQUESTNUMBER
"DoorQuestValue", // DOORQUESTVALUE
"Charges", // CHARGES
"String", // TEXTSTRING
"Editor", // EDITOR
"ContainerLiquidType", // CONTAINERLIQUIDTYPE
"PoolLiquidType", // POOLLIQUIDTYPE
"AbsTeleportDestination", // ABSTELEPORTDESTINATION
"Responsible", // RESPONSIBLE
"RemainingExpireTime", // REMAININGEXPIRETIME
"SavedExpireTime", // SAVEDEXPIRETIME
"RemainingUses", // REMAININGUSES
};
// ObjectType
// =============================================================================
void ObjectType::setTypeID(int TypeID){
if(!ObjectTypeExists(TypeID)){
error("ObjectType::setTypeID: Ungültiger Typ %d.\n", TypeID);
TypeID = 0;
}
this->TypeID = TypeID;
}
bool ObjectType::getFlag(FLAG Flag){
TObjectType *TypeP = ObjectTypes.at(this->TypeID);
return CheckBit(TypeP->Flags, (int)Flag);
}
uint32 ObjectType::getAttribute(TYPEATTRIBUTE Attribute){
if(!this->getFlag(TypeAttributeFlags[Attribute])){
error("ObjectType::getAttribute: Typ %d hat kein Flag %d für Attribut %d.\n",
this->TypeID, TypeAttributeFlags[Attribute], Attribute);
return 0;
}
TObjectType *TypeP = ObjectTypes.at(this->TypeID);
return TypeP->Attributes[Attribute];
}
int ObjectType::getAttributeOffset(INSTANCEATTRIBUTE Attribute){
if(!this->getFlag(InstanceAttributeFlags[Attribute])){
// TODO(fusion): Review this?
if(Attribute != CONTENT || !this->getFlag(CHEST)){
return -1;
}
}
TObjectType *TypeP = ObjectTypes.at(this->TypeID);
return TypeP->AttributeOffsets[Attribute];
}
const char *ObjectType::getName(int Count){
if(this->isCreatureContainer()){
error("ObjectType::getName: Der Kreaturtyp hat keinen Namen.\n");
return NULL;
}
TObjectType *TypeP = ObjectTypes.at(this->TypeID);
const char *Name = TypeP->Name;
if(Name == NULL){
Name = "";
}
return Plural(Name, Count);
}
const char *ObjectType::getDescription(void){
TObjectType *TypeP = ObjectTypes.at(this->TypeID);
return TypeP->Description;
}
// Object Type Related Functions
// =============================================================================
int GetFlagByName(const char *Name){
int Result = -1;
for(int i = 0; i < NARRAY(FlagNames); i += 1){
if(stricmp(FlagNames[i], Name) == 0){
Result = i;
break;
}
}
return Result;
}
int GetTypeAttributeByName(const char *Name){
int Result = -1;
for(int i = 0; i < NARRAY(TypeAttributeNames); i += 1){
if(stricmp(TypeAttributeNames[i], Name) == 0){
Result = i;
break;
}
}
return Result;
}
int GetInstanceAttributeByName(const char *Name){
int Result = -1;
for(int i = 0; i < NARRAY(InstanceAttributeNames); i += 1){
if(stricmp(InstanceAttributeNames[i], Name) == 0){
Result = i;
break;
}
}
return Result;
}
const char *GetFlagName(int Flag){
ASSERT(Flag >= 0 && Flag < NARRAY(FlagNames));
return FlagNames[Flag];
}
const char *GetTypeAttributeName(int Attribute){
ASSERT(Attribute >= 0 && Attribute < NARRAY(TypeAttributeFlags));
return TypeAttributeNames[Attribute];
}
const char *GetInstanceAttributeName(int Attribute){
ASSERT(Attribute >= 0 && Attribute < NARRAY(InstanceAttributeNames));
return InstanceAttributeNames[Attribute];
}
bool ObjectTypeExists(int TypeID){
return ObjectTypes.min <= TypeID && TypeID <= ObjectTypes.max;
}
// NOTE(fusion): Small helper to compute the index into the `NewType` array
// from old object type values.
static uint16 GetNewTypeIndex(uint8 Group, uint8 Number){
return ((uint16)Group << 8) | (uint16)Number;
}
bool ObjectTypeExists(uint8 Group, uint8 Number){
// TODO(fusion): Check bounds?
return NewType[GetNewTypeIndex(Group, Number)] >= 0;
}
ObjectType GetNewObjectType(uint8 Group, uint8 Number){
int TypeID = NewType[GetNewTypeIndex(Group, Number)];
if(TypeID < 0){
error("GetNewObjectType: Objekttyp %u/%u existiert nicht.\n", Group, Number);
TypeID = 0;
}
return ObjectType(TypeID);
}
void GetOldObjectType(ObjectType Type, uint8 *Group, uint8 *Number){
if(!ObjectTypeExists(Type.TypeID)){
error("GetOldObjectType: Ungültiger Typ %d.\n", Type.TypeID);
return;
}
// TODO(fusion): Check bounds?
*Group = OldGroup[Type.TypeID];
*Number = OldNumber[Type.TypeID];
}
ObjectType GetSpecialObject(SPECIALMEANING Meaning){
int TypeID = 0;
if(Meaning > 0 && Meaning < NARRAY(SpecialObjects)){
TypeID = SpecialObjects[Meaning].TypeID;
if(TypeID == 0){
error("GetSpecialObject: Kein Objekttyp mit Bedeutung %d definiert.\n", Meaning);
}
}else{
error("GetSpecialObject: Ungültige Bedeutung %d.\n", Meaning);
}
return ObjectType(TypeID);
}
ObjectType GetObjectTypeByName(const char *SearchName, bool Movable){
if(SearchName == NULL){
error("GetObjectTypeByName: SearchName ist NULL.\n");
return ObjectType();
}
// NOTE(fusion): We add spaces around the search term to match whole words
// or sentences. This requires use to also add spaces around the searching
// text, in case the search term is at edge.
ObjectType BestMatch;
char Help[50];
char Pattern[50];
snprintf(Pattern, sizeof(Pattern), " %s ", SearchName);
for(int TypeID = TYPEID_CREATURE_CONTAINER + 1;
TypeID <= ObjectTypes.max;
TypeID += 1){
ObjectType Type = TypeID;
if(!Movable || !Type.getFlag(UNMOVE)){
const char *TypeName = Type.getName(-1);
if(TypeName && TypeName[0] != 0){
if(stricmp(SearchName, TypeName) == 0){
BestMatch = Type;
break;
}
if(BestMatch.TypeID == 0){
snprintf(Help, sizeof(Help), " %s ", TypeName);
if(strstr(Help, Pattern) != NULL){
BestMatch = Type;
}
}
}
}
}
return BestMatch;
}
static void LoadObjects(void){
char FileName[4096];
snprintf(FileName, sizeof(FileName), "%s/objects.srv", DATAPATH);
int TypeID = -1;
TReadScriptFile Script;
Script.open(FileName);
while(true){
Script.nextToken();
if(Script.Token == ENDOFFILE){
Script.close();
break;
}
if(Script.Token != IDENTIFIER){
Script.error("Identifier expected");
}
char Identifier[MAX_IDENT_LENGTH];
strcpy(Identifier, Script.getIdentifier());
Script.readSymbol('=');
if(strcmp(Identifier, "typeid") == 0){
TypeID = Script.readNumber();
// NOTE(fusion): Initialize object type.
TObjectType *TypeP = ObjectTypes.at(TypeID);
memset(TypeP, 0, sizeof(TObjectType));
for(int i = 0; i < NARRAY(TypeP->AttributeOffsets); i += 1){
TypeP->AttributeOffsets[i] = -1;
}
}else{
if(TypeID < 0){
Script.error("Invalid type id");
}
TObjectType *TypeP = ObjectTypes.at(TypeID);
if(strcmp(Identifier, "name") == 0){
TypeP->Name = AddStaticString(Script.readString());
}else if(strcmp(Identifier, "description") == 0){
TypeP->Description = AddStaticString(Script.readString());
}else if(strcmp(Identifier, "flags") == 0){
Script.readSymbol('{');
while(true){
Script.nextToken();
if(Script.Token == SPECIAL){
char Special = Script.getSpecial();
if(Special == ',') continue;
if(Special == '}') break;
}
int Flag = GetFlagByName(Script.getIdentifier());
if(Flag == -1){
Script.error("Unknown flag");
}
SetBit(TypeP->Flags, Flag);
}
// NOTE(fusion): Assign instance attribute offsets after parsing flags.
int InstanceAttributeCount = 0;
for(int InstanceAttribute = 0;
InstanceAttribute < NARRAY(TypeP->AttributeOffsets);
InstanceAttribute += 1){
// TODO(fusion): This thing with CONTENT, CONTAINER, and CHEST have
// been a trend so my guess it that CONTENT is the only instance
// attribute that has two flags (CONTAINER and CHEST), and we need
// to check it here.
if(CheckBit(TypeP->Flags, InstanceAttributeFlags[InstanceAttribute])
|| (InstanceAttribute == CONTENT && CheckBit(TypeP->Flags, CHEST))){
TypeP->AttributeOffsets[InstanceAttribute] = InstanceAttributeCount;
InstanceAttributeCount += 1;
}
}
}else if(strcmp(Identifier, "attributes") == 0){
Script.readSymbol('{');
while(true){
Script.nextToken();
if(Script.Token == SPECIAL){
char Special = Script.getSpecial();
if(Special == ',') continue;
if(Special == '}') break;
}
int TypeAttribute = GetTypeAttributeByName(Script.getIdentifier());
if(TypeAttribute == -1){
Script.error("Unknown attribute");
}
Script.readSymbol('=');
uint32 Value = (uint32)Script.readNumber();
TypeP->Attributes[TypeAttribute] = Value;
if(TypeAttribute == MEANING){
if(Value == 0 || Value >= NARRAY(SpecialObjects)){
Script.error("Unknown meaning");
}
if(SpecialObjects[Value].TypeID != 0){
Script.error("Special object already defined");
}
SpecialObjects[Value].setTypeID(TypeID);
}
}
}else{
Script.error("Unknown object type property");
}
}
}
}
static void LoadConversionList(void){
STATIC_ASSERT(NARRAY(OldGroup) == NARRAY(OldNumber));
for(int i = 0; i < NARRAY(OldGroup); i += 1){
OldGroup[i] = 0;
OldNumber[i] = 0;
}
for(int i = 0; i < NARRAY(NewType); i += 1){
NewType[i] = -1;
}
char FileName[4096];
snprintf(FileName, sizeof(FileName), "%s/conversion.lst", DATAPATH);
std::ifstream IN(FileName, std::ios_base::in);
if(IN.fail()){
error("LoadConversionList: Kann Datei %s nicht öffnen.\n", FileName);
throw "Cannot open conversion.lst";
}
while(true){
int Group, Number, TypeID;
IN >> Group >> Number >> TypeID;
if(IN.fail()){
// TODO(fusion): if(!IN.eof()) { error(...); }
IN.close();
break;
}
// TODO(fusion): Review this?
if(TypeID <= 0 || TypeID >= NARRAY(OldGroup)){
error("LoadConversionList: Ungültiger Typ %d.\n", TypeID);
throw "Error while loading conversion.lst";
}
OldGroup[TypeID] = Group;
OldNumber[TypeID] = Number;
NewType[GetNewTypeIndex(Group, Number)] = TypeID;
}
// NOTE(fusion): Map and body containers.
for(int TypeID = 0; TypeID <= 10; TypeID += 1){
OldGroup[TypeID] = 0;
OldNumber[TypeID] = (uint8)TypeID;
NewType[GetNewTypeIndex(0, (uint8)TypeID)] = TypeID;
}
// NOTE(fusion): Creature container.
OldGroup[99] = 250;
OldNumber[00] = 0;
NewType[GetNewTypeIndex(250, 0)] = 99;
}
void InitObjects(void){
LoadObjects();
LoadConversionList();
}
void ExitObjects(void){
// no-op
}
|