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| author | fusion32 <marcopuzziello@gmail.com> | 2025-06-04 00:55:23 -0300 |
|---|---|---|
| committer | fusion32 <marcopuzziello@gmail.com> | 2025-06-04 00:55:23 -0300 |
| commit | f898f3bb674b8d7d28ebf170769a78485f2464cf (patch) | |
| tree | 53e1646583931ec63f21aa61ec9bfb5994145eb4 /src/info.hh | |
| parent | dbee845a5cfb6ca419604ac984d1845440f76007 (diff) | |
| download | game-f898f3bb674b8d7d28ebf170769a78485f2464cf.tar.gz game-f898f3bb674b8d7d28ebf170769a78485f2464cf.zip | |
more spells
Diffstat (limited to 'src/info.hh')
| -rw-r--r-- | src/info.hh | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/info.hh b/src/info.hh index f94ef0e..d3bd625 100644 --- a/src/info.hh +++ b/src/info.hh @@ -6,6 +6,11 @@ // TODO(fusion): Probably move to `houses.hh` when we implement it? constexpr uint16 HOUSEID_ANY = 0xFFFF; +enum HouseList: uint8 { + GUESTLIST = 1, + SUBOWNERLIST = 2, + DOORLIST = 3, +}; bool JumpPossible(int x, int y, int z, bool AvoidPlayers); bool SearchFreeField(int *x, int *y, int *z, int Distance, uint16 HouseID, bool Jump); |
