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| author | fusion32 <marcopuzziello@gmail.com> | 2026-02-26 04:52:55 -0300 |
|---|---|---|
| committer | fusion32 <marcopuzziello@gmail.com> | 2026-02-26 04:52:55 -0300 |
| commit | 419e6bf9902851e23b4dfe04918521c9d19be524 (patch) | |
| tree | d6f5021bb65ef8909d3fe37b90eced9f4a90d550 /src/common.hh | |
| parent | b1fd46d8c5e2febf6a6fe61e5aaa2daaeffc3954 (diff) | |
| download | game-419e6bf9902851e23b4dfe04918521c9d19be524.tar.gz game-419e6bf9902851e23b4dfe04918521c9d19be524.zip | |
network code robustness
This should address some quirks of both game and query manager
connections while keeping roughly the same overall design.
Diffstat (limited to 'src/common.hh')
| -rw-r--r-- | src/common.hh | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/common.hh b/src/common.hh index 28b48de..4206ed6 100644 --- a/src/common.hh +++ b/src/common.hh @@ -103,7 +103,6 @@ STATIC_ASSERT(OS_LINUX); //#define MAX_OPEN_CONTAINERS 16 #define MAX_SPELL_SYLLABLES 10 - // shm.cc // ============================================================================= void StartGame(void); @@ -161,6 +160,7 @@ char *Capitals(char *Text); extern uint32 RoundNr; extern uint32 ServerMilliseconds; struct tm GetLocalTimeTM(time_t t); +int64 GetClockMonotonicMS(void); void GetRealTime(int *Hour, int *Minute); void GetTime(int *Hour, int *Minute); void GetDate(int *Year, int *Cycle, int *Day); |
