From 3fda8a7c0d3a33c79d302829f0c229987318cd23 Mon Sep 17 00:00:00 2001 From: fusion32 Date: Sun, 31 Aug 2025 00:31:07 -0300 Subject: fix burst arrow effect - fixes #13 --- src/crcombat.cc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/crcombat.cc b/src/crcombat.cc index f942332..d6cc410 100644 --- a/src/crcombat.cc +++ b/src/crcombat.cc @@ -833,7 +833,7 @@ void TCombat::DistanceAttack(TCreature *Target){ }else if(SpecialEffect == 2){ // BURST ARROW int Damage = ComputeDamage(Master, 0, EffectStrength, EffectStrength); TDamageImpact Impact(Master, DAMAGE_PHYSICAL, Damage, false); - CircleShapeSpell(Master, DropX, DropY, DropZ, -1, + CircleShapeSpell(Master, DropX, DropY, DropZ, INT_MAX, ANIMATION_NONE, 2, &Impact, EFFECT_FIRE); } -- cgit v1.2.3