From 419e6bf9902851e23b4dfe04918521c9d19be524 Mon Sep 17 00:00:00 2001 From: fusion32 Date: Thu, 26 Feb 2026 04:52:55 -0300 Subject: network code robustness This should address some quirks of both game and query manager connections while keeping roughly the same overall design. --- src/common.hh | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/common.hh') diff --git a/src/common.hh b/src/common.hh index 28b48de..4206ed6 100644 --- a/src/common.hh +++ b/src/common.hh @@ -103,7 +103,6 @@ STATIC_ASSERT(OS_LINUX); //#define MAX_OPEN_CONTAINERS 16 #define MAX_SPELL_SYLLABLES 10 - // shm.cc // ============================================================================= void StartGame(void); @@ -161,6 +160,7 @@ char *Capitals(char *Text); extern uint32 RoundNr; extern uint32 ServerMilliseconds; struct tm GetLocalTimeTM(time_t t); +int64 GetClockMonotonicMS(void); void GetRealTime(int *Hour, int *Minute); void GetTime(int *Hour, int *Minute); void GetDate(int *Year, int *Cycle, int *Day); -- cgit v1.2.3