From d55b9473ec498ae181b3c91583c6950e4c3bb7f2 Mon Sep 17 00:00:00 2001 From: fusion32 Date: Tue, 19 Aug 2025 22:41:08 -0300 Subject: fix a problem with monsters freezing after failing to attack --- src/cr.hh | 1 + 1 file changed, 1 insertion(+) (limited to 'src/cr.hh') diff --git a/src/cr.hh b/src/cr.hh index 0848d42..f7cbb2e 100644 --- a/src/cr.hh +++ b/src/cr.hh @@ -539,6 +539,7 @@ struct TCreature: TSkillBase { void ToDoStart(void); void ToDoYield(void); void ToDoWait(int Delay); + void ToDoWaitUntil(uint32 Time); void ToDoGo(int DestX, int DestY, int DestZ, bool MustReach, int MaxSteps); void ToDoRotate(int Direction); void ToDoMove(int ObjX, int ObjY, int ObjZ, ObjectType Type, uint8 RNum, -- cgit v1.2.3