aboutsummaryrefslogtreecommitdiff
path: root/src/common.hh
diff options
context:
space:
mode:
authorfusion32 <marcopuzziello@gmail.com>2026-02-26 04:52:55 -0300
committerfusion32 <marcopuzziello@gmail.com>2026-02-26 04:52:55 -0300
commit419e6bf9902851e23b4dfe04918521c9d19be524 (patch)
treed6f5021bb65ef8909d3fe37b90eced9f4a90d550 /src/common.hh
parentb1fd46d8c5e2febf6a6fe61e5aaa2daaeffc3954 (diff)
downloadgame-419e6bf9902851e23b4dfe04918521c9d19be524.tar.gz
game-419e6bf9902851e23b4dfe04918521c9d19be524.zip
network code robustness
This should address some quirks of both game and query manager connections while keeping roughly the same overall design.
Diffstat (limited to 'src/common.hh')
-rw-r--r--src/common.hh2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/common.hh b/src/common.hh
index 28b48de..4206ed6 100644
--- a/src/common.hh
+++ b/src/common.hh
@@ -103,7 +103,6 @@ STATIC_ASSERT(OS_LINUX);
//#define MAX_OPEN_CONTAINERS 16
#define MAX_SPELL_SYLLABLES 10
-
// shm.cc
// =============================================================================
void StartGame(void);
@@ -161,6 +160,7 @@ char *Capitals(char *Text);
extern uint32 RoundNr;
extern uint32 ServerMilliseconds;
struct tm GetLocalTimeTM(time_t t);
+int64 GetClockMonotonicMS(void);
void GetRealTime(int *Hour, int *Minute);
void GetTime(int *Hour, int *Minute);
void GetDate(int *Year, int *Cycle, int *Day);