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authorfusion32 <marcopuzziello@gmail.com>2025-06-02 18:17:10 -0300
committerfusion32 <marcopuzziello@gmail.com>2025-06-02 18:21:54 -0300
commitd2eb32efe2df9e570e491b08d4ecf50da35f1b75 (patch)
tree6097d7f49e6a294f8b216fb6ea13e8aa6184e83e /src/info.hh
parent3f85ce3cfb46adee8caf890a8369cd7cd7814874 (diff)
downloadgame-d2eb32efe2df9e570e491b08d4ecf50da35f1b75.tar.gz
game-d2eb32efe2df9e570e491b08d4ecf50da35f1b75.zip
impl some spells and create `info.cc`
Diffstat (limited to 'src/info.hh')
-rw-r--r--src/info.hh13
1 files changed, 13 insertions, 0 deletions
diff --git a/src/info.hh b/src/info.hh
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+#ifndef TIBIA_INFO_HH_
+#define TIBIA_INFO_HH_ 1
+
+#include "common.hh"
+#include "map.hh"
+
+// TODO(fusion): Probably move to `houses.hh` when we implement it?
+constexpr uint16 HOUSEID_ANY = 0xFFFF;
+
+bool JumpPossible(int x, int y, int z, bool AvoidPlayers);
+bool SearchFreeField(int *x, int *y, int *z, int Distance, uint16 HouseID, bool Jump);
+
+#endif //TIBIA_INFO_HH_